Cyberwar
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
Playing now
0−1 vs. yesterday
All-time peak
Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V0.9.2 – Controller Tutorial, Piñata Focus and more Hey, Cybers! This update brings important improvements to the tutorial experience for controller players, a brand-new first-time introduction to the Piñata, plus general fixes and adjustments. There's more new stuff to explore. General Improvements · Controller Tutorial — The tutorial now works fully with a controller. Use the left stick to navigate between pages (left/right) and the cancel but… | 23665717 | |
| In-game event | V0.9.1 – Skill Tree, New Drones, Plushie Machine and more Hey Cybers! This update brings a Skill Tree overhaul, three new Drones, the fully finished Plushie Machine room, a wave of new music across the game, visual improvements, and a long list of fixes and balance adjustments. There's a lot of new stuff to explore. New Content · Skill Tree Overhaul — New upgrades have been added, including a Luck attribute that affects drops and rewards. Coin drop qu… | 23253426 | |
| Major update | V0.9.0 – Major Update - New Maps, Talents and more Hey Cybers, This is one of the biggest updates ever released for the game! It brings new rooms, a completely reworked talent system, new enemies, the arrival of the Joker in the Route Map, visual and UI improvements across the board, plus a long list of bug fixes and balance adjustments. There's a lot of new stuff to explore. ːsteamhappyː New Content · New Route Map — the room navigation system… | 22815847 | |
| In-game event | v0.8.2 - Japanese available! Hey Cybers! From now on, the Japanese language is available in Cyberwar. On top of that, we’ve made several fixes, adjustments, and improvements to the game. | 20130535 | |
| Game update | Hotfix v0.8.1 Adjustments and Fixes · Immortal miniboss on the 5th floor · HUD disappearing on the 5th floor · Traps not deactivating after clearing the room on the 5th floor · Game freezing when closing the Cyber Metrics window · General HUD improvements on Steam Deck · Teleport Duck now compatible with the 5th floor · Vault Frog not updating stored value when spending junks inside Level Zero · Enemy adjust… | 20004735 | |
| Major update | V0.8.0 – Major Update – New Floor Available! Hey Cybers, We’re back with an update that brings a brand-new floor featuring two new bosses, a new cutscene, a skin vendor, a new currency added to the game’s economy, Steam Deck verification, and much more. New Floor (5th Floor) You can now reach the 5th floor , getting even closer to the top of Tree Tech! Meet the new boss: Kram Kram is impulsive and chaotic. He’s always seeking solutions th… | 19943388 | |
| Game update | hotfix v0.7.44 Fixes · Shark-door unlocking in skill tree tutorial · Dialogue marker for level zero NPCs appearing incorrectly Adjustement · Skill tree adjusted sprite · Steam Deck compatibility - various adjustments to UI interfaces Implementation · 'good luck' object - a mysterious object may appear inside the rooms providing unpredictable rewards | 18583840 | |
| In-game event | v0.7.43 update patch Implementations · Playtime added to save game and visible in the Main Menu · "New Record" added to the game over screen for longer runs · Main NPCs now have an exclamation mark above their heads whenever they have something new to say Teleport Duck · Improved design · Now it only needs to be purchased once to unlock the floor Fixes · When using the duck to teleport directly to floor 4, Printer… | 18477558 | |
| In-game event | v0.7.42 update patch Critical Bug Fixed · Printer occasionally passing through walls. Implementations · Blue Ricochet's "Bomb" Talent now only explodes after 10s or when input is pressed twice. Fixes · Save Game - Slot 1 occasionally not displaying last save information. · Save Game - Now displays playtime information. · Key Remapping - Icons not updating after changing keys. · Key Remapping - Not swapping previous… | 18256425 | |
| In-game event | v0.7.4 updated - Teleport added New Features · Added teleport to upper floors through the cyber duck In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached. · Added input remapping General Fixes · Dash physics optimized · Some items balanced in the Skill Tree · Minibosses on the second and third floors improved · Controller not… | 17772877 | |
| Major update | v0.7.3 - Major Update - New floor available Hey, Cybers! We're back with an update that adds a new floor with a brand-new boss, a new cutscene, soundtrack, more items, balance updates, and bug fixes. New Floor (4th Floor) You can now climb up to the 4th floor and get even closer to the top of Tree Tech! Meet the new boss: Mecha Nika TV! A new boss has been added, and its name is Mecha Nika TV . The entire floor is built around it! A gian… | 17379515 | |
