Role of Hex - Value Drift Update

major update

Role of Hex · build 12980893 · published

On SteamNotes only · this build shipped before we watched the app

Role of Hex Version 1.3

Additions

    Tech Tree


      A new tech tree replaces the equipment screen.
      Now every equipment is active at all times, except for blueprints, for which you can still only select 3
      Equipment now drops during a mission instead of at the end of it, so that if you lose or close the game during a mission, you still get some drops
      Most equipment are now more limited in terms of where you can find them
      Increased max levels of every equipment from 5/10/15 to 6/12/18

    Boss System Overhaul


      Bosses no longer spawn naturally
      Instead, they now live in their lair, it is your task to find them
      They now also drop Hex Shards, which can be used to obtain unmeasurable power

    Tower Merging


      Once certain conditions are met, you can merge 7 of your offensive towers into a big one, inheriting the properties of the two that most repeat within the group.
      There are 36 combinations and they are all unique!

    New Equipment


      Build speed, turn speed, AoE increase, cooldown reduction, projectile speed and building price reduction

    3 New Upgrades


      Cheaper Structures

        Reduces prices


      Deeper Analysis


        Increases experience gains


      Production line


        Gives resources every second

    New Towers


      Minefield deployer

        Places mines around that explode on contact
        Deployment speed scales with build speed

    In game patch notes


      You can find this list on the game itself too!

Balance Changes

  • Frenzy Surge no longer has its duration added to its cooldown
  • Tombstone now creates deactivated buildings instead of fully active ones
  • Reduced some values on some economic equipment
  • Changed enemy spawn cycles to be a tad bit more aggressive
  • Bosses will no longer spawn naturally, requiring interaction with the new "Boss Lair" structure that spawns on the map
  • Reduced base stats for cannons and economy due to new equipment system
  • Reduced the amount of salvageable ruins in a 30-hex radius around the spawning area
  • Sulfuric Geysers should no longer spawn within a 15-hex radius of the spawning area
  • Enemies now despawn if they are too far away from your base
  • Upgrades and equipment that increase upgrade options now only affect maximum options
  • Heavily increased supply drop's resource gain

General Changes

  • Notifications now move your camera smoothly when clicked instead of teleporting you there

Fixes

  • Fixed bullet buffer generating ghost shots
  • Fixed data centers not working under certain conditions
  • Fixed several holes in King Lurker's hug attack hitbox