Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CyberwarNewsV0.9.0 – Major Update - New Maps, Talents and more
Major update

V0.9.0 – Major Update - New Maps, Talents and more

Cyberwar · published 16 Apr 2026, 13:34 UTC · build 22815847

All newsPlayers around this dateRead on Steam

Hey Cybers,

This is one of the biggest updates ever released for the game! It brings new rooms, a completely reworked talent system, new enemies, the arrival of the Joker in the Route Map, visual and UI improvements across the board, plus a long list of bug fixes and balance adjustments.

There's a lot of new stuff to explore. ːsteamhappyː

New Content

  • New Route Map — the room navigation system has been completely redesigned, with a new look, controller support, tooltips, persistent state, and per-floor balancing.

  • Joker System — the Route Map now features a deck of special cards. Cards like Double Bonus, Merchant, Virus, Temporary Room, Collapsed Route, Radar, and others can completely change your run. The Roulette and Joker Effect are also implemented.

  • Marionette Room — new playable room, earn an exclusive reward.

  • NPC Rescue Room — you can now find and purchase the rescue of trapped characters.

  • Hack Puzzle — new hacking room with a 7-error system, earn buffs and debuffs.

  • New XP System — the XP system has been rebuilt from scratch, with collectible XP on the ground.

  • Talents with multiple levels — Piranha, Bananarang, Chicken Grenade, Pufferfish, Hedgehog, Bouncing Monkey, Slug, and Octopus now have 3 evolution levels.

  • New talent visuals — Dome, Bouncer Bot, Impact Shield, and Electric Tower have received their final artwork.

  • Zombie Invoker — new enemy on the 5th floor: the Invoker summons zombies and has its own animations. Zombies in general have been sped up.


Improvements

  • New progressive upgrades for all talents — Rifle, Ricochet, Shotgun, Pistol, and Machine Gun received new upgrades with descriptions, updated icons, and a new level point system.

  • Talent slots are now grouped and organized; the upgrade icon is highlighted when selected.

  • Skill Tree now turns golden when fully completed, and displays the exact values of each upgrade.

  • Aim assist is now smoother and more responsive, with reduced weight so it doesn't interfere with manual control.

  • Flight animations added to player skins.

  • New look for the pause menu, with a variation when the keychain item is not available.

  • Checkpoints added to the tutorial; tutorials 2 and 3 now allow pausing.

  • Cutscene added when unlocking the Skill Tree for the first time.

  • AutoScroll added to the DJ and Bluetopus interfaces.

  • Purchasing a skin now equips it automatically.

  • Trash icon added to the save slot menu; cursor enabled on the save screen.

  • Improved visual feedback for bonus cards and the Double Bonus card.

  • Sounds added to UI selectors and navigation arrows.


Bug Fixes

  • Cursor would unexpectedly disappear on some UI screens.

  • Input icons in talents were displaying incorrect information.

  • Aim in drone mode was misaligned.

  • NeonLaser beam damage was incorrect.

  • A Piercing Shot projectile could apply damage multiple times from a single hit.

  • Double Bonus room behaved incorrectly in some situations.

  • Coin and Junk rooms were returning wrong rewards.

  • Combat waves were not starting in some rooms.

  • Rooms appeared locked on the Route Map when they shouldn't be.

  • Route Map transition speed was incorrect.

  • 2nd floor miniboss wasn't shooting; Clown Pig was displaying wrong sprites.

  • Pressing an upgrade at a specific moment would freeze the game.

  • Corumba miniboss immortality bug.

  • Infinite dog barking in the tutorial.

  • Gas mask was not working correctly.

  • Hack Puzzle background music would stop in some cases.

  • Volume slider in options was not saving correctly.

  • Control rebinding behaved incorrectly in some cases.

  • Visual bug in the ED UI and Ocko's laugh animation.

  • Cyber Metrics wasn't pulling Blue attributes inside the Level Zero.


Balance Adjustments

  • Shotgun charged shot damage and size revised; firing angle adjusted.

  • Blue Missile now has a smoother curve and revised damage.

  • Blue Pistol burst fire adjusted.

  • Enemies now have variation in their drop value.

  • Route Map now applies floor-based weight balancing, making progression more consistent.

  • Motorcycle miniboss now gives up the chase after a time limit.

  • Hack reward no longer grants XP when the player is at max level.

  • XP no longer drops from enemies when the player is at max level.

  • Talent upgrade cooldown now resets correctly between runs.

  • Number of skulls in the Fridge limited to prevent excessive stacking.


Other Changes

  • FPS capped at 60 for a more stable experience.

  • Player movement optimized internally.

  • New enemy projectile pooling system, improving performance during intense combat.

  • Blue projectiles optimized for better performance.

  • Full Japanese support added across the entire UI, dialogues, and Skill Tree.

  • Save and load system restructured with a separate file for settings.

  • Photosensitivity warning can now be dismissed with a button press, requiring no additional action.

Important: The save system had to be rebuilt, which may cause progress to reset on some machines.

More from Cyberwar

Other announcements

All news
In-game event2 Sep 2026V0.9.5 – UpdatesPrinter · Fixed a bug that made the player immortal when switching rooms · Fixed a save corrupting the Printer's speed (the slow effect became permanent) · Added a safety system (watchdog) to ensure the slow effect is removed correctly · Fixed the Printer shooting nonstop in certain situations · Printer now stops moving when the movement input is released · Fixed the Printer getting stuck in wa…In-game event3 Aug 2026V0.9.4 – Updates + Important NewsHey Cybers, We're finally reaching the final stretch of development for Cyberwar: Neon City. This update brings a bunch of bug fixes, improvements, and general adjustments. There's a lot of new stuff to explore. 🐒 New Content · Dr. Bruce unlocked - new unlockable character. · Passive missions - now unlock achievements. · Rescue Room - final new UI, with updated portraits. · Reworked upgrade sy…In-game event3 Jul 2026v0.9.3 - 6 more languages ​​available & New RoomsHey Cybers! Cyberwar: Neon City now supports Spanish, German, Italian, French, Simplified Chinese, Korean, and Russian . This update also adds two new room types to the game: New Rooms Plush Room Collect a mysterious chest that may grant you a valuable reward. Neon Coin Room Defeat as many enemies as you can. The farther you go, the greater your Neon Coin reward will be. Fixes and Improvements…