SELINI
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
4Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
4Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | SELINI - Hotfix 0.3.1 Hotfix 0.3.1 Hello everyone! This small hotfix addresses a couple of important gameplay issues introduced in Version 0.3.0 Fixes · Fixed an important soft-lock issue in Cyclades · Fixed a level where falling into water would not damage the player properly Thank you all for the reports and continued support 🙏 Take care! | — | |
| Major update | SELINI - Version 0.3.0 Major Update Version 0.3.0 is live! Hello everyone! This is one of the biggest updates for SELINI so far, introducing a large new area called Cyclades , new progression systems, additional exploration features, new achievements, and many improvements across the world. Players who have already completed the current content can continue from their existing saves normally. However, please keep in mind that pro… | — | |
| Community | Quick Development Update Hello everyone! I’m currently working on Version 0.3.0 which is shaping up to be the biggest update so far. I need a little more time for this update as I’m also working on adding a new ability, the Glider . This update includes: · A brand new area called Cyclades · The Yellow Keycard · The conclusion of the Teleports Quest · All 12 teleports now available · New exploration tools, hints, and qu… | — | |
| Game update | SELINI - Hotfix 0.2.5 Update 0.2.5 Hi everyone! A small update is now live with a fix for an achievement issue. Fixes · Fixed an issue where the Victoria achievement was not triggering properly. Thanks for playing and for your continued support! | — | |
| Game update | SELINI - Hotfixes 0.2.4 Hotfix 0.2.4 Hello everyone! This update focuses on fixing several issues and improving overall stability across different areas of the game. Fixes & Improvements · Fixed an issue where some Boat gates would respawn players in incorrect locations · Fixed a Boat Caller that was not functioning properly · Fixed a floor issue in the Forest Area that could cause players to fall below · Fixed a wall… | — | |
| Game update | SELINI - Hotfix 0.2.3 Hotfix 0.2.3 Hello everyone! This is a small hotfix to address an issue reported by players. · Fixed a bug where NPCs could not be interacted with after changing save slots Thank you for your continued support and for reporting issues! Ιt really helps improve the game 🙏 Take care! | — | |
| In-game event | SELINI - Version 0.2.2 Version 0.2.2 is live! Hello everyone! This update introduces new content in the Bay Area , along with several improvements and fixes across the game. New Content · 4 new large rooms in the Bay Area · New Achievement: Victoria – Magellan’s Voyage · 1 new Poem Boat Improvements · The game now remembers the exact location of the boat · Boat Callers have been added in key locations, allowing you t… | — | |
| Game update | SELINI - Hotfix 0.2.1 Hello everyone! This is a small hotfix addressing a few issues introduced in the latest update. Version 0.2.1 · Fixed an issue where the boat’s location was not saved properly in one area · Fixed an issue where Hint Robot progression could get stuck in a specific room · Fixed ceiling colliders in one of the newly added rooms · Repositioned a Block Unlocker to provide an alternative path in case… | — | |
| Major update | SELINI - Major Update 0.2.0 – New Areas, Boat Progression & Spring Sale Tomorrow Hello everyone! This update introduces a meaningful shift in progression after the Crane boss encounter. Instead of backtracking and moving upward through previous areas, you can now unlock a new path and continue your journey by boat , opening up a different way to explore the world. This update also adds 7 new rooms , including a large traversal area designed around the boat , along with vari… | — | |
| In-game event | SELINI - Version 0.1.8 Update 0.1.8 Hi everyone! A new update is live with several fixes and improvements. Changes & Fixes · The game now adapts correctly to different screen aspect ratios, including ultrawide resolution support . · Fixed pathfinding for flying enemies in one Forest room. · Optimized enemy behavior across the game. · Fixed an issue where the emitted meshes of some orbiting enemies were not emitting c… | — | |
| Game update | SELINI - 0.1.7 Hotfix Hi everyone! A small hotfix has been released to address a couple of audio issues. Fixes · Fixed an issue where the volume would reset to 100% when the player gets hit by an enemy. · Reduced the bass intensity of the splash screen sound. Updated the demo accordingly. Next I'm currently working on: · Implementing the main quest with the "official" ending of the game. · Adding screen resolution o… | — | |
