Regular Update

Desynced · published · build 22314632

Update 1.0.17604

Additions

  • Added lightning bolt icon "Power Production" to list of usable visual icons

  • Added new "Simulation Tick" and "Can Equip" behavior instructions

  • Added "Unit" input parameter and "Index" output parameter to "Loop Inventory Slots" behavior instruction

  • Added Number of sockets options for "Get Unit Info" behavior instruction

  • Add "Items Only", "All Unlocks" dropdown option to "Loop Producer Items" instruction

  • Add optional Unit input argument to "Check space for item" behavior instruction

  • Make "Range" mode of "Get Unit Info" behavior instruction return ranges of more types of components

  • In multiplayer, confirm closing the explorable window if a co-op player in the same faction is also viewing the same explorable

Changes

  • Make drones produced in Robotic Assembler appear next to the building and not on top of it

  • Make produced bots face away from the building they are built in (instead of always facing north)

  • Make re-simulated units keep the settings of the original unit (logistics settings, registers, locks and behaviors)

  • Add a "Send Developer Feedback" button to the in-game menu and only show the feedback form once clicked

  • Add a more prominent "Change Game Settings" button to the in-game menu

  • Allow the Deconstructor component to deconstruct unresearched units (i.e. Scout or Engineer)

  • Show the component boost on building tooltips in green by default

  • Hide the virus particle effect if the player has researched Virus Protection tech

  • Make "Powered Down" radar filter also work on non-owned units/buildings

  • Remove animations from queue registers

  • Remove the hive-spawning behavior of bug units when owned by a player controlled faction (be it built or hacked)

  • Increased base resource counts

Fixes

  • Fix crash after loading a save which is missing an item reservation for a bot/drone/bug that is registered to come back to dock

  • Show correct unit icon in death notification when clicking through them

  • Fix grid display on landscape around mouse cursor being 1 tile off on negative coordinates

  • Potential fix for frequent map preview refreshes crashing the game

  • Fix for using "Set Number" filter with the "Get Closest Unit" behavior instruction

  • Fixes for path finding when bots were getting stuck in a conga line

  • Fix for Store register based orders some times not getting carried out if they are to or from a disconnected unit/building

  • Fix for when bots of 2 factions in an alliance (with shared visibility) uncover the same tile during the same tick causing the "Discovered Tiles" faction stat potentially going out-of-sync in multiplayer

  • Fixed empty value selection on Component argument of Can Produce behavior instruction

  • Fixed Set Logistics instruction not properly applying to the edited behavior until another node is changed

  • Don’t show some components multiple times in Loop Unlocked Components instruction

  • Fix rare crash when a text input box gets focused while loading a save game or returning to the main menu

  • For a mining component equipped on a building use the component range instead of the visibility range when searching for a resource node

  • Fix for Gigakaiju not retaliating by increasing its visibility range

  • Moved "Game Paused" text in behavior editor to avoid it pushing off other UI elements off the screen

  • Fix tile grid shown around mouse cursor being off by 1 tile on negative coordinates

  • Fix unit selection ring not showing up when a unit undocks

  • Fix component duplication glitch regarding satellites

  • Limit length of chat text messages

Reminder that Experimental is exactly that, back up your saves!