Ultimate Epic Battle Simulator 2
Playing now
82−33 vs. yesterday
4.6%of peak
All-time peak
1,791May 2022
Playing now
82−33 vs. yesterday
All-time peak
1,791May 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Map Mods & Huge Update Coming Soon! - V1.5 The big one is almost here. The most requested feature is finally coming next Thursday Feb 27th! Create maps in Unity then one click export to play in UEBS2! This will be accompanied by a massive update. 3 new maps! One official map, and 2 mod maps done in house here at Brilliant Games. The update will also include the brand new 'D-Day' campaign, new god power and new units! | — | |
| In-game event | Critical Bug Fixes And Code Changes - V 1.3.5 Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed. -Critical bug fixed which caused units to disappear when using multiple armies of the same mod unit in one battle. -Another critical bug fixed which caused GPU memory l… | — | |
| Major update | V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween! Version 1.3 has finally arrived! As some of you may know, we were working very hard on completing our last title The Black Masses, which added significant delays to UEBS2 updates. That said, we are pleased to announce that nearly every member of the team is back full time on UEBS2, so expect lots of updates to come! Ps, though this update is fairly significant, larger updates are on the horizon… | — | |
| Community | Next Update Drops Oct 25th! (And what we've been up to) Hello everyone! We’re excited to announce that a content update for Ultimate Epic Battle Simulator 2 (UEBS2) will be coming on October 25th! We’ve been working on some exciting new features, and we can’t wait to share them with you. First, we want to apologize for the recent silence and lack of updates. We value transparency, so here’s what's been going on: while some of the team continued to w… | — | |
| In-game event | Wartorn Map Remake, Blackhole Godpower, Christmas Stuff And Much More! - V1.2 Happy holidays everyone! We have got a nice content update for you to amuse yourself with during your holidays! -New Wartorn remake map. A completely remade version but 4 times larger and more detailed! -New 'black hole' godpower. Hold click when equiped to create a vortex that causes all nearby units to fly towards a black hole that follows your aimer around. You can use this to move units aro… | — | |
| In-game event | Version 1.1 - Halloween Content, Auto Cinematic, Flashing Flooding And More! Hello keyboard generals! We have a special update for you! Below is a list of the content and features in this spooky update! -New spooky graveyard swamp map. -Flash flooding and rain added to weather system. -Auto cinematic mode finally in! Press 'C' to sit back and watch the battle in procedurally generated cinematic shots that attempt to cover all import angles of the battle with epic photog… | — | |
| Major update | Out Now!! Full Release Version 1.0. Full release has arrived! Below we will list the new content in this huge update. PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! -New Map 'Modern City'. A large full scale modern city perfect for your modern day battles! -New Jungle map. Get those troops nice and sweaty! -New battle load out feature. Save and load infinite battle load outs! -Ne… | — | |
| Community | Full Release Friday July 21st! We are excited to announce that the full release version 1.0 will drop Friday July 21st! Some of the new content will include, 2 huge new maps, 3 new in house characters, day night cycle, battle load outs and much more! We will update the road map on release to fill you in on what is to come post 1.0. Youtube Trailer: | — | |
| Game update | Version 0.9.5 - Custom Mod Animations Now Supported, Bug Fixes & More! Happy Friday! We have some exciting new features and fixes for mod support. -Custom human and non humanoid animations are now supported. -Remaining animation fixes characters guns flying off, as well as characters lying down completely fixed. -Lod bug fixed which caused distant characters to sometimes not render at all. -Character mod setup script update. Download link here: Have a fantastic we… | — | |
| Game update | New Modding Features And Hotfixes Happy Friday everyone. We have another small update here for the new mod systems which include new settings for mod developers as well as fixes in game. -2 new animation presets added to the character mod setup script for mod developers. Animations include, "Zombie" and "One hand pistol" -Accuracy added to ranged settings in mod setup for developers. -Another issue fixed which caused mods to no… | — | |
| Game update | Patch v0.9.1 Fixes For Mods Edit: Some are still reporting mods not showing up. Since we are unable to reproduce this bug, we kindly ask that you send us the output log. Steps: -Make sure you have subscribed to mods. Run the game and confirm that none are active(Bottom right corner text says how many mods are active) -Once you have confirmed this, navigate to the output log. It's usually located as a text file 'output_log… | — | |
| Game update | Hotfix For Workshop Mods We created a hotfix in attempt to solve some of the issues users are having. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We have discovered the cause for strange scaling of mod units as well as other related issues. It appears it is caused by how decimal numbers are handled in different regions. We are also working hard to solve the issue of m… | — | |
| In-game event | Workshop Mods Now Live! Hotfix Thursday June 1st: -Issue fixed where some units looked like white squares from far away. -Animation problems with Ogre fixed. -Warning added to notify player that mods are not active until the game is restarted when downloading in game. -Issue fixed where the head sometimes doesn't disappear when in first person. Hello everyone! Workshop and character mods are finally live. We worked su… | — | |
