Dudes on a Map: Virtual Grid Paper
Playing now
6+5 vs. yesterday
75%of peak
All-time peak
87 Sep 2026
Playing now
6+5 vs. yesterday
All-time peak
87 Sep 2026
| Published | Title | Build |
|---|---|---|
| Bug Fixes & Improvements 0.3.7.4 Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have… | 15611010 | |
| 0.3.7.1 Added "Report a Problem" feature, Minor Fixes and Improvements As always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl… | 9584722 | |
| 0.3.6.3 Added "Launch Player Window" button and fixed minor/rare issue fixes Added a "Launch Player Window" button next to the DM's ready checkbox - this will join the game you are in with the player client. · Potentially fixed a rare rendering issue where some clients are unable to render the map, tokens, etc, and just show an empty background, and only drawing map on window-resize. · Fixed a crash when switching campaigns | 8856311 | |
| 0.3.6.1 Small Fixes - Map Delete Crash And Big Token Move improvements Fixed a crash when deleting maps after opening the campaign switch menu. · Fixed a bug with large-sized tokens where the token was in the wrong spot if you didn't grab it by the top-left corner. · Fixed a bug where token de-select was higher priority than token-move-cancel, which caused some odd behaviors when cancelling group moves. | 8695083 | |
| 0.3.5.3 - Fixed a map init bug that would result in 0-sized tokens. This update addresses a problem when a map is created and defaults to having a grid, the token size wasn't properly initialized, and would result in invisible tokens when switching to non-grid map styles. | 8569513 | |
| 0.3.5.2 - Small tweaks to token labels and file saving Increased the length of names displayed on tokens in a number of situations, and sets a minimum length of name that longer names can be reduced to. · Selected tokens now display their full name. · Fixed a rare case where the needed directory structure was not created for token saves. | — | |
| 0.3.4.3 Minor drawing fixes and improvements This patch just fixes a few issues that mostly affect the GM regarding drawing and Steam integration. As always, if you'd like to follow along with the development then join us on discord! · Zooming in and out no longer cancels active drawing/token-move operations. · Fixed Right-Clicking on map causing the map to quit updating until a left click or escape-key occurred. This was due to the recen… | — | |
| 0.3.3.1 Hotfix for "Delete token" bug and improvements to Fullscreen-Mode 0.3.3.1 is now released * Fixed a bug where you'd be asked if you really wanted to delete your token after every keystroke within the token editor. * Added overlay style controls to Fullscreen mode that lets you roll dice, place tokens, do initiative, and draw while still fullscreen. * Fixed a rare crash with the new right click menu not initializing correctly * Tried to add a message if you ru… | — | |
| Token Quick-Links and Bug Fixes in v0.3.3.0 Dudes on a Map lets you take your Pen & Paper game online with minimal effort. You can join our little community here on Discord Version 0.3.3.0 has the following changes: * Added links to tokens, accessible by right clicking them on the map. Players can add a private (by default) character sheet and a public art link, DM tokens can have the same, as well as additional custom links. * Fixed mos… | 7928931 | |
| Version 0.3.2.4 Bug Fixes Version 0.3.2.4 has just been released with a handful of small fixes: · Optimized the roll history panel, it now opens instantly and starts with the scrollbar at the bottom (most recent roll). · Added logic to avoid putting new installs settings on one-drive, and any existing DM datas are given an option to migrate the settings (and again each time a save-fault occurs), while player data is mov… | — | |
| Steam Workshop and improved Metric system supportmajor Hey everyone, Dudes on a Map's Workshop page is now live! If you're new to Dudes on a Map, the free bundle includes, note that everything you need to run or play a tabletop RPG is included for FREE for the duration of early access. You can also join us on Discord to provide feedback or see what's in the works, or just talk shop. The Steam Workshop export system allows you to select any maps and… | — | |
| 0.3.0.0 Whiteboard maps, Map Creator Overhaul, Bulk Token & Map creationmajor Beautifully drawn maps are great and all, but sometimes you just need to put up a room with some obstacles and bad guys, and that's where the whiteboard map shines. No need to provide a map image or setup anything complex, just doodle some lines and roll for initiative with these lightweight options. In addition, new bulk add options for tokens and maps make it easier to bring your game to life… | — | |
| 0.2.1.1 Patch Notes - Fixed 32-bit mode and a few crashes Join us on discord to join the beta or follow along with development! · Fixed an error preventing the program from launching in 32-bit mode. · Fixed an obscure crash on the Add Token button for the token editor. | — | |
| Dice Support is out now!major Join us on discord to join the beta or follow along with development! The new dice tray puts all your dice at your fingertips, you can left click the dice buttons to add to your roll, or right click to subtract, or type the desired roll manually. To edit a roll, you can simply point at the dice in the text and scroll your mouse wheel. The dice tray also supports Splitting Dice and Exploding Dic… | — | |
| 0.1.7.1 Patch Notes - Small bug fixes Join us on discord to join the beta or follow along with development! · Fixed Player map jerking around each initiative turn (and probably many other times) · Fixed a bug where you initial initiative sorts would be wrong (I think) · Fixed a bug where you couldn't select the roll button if the previous initiative ended on your turn. · Fixed a bug where unloading maps and deleting tokens weren't… | — | |
| 0.1.7.0 Patch Notes - Initiative options & Fixes, 64bit support & general polish Join us on discord to join the beta or follow along with development! · Added options to support action-cost systems (multiple turns/round), exploding dice, custom-player roll entry (e.g. 3d6!) · Added an option to automatically update players when the DM stops drawing. · Fixed a number of initiative bugs that have been observed by simplifying the network layer. · Initiative system now lets pla… | — | |
| 0.1.6.0 Patch Notes - Undo/Redo, Mouse-Click/Scaling Bug Fix, Tool-Tip hiding You can now undo/redo drawing and token movement with buttons in the toolbar, or ctrl-z, ctrl-y (as is tradition). DM undo of changes to the map are sent using the update, just like fog changes. · The big tool help text can be hidden via a 'corner-X', this hide is per-map since usually map shape determines how annoying it is. The Local settings tab in the top right has the option to disable tip… | — | |
| 0.1.5.3 Patch Notes - Themes & Bug Fixes UI Theme can be changed in the settings tab in the top-right corner in both clients. Red is still default, but added Yellow, Blue, Orange, Purple, Green, and Pink. I plan to research additional options for colorblindness support on the main map-renderer to help resolve potential issues there as well. · Fixed an exception caused by loading an image from (older?) saves also attempting to save it… | — | |
| 0.1.5.1 & 0.1.5.2 Hotfix Notes - Added a grid alignment tool which allows you to match the size of a printed grid or scale on your map. - Switched from having all maps auto-loaded to only loading the selected map, saving memory and allowing bigger maps - Split up the map data, image and preview into separate files so they don't have to stay in memory. - Increased map image area from 4 million pixels to 12 million. - Increase… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2024 | Fri | 03:15 | Bug Fixes & Improvements 0.3.7.4 | 15611010 | public | 2 | — |