0.1.7.0 Patch Notes - Initiative options & Fixes, 64bit support & general polish

Dudes on a Map: Virtual Grid Paper · published

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  • Added options to support action-cost systems (multiple turns/round), exploding dice, custom-player roll entry (e.g. 3d6!)
  • Added an option to automatically update players when the DM stops drawing.
  • Fixed a number of initiative bugs that have been observed by simplifying the network layer.
  • Initiative system now lets players who join mid-combat also join the fun.
  • Overlay text and lines now scale as you zoom in and out, making it easier to see/read drawing and token move details.
  • Added support for 64-bit mode, this allows for larger maps to be used reliably, reduces the down-scaling required to load them.
  • Added color circles to the UI where tokens don't have an assigned image, instead of having a blank space.
  • Large tokens now present better in the various grid types, a circle-token fills the appropriate hexes/squares to the edges.
  • Added gutters around the outside of the map when you zoom out or pan around, giving a little more freedom of movement for panning the map.
  • Undo's for token moves are now assigned to the undo stack of the player that owns the token, rather than the person who moved it.
  • Drawing a shape/line and then erasing the same will no longer leave residual color behind (this was due to anti-aliasing, so there are some visible jaggies on drawn shapes now)
  • Fixed an uncommon player disconnect when moving tokens.
  • Fixed a crash when backing up to the beginning while using the grid wizard.
0.1.7.0 Patch Notes - Initiative options & Fixes, 64bit support & general polish · Dudes on a Map: Virtual Grid Paper patch notes · SteamPeaks