Desynced
Playing now
92−42 vs. yesterday
3.4%of peak
All-time peak
2,714Aug 2023
Playing now
92−42 vs. yesterday
All-time peak
2,714Aug 2023
| Published | Title | Build |
|---|---|---|
| Regular Update (experimental) Experimental 1.0.18152 Additions · Add custom icons for the integrated Intel Scanner component on the Human AI Explorer unit, the integrated Power Transmitter component on the Human Power Plant building and the integrated Blight Extractor component on the Blight Complex building Fixes · Behavior instruction 'Distance': Return infinite when measuring distance against something not on the map (i.… | 24924236 | |
| Regular Update (experimental) Experimental 1.0.18142 Additions · Show numbers in the Control Center item detail tab and Progress window milestone tab with a comma thousands separator Fixes · Fix construction site being placed on top of dropped item failing when the dropped item has been partially picked up (regression of 1.0.18020) · Fix new explorables not getting marked as having been visited when scanning them with an In… | 24902679 | |
| Regular Update (experimental) Experimental 1.0.18104 Changes · Rename buildings to match the actual size as it appears at the default rotation (all "Building 2x1" are now "Building 1x2" and "Building 3x2 (2M2S)" is now "Building 2x3 (2M2S)") · Undo the change from ver. 1.0.18055 where by default new constructions of non-square buildings start rotated to be wider than tall · Behavior instruction 'Get Unit Info': Make queryin… | 24529531 | |
| Regular Update (experimental) Experimental 1.0.18087 Changes · Revert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work) · Removed the 4 docking garage item slots of the Alien Pincer unit Behaviors · Keep arguments and pins associated on instructions 'Call', 'Load Behavior', 'Place Construction', 'Pro… | 24433731 | |
| Regular Update (experimental) Experimental 1.0.18055 Changes · Behavior instructions 'Loop Signal', 'Switch', 'Memory Sift': Removed separate button to invert condition and added more modes to cover inversions · Behavior instructions 'Loop Signal', 'Switch', 'Memory Sift': Experimental branch breaking changes: Due to rearranging of the comparison modes, behaviors that used Fully Equal/Data Equal/Destroyed Reference need to… | 24231967 | |
| Regular Update (experimental) Experimental 1.0.18044 Changes · Treat the movement distance number of the GOTO register set to infinity as infinitely large (not 0) · Make a drone which has its GOTO register explicitly set to 1 not automatically dock (until now docking was done with both 1 and the default 0) · Behavior instruction 'Lock Item Slots': When locking all slots, instead of being limited to storage slots, make it af… | 24149183 | |
| Regular Update (experimental) Experimental 1.0.18021 Hotfix Fixes · Fix internal API change to Tool.NewRegisterObject and register:Init to correctly set a number even if the value was empty, affecting a few instructions · Fix behavior instruction 'Bitwise Op' which stopped accepting empty values as its first argument Reminder that Experimental is exactly that, back up your saves! | 24048184 | |
| Regular Update (experimental) Experimental 1.0.18020 Changes · Keep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed) · Clear the GOTO register after picking up the last of a dropped item (avoid showing 'Destroyed Object') · Clear the target register of a weapon component after destroying a target (avoid showing 'Destroyed Object') · Clear the… | 24034794 | |
| Regular Update (experimental) Experimental 1.0.17996 Additions · Add windowed mode to behavior editor (limited view which still allows map and unit control) · Added new guided behavior tutorials (accessible via the behavior help welcome screen) · Added faction wide memory as an option for all memory behavior instructions (and also in the Memory Viewer window in the behavior editor) · In the Memory Viewer, add deleting of a… | 23930934 | |
| Regular Update (experimental) Experimental 1.0.17971 Changes · Allow Assembler to be produced in Human Factory · Allow Metal Bar, Metal Plate and Reinforced Plate to be produced in Reforming Pool · Allow Power Petal and Phase Leaf to be produced in Pylon · Changed recipe of Alien Factory, Hybrid Worker Behaviors · Overhaul of instruction categories (into "Flow", "Logic", "Loops", "Values", "Units", "Movement", "Inventory",… | 23852188 | |
| Regular Update (experimental) Experimental 1.0.17933 Additions · Performance statistics for behaviors: Adds a new special view in the 'Library' window with statistics for instructions executed per second as well a line of text with stats at the top when editing a behavior main routine · Add view options to behavior editor to control camera zoom/height as well as allow the main editor to be made transparent to show the game… | 23714697 | |
| Regular Update (experimental) Experimental 1.0.17925 Changes · Make remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research', 'Loop Research Unlocks', 'Loop Research Ingredients', 'Loop Recipe Ingredients', 'Loop Repair Ingredients', 'Loop Signal', 'Loop Nearby Resources') · Allow inventory instructions ('Co… | 23563016 | |
| Regular Update (experimental) Experimental 1.0.17919 Additions · Add icon to 'Foundation' object type radar filter that is distinct from the foundation unit type icon · Make behavior instruction search also match the English names even in other languages as well as make it ignore spaces (so "canequip" will find "Can Equip") · Make tooltips close by pressing Esc Changes · Show "Destroyed Object" instead of nothing on a regis… | 23526724 | |
