Ultimate Epic Battle Simulator 2
Playing now
84+26 vs. yesterday
4.7%of peak
All-time peak
1,791May 2022
Playing now
84+26 vs. yesterday
All-time peak
1,791May 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Out Now!! Full Release Version 1.0. Full release has arrived! Below we will list the new content in this huge update. PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! -New Map 'Modern City'. A large full scale modern city perfect for your modern day battles! -New Jungle map. Get those troops nice and sweaty! -New battle load out feature. Save and load infinite battle load outs! -Ne… | — | |
| Game update | Version 0.9.5 - Custom Mod Animations Now Supported, Bug Fixes & More! Happy Friday! We have some exciting new features and fixes for mod support. -Custom human and non humanoid animations are now supported. -Remaining animation fixes characters guns flying off, as well as characters lying down completely fixed. -Lod bug fixed which caused distant characters to sometimes not render at all. -Character mod setup script update. Download link here: Have a fantastic we… | — | |
| Game update | New Modding Features And Hotfixes Happy Friday everyone. We have another small update here for the new mod systems which include new settings for mod developers as well as fixes in game. -2 new animation presets added to the character mod setup script for mod developers. Animations include, "Zombie" and "One hand pistol" -Accuracy added to ranged settings in mod setup for developers. -Another issue fixed which caused mods to no… | — | |
| Game update | Patch v0.9.1 Fixes For Mods Edit: Some are still reporting mods not showing up. Since we are unable to reproduce this bug, we kindly ask that you send us the output log. Steps: -Make sure you have subscribed to mods. Run the game and confirm that none are active(Bottom right corner text says how many mods are active) -Once you have confirmed this, navigate to the output log. It's usually located as a text file 'output_log… | — | |
| Game update | Hotfix For Workshop Mods We created a hotfix in attempt to solve some of the issues users are having. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We have discovered the cause for strange scaling of mod units as well as other related issues. It appears it is caused by how decimal numbers are handled in different regions. We are also working hard to solve the issue of m… | — | |
| Major update | Beta v0.1 Out Now! Hello everyone. So it was a tough push to get to beta, but we have finally arrived. Lots of exciting things to try out! -New FPS Invasion mode in Campaigns (Infinite wave based zombie FPS). -New 'final battle' mission in Roman Campaign (High difficulty). -New God power, 'Tornado'. -Re-written player avatar animation system used in player possession, and FPS Invasion. -Player controller now has… | — | |
| Major update | Campaign, 3 New Units And WW2 Map Now Live! Our Biggest Update Yet: Hello everyone. We apologize for the delay, but we have for you our biggest update yet! The campaign system took us longer than expected, but we are happy with where it is now, and we feel the possibilities are endless! The campaign in this update is title "The Birdbarian Hordes!", a Roman times parody and alternate history where birds rise up against the power of Rome,… | — | |
| Game update | Unit Suicide & Pathfinding Fixes v0.2.6 Hello everyone. We finally got to the bottom of the pathfinding bug which caused units to randomly want to go for single points on the map, which also lead to many of them suiciding caused by excessive amounts of units in a single spot. -Pathfinding bug fixed which caused the black hole effect and mass suicide. -Reduced bunching/crowding along wall and cliff edges. Wednesday Hotfix: We continue… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.