V0.9.0 – Major Update - New Maps, Talents and more

major update

Cyberwar · build 22815847 · published

On SteamNotes only · this build shipped before we watched the app

Hey Cybers,

This is one of the biggest updates ever released for the game! It brings new rooms, a completely reworked talent system, new enemies, the arrival of the Joker in the Route Map, visual and UI improvements across the board, plus a long list of bug fixes and balance adjustments.

There's a lot of new stuff to explore. ːsteamhappyː

New Content

  • New Route Map — the room navigation system has been completely redesigned, with a new look, controller support, tooltips, persistent state, and per-floor balancing.

  • Joker System — the Route Map now features a deck of special cards. Cards like Double Bonus, Merchant, Virus, Temporary Room, Collapsed Route, Radar, and others can completely change your run. The Roulette and Joker Effect are also implemented.

  • Marionette Room — new playable room, earn an exclusive reward.

  • NPC Rescue Room — you can now find and purchase the rescue of trapped characters.

  • Hack Puzzle — new hacking room with a 7-error system, earn buffs and debuffs.

  • New XP System — the XP system has been rebuilt from scratch, with collectible XP on the ground.

  • Talents with multiple levels — Piranha, Bananarang, Chicken Grenade, Pufferfish, Hedgehog, Bouncing Monkey, Slug, and Octopus now have 3 evolution levels.

  • New talent visuals — Dome, Bouncer Bot, Impact Shield, and Electric Tower have received their final artwork.

  • Zombie Invoker — new enemy on the 5th floor: the Invoker summons zombies and has its own animations. Zombies in general have been sped up.


Improvements

  • New progressive upgrades for all talents — Rifle, Ricochet, Shotgun, Pistol, and Machine Gun received new upgrades with descriptions, updated icons, and a new level point system.

  • Talent slots are now grouped and organized; the upgrade icon is highlighted when selected.

  • Skill Tree now turns golden when fully completed, and displays the exact values of each upgrade.

  • Aim assist is now smoother and more responsive, with reduced weight so it doesn't interfere with manual control.

  • Flight animations added to player skins.

  • New look for the pause menu, with a variation when the keychain item is not available.

  • Checkpoints added to the tutorial; tutorials 2 and 3 now allow pausing.

  • Cutscene added when unlocking the Skill Tree for the first time.

  • AutoScroll added to the DJ and Bluetopus interfaces.

  • Purchasing a skin now equips it automatically.

  • Trash icon added to the save slot menu; cursor enabled on the save screen.

  • Improved visual feedback for bonus cards and the Double Bonus card.

  • Sounds added to UI selectors and navigation arrows.


Bug Fixes

  • Cursor would unexpectedly disappear on some UI screens.

  • Input icons in talents were displaying incorrect information.

  • Aim in drone mode was misaligned.

  • NeonLaser beam damage was incorrect.

  • A Piercing Shot projectile could apply damage multiple times from a single hit.

  • Double Bonus room behaved incorrectly in some situations.

  • Coin and Junk rooms were returning wrong rewards.

  • Combat waves were not starting in some rooms.

  • Rooms appeared locked on the Route Map when they shouldn't be.

  • Route Map transition speed was incorrect.

  • 2nd floor miniboss wasn't shooting; Clown Pig was displaying wrong sprites.

  • Pressing an upgrade at a specific moment would freeze the game.

  • Corumba miniboss immortality bug.

  • Infinite dog barking in the tutorial.

  • Gas mask was not working correctly.

  • Hack Puzzle background music would stop in some cases.

  • Volume slider in options was not saving correctly.

  • Control rebinding behaved incorrectly in some cases.

  • Visual bug in the ED UI and Ocko's laugh animation.

  • Cyber Metrics wasn't pulling Blue attributes inside the Level Zero.


Balance Adjustments

  • Shotgun charged shot damage and size revised; firing angle adjusted.

  • Blue Missile now has a smoother curve and revised damage.

  • Blue Pistol burst fire adjusted.

  • Enemies now have variation in their drop value.

  • Route Map now applies floor-based weight balancing, making progression more consistent.

  • Motorcycle miniboss now gives up the chase after a time limit.

  • Hack reward no longer grants XP when the player is at max level.

  • XP no longer drops from enemies when the player is at max level.

  • Talent upgrade cooldown now resets correctly between runs.

  • Number of skulls in the Fridge limited to prevent excessive stacking.


Other Changes

  • FPS capped at 60 for a more stable experience.

  • Player movement optimized internally.

  • New enemy projectile pooling system, improving performance during intense combat.

  • Blue projectiles optimized for better performance.

  • Full Japanese support added across the entire UI, dialogues, and Skill Tree.

  • Save and load system restructured with a separate file for settings.

  • Photosensitivity warning can now be dismissed with a button press, requiring no additional action.

Important: The save system had to be rebuilt, which may cause progress to reset on some machines.