| Community | Mod Support Drops Late Next Week! (Postponed!) Update: Postponed To Next Week! We apologize for the inconvenience, but a horrible illusive bug appeared last minute which is causing crashes on most maps. The update unfortunately will be postponed to sometime early next week, we will be working hard to identify the bug. It's very difficult since it only happens in finalized builds of the game. Sorry everyone! Happy weekend everyone! We apolog… | — | |
| Community | Auto LOD Generation In Character Mods! - Mod News Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required. Great news! Modded characters are now completely automatically… | — | |
| In-game event | Update Beta V0.1.5 - Artillery, Iron Sights And More! Hello everyone. Hope you all had a fantastic holiday and new years! We decided to do a medium content update before diving too deep into mod support(Since this may take longer than anticipated). We appreciate your patience and we are very excited to get this game into version 1.0! New Features/Content: -New iron sights in first person mode. Most units using guns have this feature both in sandbo… | — | |
| Major update | Beta v0.1 Out Now! Hello everyone. So it was a tough push to get to beta, but we have finally arrived. Lots of exciting things to try out! -New FPS Invasion mode in Campaigns (Infinite wave based zombie FPS). -New 'final battle' mission in Roman Campaign (High difficulty). -New God power, 'Tornado'. -Re-written player avatar animation system used in player possession, and FPS Invasion. -Player controller now has… | — | |
| Community | Updated Roadmap, Mod Support, & Delayed Release Hello everyone! We just updated the roadmap, and we are excited to show you where things are going. Unfortunately release of version 1.0 is being delayed to sometime in the early new year. However, the highly requested mod support is almost within reach! We are excited to announce that the next update is transitioning from alpha into Beta v0.1. After that release, mod support will officially st… | — | |
| In-game event | Halloween Units, New Map And Much More! V0.7 Monday Hotfix: Bug fixed where some custom units would not load into custom unit editor has been fixed. Happy weekend everyone! We would again like to apologize for the delay. The is partly due to my nasty case of Covid (Robert the CEO), which lasted close to 2 weeks. That said this update is rich with content! -New map, 'Viking Winter'. 8x8km map of snowy mountains, frozen lakes, and Viking se… | — | |
| In-game event | T-Rex, Omaha Beach and More! - V0.6 Hello everyone. Again we are sorry for the delay, but alpha v0.6 has arrived! Below I will list the changes. -New Omaha Beach remake. A large scaled up version of the iconic location. Placing units in the water will spawn them in U-boats.(This map was part of the reason for delay, we need to develop a spawning system for the AI) -New T-Rex unit! That's right, this big boy is finally in the game… | — | |
| In-game event | v0.5 Now Live! - 3 New Units, New Campaign Mission And More! Hello everyone. We have another new content update for you! Below we will list some of the content and fixes. PS, there is no new map in this update since the latest one requires some special care. ;) New Content/Fixes: -New mission added to Birdbarian Hordes, 'The Rescue'. RTS stealth mission where you rescue a legion of Roman prisoners. -New modern soldier unit.(Full strafing while shooting a… | — | |
| Major update | Campaign, 3 New Units And WW2 Map Now Live! Our Biggest Update Yet: Hello everyone. We apologize for the delay, but we have for you our biggest update yet! The campaign system took us longer than expected, but we are happy with where it is now, and we feel the possibilities are endless! The campaign in this update is title "The Birdbarian Hordes!", a Roman times parody and alternate history where birds rise up against the power of Rome,… | — | |
| Game update | Unit Suicide & Pathfinding Fixes v0.2.6 Hello everyone. We finally got to the bottom of the pathfinding bug which caused units to randomly want to go for single points on the map, which also lead to many of them suiciding caused by excessive amounts of units in a single spot. -Pathfinding bug fixed which caused the black hole effect and mass suicide. -Reduced bunching/crowding along wall and cliff edges. Wednesday Hotfix: We continue… | — | |
| In-game event | Tsunamis, New Unit & Other Features/Fixes v0.2.5 Another update! This is the last content update for a little while. (Probably 3 or more weeks). We will be diving full time into the campaign systems for the next update. That said, this medium update has some exciting new things! -New god power 'Tsunami'. -New unit, 'Heavy Knight' add to medieval. -Heavy Knight uses new unit stat, "Armor" (Not yet available in unit customizing). -Fire ball add… | — | |
| In-game event | Nukes, New Map, New Units And Much More! - Alpha v0.2 Live! Hello everyone. Here is the first large content update for UEBS2. We put a great deal of hard work to get this to you in just over 2 weeks of development time. A bonus feature in this update is the new order in the battle menu called 'Guard'. Guard can be really useful for many situations. During guard mode, units will hold ground until they are under threat, once they determine this, they will… | 8868554 | |
| Community | Soon.. Soon.. | — | |
| Community | Official Roadmap Hello, as promised here is the official roadmap for UEBS2 early access. Note: We understand the importance of mod support, but in its current state it's just not possible to have mod support until the game is closer to version 1.0, there will be too many technical issues this early. Mod support will be a massive focus as we near version 1.0 and beyond, with everything from character modding, to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.