| Regular Update (experimental) Experimental 1.0.17871 · Fix issue when copying an item with deleted dependencies (i.e. a blueprint using a deleted behavior) between Library and Favorites leaving the item in an invalid state where copying it a second time would cause an error during the process, which then could cause an import of a folder to miss reassigning some references to behaviors and blueprints · Fix blueprint preview… | 23176508 | |
| Regular Update (experimental) Experimental 1.0.17866 · Fix behavior value search not finding an identifier or coordinate without a number · Fix issues caused by a "Break" instruction at the top of a sub-behavior while inside a loop in the outer calling behavior · Fix issues with the preview of very large multi-blueprints (buildings in the distance being not shown or not clickable) · Request a new path when a unit that wants… | 23143643 | |
| Regular Update (experimental) Experimental 1.0.17857 Additions · Support copy/paste single argument values in the behavior editor · Add a simple search function to behavior editor (currently only argument values can be searched) · Allow dragging an instruction argument onto the 'Add Parameter' box to easily create and hook up a new parameter · Add freestanding comment nodes for behaviors Changes · Count docked units and doc… | 23044830 | |
| Regular Update (experimental) Experimental 1.0.17832 Changes · Show "Move and Fire" stat in the tooltip for all weapon components · Added "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars) · Only show durability boost with health component, not full amount Fixes · Fix component overclock not being shown in the UI for components that don't use power (i.e. integrated weapo… | 22919965 | |
| Regular Update (experimental) Experimental 1.0.17819 Additions · Added voice acting credits Changes · Added metalbar and metalplate back to broken desert pod explorable loot · Updated visibility range on Defense Block and Engineer to match range of Power Field components · Show the infinity button for Loop Units (Range) behavior instruction which uses visibility range · AOE repairers will also repair docked units · Swapped… | 22835042 | |
| Regular Update (experimental) Experimental 1.0.17789 Changes · Prevent Component Recycler component from consuming Deployers (to avoid losing Deployer content) · Up the instruction execution limit of unlocked behaviors from 1000 to 10000 · Selecting "Run On Selection" in the library will add an integrated behavior if it can Fixes · Updated a few ELAIN voice lines · Fix buttons overflowing on unit multi-selection view · Fix… | 22728035 | |
| Regular Update (experimental) Experimental 1.0.17781 Additions · Add English spoken audio to all dialogue lines by ELAIN and HIGGS · Add a button next to text blocks with spoken dialogue in the codex to replay the audio · Support pause button and space bar during replay playback Changes · Added dark outline to text floating over the minimap · Slight damage reduction on Blight Turret component · Slight range reduction but da… | 22714009 | |
| Regular Update (experimental) Experimental 1.0.17755 Additions · Added button to add integrated component on robot units · Show extra popup button on logistics network button for unit selection Changes · Update links for wiki/discord/QQ based on language · Increased default LOD for Ultra Video Settings · Increased Gigakaiju difficulty · Allow bugs to attack shutdown units again · Reposition flyers on landing pad · Removed p… | 22661686 | |
| Regular Update (experimental) Experimental 1.0.17734 Additions · With multiple units selected, show count of each component and also list components without registers · Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar) · Add "Square Root" behavior instruction · Add "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools) · Add consumed item to tooltips for vari… | 22602615 | |
| Regular Update (experimental) Experimental 1.0.17707 Additions · For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick · Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made · Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development… | 22537453 | |
| Regular Update (experimental) Experimental 1.0.17648 Additions · Add hotkey for Relocate (bound to Period . by default) · Added missing image to Registers codex page · Show icon row with socket and item slot information on building/unit tooltips even without holding shift Changes · Show debuff boosts for production tooltip in red instead of green · Include starter and discovery technologies in the list of selectable Informa… | 22399685 | |
| Regular Update Update 1.0.17604 Additions · Added lightning bolt icon "Power Production" to list of usable visual icons · Added new "Simulation Tick" and "Can Equip" behavior instructions · Added "Unit" input parameter and "Index" output parameter to "Loop Inventory Slots" behavior instruction · Added Number of sockets options for "Get Unit Info" behavior instruction · Add "Items Only", "All Unlocks" dropdown… | 22314632 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 06:23 | No patch notes · unannounced build | 25159872 | experimental | 1 | — |
| 31 Aug 2026 | Mon | 12:31 | No patch notes · unannounced build | 25035860 | public | 1 | — |
| 31 Aug 2026 | Mon | 12:30 | No patch notes · unannounced build | 25035860 | experimental | 1 | — |
| 15 May 2026 | Fri | 01:46 | Regular Update (experimental) | 23176508 | 17871_stable | 1 | — |
| 11 Apr 2026 | Sat | 00:30 | No patch notes · unannounced build | 22739200 | 17790_stable | 1 | — |
| 1 Oct 2024 | Tue | 07:39 | No patch notes · unannounced build | 14855301 | 13254_stable | 1 | — |
| 18 Aug 2023 | Fri | 04:01 | No patch notes · unannounced build | 11944105 | 11146_stable | 1 | — |