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Ultimate Epic Battle Simulator 2›Events›V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween!
Major update

V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween!

Ultimate Epic Battle Simulator 2 · published 22 months ago

All eventsPlayers around this dateRead on Steam

Version 1.3 has finally arrived! As some of you may know, we were working very hard on completing our last title The Black Masses, which added significant delays to UEBS2 updates. That said, we are pleased to announce that nearly every member of the team is back full time on UEBS2, so expect lots of updates to come! Ps, though this update is fairly significant, larger updates are on the horizon with the team back on UEBS2, we will post a new road map soon.

New Content(All new characters are modeled in house):

-New 'Volcanic Island' map. A very large volcanic island. Rock and ash, with huge verticality!
-New 'Gwyn' hero. A mythical black magic god from the under world. He is a character from our 'Black Masses' universe. He fires a new unique 'black magic' projectile.
-2 new WW1 units. British and German soldiers(New WW1 category).
-Frankenstein unit added to 'Evil' category for Halloween!
-Zeus god added to Heroes.
-New 'Space Soldier' who fires new laser projectile.
-New Squidman added to Heroes.
-Added new projectiles to custom units and modded(Black magic & lasers green/red)
-Ranged units now have target motion prediction. Ai will aim in front of moving targets to predict their motion.
-'Projectile speed' setting added to unit customization.
-Added new 'weight' settings to character modding. This setting affects physics. Setting a heavy weight makes it more difficult for character to be thrown.

Fixes:
-Fixed ambient light bug that happened in some maps.
-Other lighting issues fixed such as better bounce light color approx.
-Projectiles can now leave particle trails. This is featured in the new 'dark magic' projectile, as well as artillery.
-Bug fixed where animations glitch out for none strafing ranged units while firing.
-Fixed bug that caused some distant low poly characters to have incorrect textures. (mostly noticeable with characters mods)
-Huge fixes with rendering issues that happened with some modded characters(Often distant characters would not render at all, or would be very small in size).

Here is a link to the updated modding tools, which have also updated in the 'tutorials' thread: https://drive.google.com/file/d/18f4KCc8bVak-lttUlciyaV2nneqMULPK/view?usp=drive_link

Afternoon Hotfix:
-Fixed issues with new Frankenstein unit had rendering issues when far away.
-Fixed issue where arrow projectile weighed a huge amount, causing armor to not deflect/block.
-Fixed custom unit saving issues that caused "Max range block force" and "Max range armor force" were not saving.
-Fixed bug that caused all weapons to be unlocked at start of FPS invasion campaign.

Known issues:
-Working hard on a bug that has been around for a while. Bug that causes modded units to sometimes not work at all when there are multiple army clones of them.

We hope everyone has a fantastic weekend!

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