Dice Support is out now!

major update

Dudes on a Map: Virtual Grid Paper · published

Join us on discord to join the beta or follow along with development!

The new dice tray puts all your dice at your fingertips, you can left click the dice buttons to add to your roll, or right click to subtract, or type the desired roll manually. To edit a roll, you can simply point at the dice in the text and scroll your mouse wheel.

The dice tray also supports Splitting Dice and Exploding Dice:
Splitting dice (marked by a #) are never added together, but instead will be used to generate multiple rolls, allowing you to do advantage/disadvantage rolls with ease.
Exploding Dice (marked by a !) will automatically add another die of the same type when the die has rolled the max value. This is a feature in a lot of d6 systems, but can be applied to any dice as desired.


Multiple rolls can be stacked together using the 'Then' button, which creates a list of rolls, that show as grouped in your history as well.

Future updates will add the ability, per character, to save and restore rolls here as well.

The Roll History panel gives you a simple way to view what was rolled, when and by who. The DM's rolls are kept private, as you would expect, while player rolls can be kept between the DM and player or shared with the table.

The campaign settings tab is also getting some improvements, with the ability to import and export your configurations, as well as support for loading some built-in configurations, right now only swrpg and basic d20 are built in, but I hope to expand the offerings here soon with help from you all.

The new dice config panel gives you a lot of control over what dice are available and to whom, as well as default options for those dice (explode and split). Overall, the flexibility of the dice system is designed to make Dudes a good way to support a ton of RPG systems without diving into scripting, coding and modding.

In future updates, I plan to add a more customizable numeric die, that lets you edit how many of each number appears on the dice, this should provide a simple way to manage threshold-target systems easily as well as provide the ability to customize odds on dice.

The new dice system has also been integrated into initiative, you can roll any supported dice using the Custom-Roll initiative option, including the ability to roll symbolic dice, and the default initiative roll can be configured in advance so everyone starts with a template to adjust.

The Dice system was the last major feature in making Dudes a complete (from my goals anyway) option for playing your favorite tabletop RPGs online. I have lots of updates planned in the future of course, but this was the last core feature to be implemented, as such this will be released publicly pretty soon.

Stay tuned for an announcement about the public release of Dudes on a Map, the announcement should be within the next week!