| Community | Winter Sale Cyberwar Discount Cyberwar: Neon City - Gameplay Trailer We hope you enjoy it! ːsteamhappyː During this year we will maintain more direct communication with our community, so keep an eye out because there is a lot of news coming around. If you liked the trailer, would you be able to add Cyberwar to your wishlist? Thank you, guys! Follow for more on: Discord | Twitter | Instagram | — | |
| Game update | v0.7.10 version update patch Implementations · The band "The Brows" in Level Zero now plays an original song · New song added to the "Arcade" environment within Level Zero · New dash upgrades · Dash upgrades now stack · Various sounds added and adjusted Fixes · "Level Zero Secrets" achievement unlocking automatically · "Show must go on" achievement fixed · Water holes allowing wall traversal · Upgrade window opening even a… | — | |
| Game update | hotfix v0.7.101 Fixes: · Alt + tab freezing the game · Skip elevator scene · Multitasking bug Balancing: · Life room recovers +25 HP · Merchant shop prices adjusted | 15996171 | |
| Steam news | Cyberwar Neon City Is Out Now! 🦈 Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your though… | — | |
| Game update | v0.7.10 version update patch Implementations · Feedback via Discord – You can now send feedback directly from the game to our Discord server instantly. Access it via pause menu -> report bug. · Auto-pause during multitasking. Fixes · FPS drops on 3rd floor. · Pausing in some dialogues/cutscenes freezing gameplay. · Hit feedback only when hitting enemies. · Overlapping objects in rooms. · Misplaced tiles and colliders. · In… | — | |
| Steam news | Cyberwar Neon City Is Out Now! 🦈 Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your though… | — | |
| Game update | v0.7.08 version update patch Corrections • Slider Octopus talent deactivating sprite and freezing movement • Some doors not opening and duplicating coins or Junks • Clowns not shooting in the tutorial • Colliders adjusted • Dash sticking to explosive barrels • Pressing pause allows movement even in cutscenes or dialogues • Monkey D. Jones boss letting you leave the life room without picking up the floppy disk • Mama boss l… | — | |
| Steam news | Cyberwar Neon City Is Out Now! 🦈 Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your though… | — | |
| Game update | v0.7.07 version update patch Fixes • Dash through walls • Player sticking to colliders • UI Texts and anchors • Slot machine input • ‘Investor’ achievement not unlocking • Bosses now take stacked damage from upgrades • Dash cooldown 0.2 → 0.5 Adjustments • Skill tree upgrade prices • Ability Reboot Kit lvl.1 0.5% HP → 25 HP / lvl. 2 1% HP → 50 HP • Balanced enemies • Enemies per room • Talent Vortex area upgrade +15% → +25… | — | |
| Steam news | Cyberwar Neon City Is Out Now! 🦈 Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your though… | — | |
| Steam news | Cyberwar Neon City Is Out Now! 🦈 Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your though… | — | |
| Steam news | Cyberwar Neon City Is Out Now! 🦈 Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your though… | — | |
| Esports | Play the Cyberwar with us We're absolutely excited for you to experience a part of Cyberwar: Neon City. | — | |
| Announcement | Cyberwar will be out in Early Access on September 24th! Hey, Cybers! We are delighted to announce that Cyberwar: Neon City will enter Early Access on September 24th! So, why Early Access, you ask? Early Access will allow us to hear your feedback as we continue to shape and refine the game in the leadup to the 1.0 release. Your feedback is invaluable to us, so don't hesitate to share your thoughts along the way! Check out Cyberwar: Neon City official… | — | |
| In-game event | Cyberwar Demo - Update 0.9.2 Hi Cybers, I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days! New Content · New projectile selector when reprinted. · New scene showing the player's location within TreeTech. · Boss portrait before starting a battle. · Improved localization for the Portuguese language. · Coin and junk rooms added to the route map. · Mini… | — | |
| Game update | Cyberwar Demo - Update 0.9.1 Hello, I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days! New content · Information about rooms added on the map · Slow effect on game over · Lowpass BGM when finish run · Water in the holes Fixes · Dash dust · Bungee Jump Monkey loop adjusted · Optimized prop destruction · Optimized explosions · Some speed items removed… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.