| In-game event | SELINI - Version 0.1.6 Hello everyone! Version 0.1.6 is out! This update focuses mainly on improving the beginning of the game, which now includes more background events and story moments to better establish the world and give players stronger reasons to care about the protagonist and their situation. Version 0.1.6 · Additional cinematic events and background storytelling in the first scenes of the game · Completely… | — | |
| In-game event | SELINI - Version 0.1.5 Hello everyone! Version 0.1.5 is here! The most requested improvement in your reviews was more save points and I’m happy to say they’ve been added! This update brings 15 new save spots throughout the world, plus 2 additional save slots in the menu. Version 0.1.5 · Fixed issues with a Poem · Fixed additional spots that would cancel the Super Dash ability · Replaced a Flashable Hatch with a Hinge… | — | |
| In-game event | SELINI - Demo Update - New Cutscene Event Hello everyone! Alongside Update 0.1.3 of SELINI, the demo has been updated as well. The beginning of the demo is now much more engaging with the first three abilities arriving earlier . I’ve made certain routes more compact to reduce unnecessary backtracking and improved the overall early-game flow and pacing. In addition, the demo now includes a new short cutscene event, along with an extra s… | — | |
| Release | SELINI - Soundtrack + Updates Hello everyone! It’s been one week since launch, and we’ve rolled out a bunch of improvements, fixes, and gameplay adjustments based on your feedback. 🎵 The Official Soundtrack is now available on Steam! You can now listen to the full soundtrack outside the game and support the project even further. Thank you so much for the love! BACK TO THE GAME One of the main concerns was that the beginnin… | — | |
| Game update | SELINI - Update 0.1.2 Hello Everyone! This is the second small update with several important improvements. The goal of these changes was mainly to make the beginning more engaging and better paced. Version 0.1.2 -Flash Ability is now obtainable much earlier -Flashing Companion (firing orb) is now obtained earlier -Removed an NPC from the Whistle Ability room to narrow the path and reduce early game confusion/backtra… | — | |
| Game update | SELINI - Update 0.1.1 Hello Everyone! Just pushed an update with important fixes based on player feedback and observations from watching streamers these past two days! Thankfully a lot of minor bugs and glitches were resolved during late pre-launch, so we didn’t encounter anything extraordinary post-release. These are the most meaningful fixes in this first update: Version 0.1.1 -Fixed an issue where falling into wa… | — | |
| News | SELINI - Now in Early Access Hello everyone! Here we are! After exactly 10 years of development I am incredibly proud to finally show you what I’ve been working on. SELINI is now available in Early Access! The full core experience is playable from start to finish. For most players, a first run will take 20+ hours . All the major systems are implemented and the game is fully functional. Early Access is the final step before… | — | |
| In-game event | Demo Update. New Features & Fixes Hello everyone! The SELINI demo just got a fresh update and I'm sharing with you the most important changes. New Features & Additions · Added "Whistle" ability to interact with some NPCs. · Introduced a studio logo splash screen. · Integrated FMOD splash screen for first-time players. · Replaced some music files with higher quality versions. · Added more Occularus (bad guy) activity in the worl… | — | |
| Announcement | SELINI Early Access Release Date - 12 Feb 2026 SELINI Enters Early Access on February 12 2026 After exactly 10 years of dreaming, building, falling, rising and refining, SELINI is finally ready to start the journey! Watch the trailer on YouTube At launch, SELINI offers a fully playable core experience : · 12+ hours of gameplay · Main quest, puzzles, and nonlinear exploration · 10+ unique bosses · 10+ player abilities and upgrades · Stable b… | — | |
| In-game event | Demo Update: Smoother Menus, New Intro & Character Reveal Hello everyone! Thanks to your feedback, we’ve rolled out a ton of improvements and introduced a mysterious new face, Cyrus! CYRUS A robotic researcher, explorer, and historian. Cyrus is a machine obsessed with uncovering the truth hidden at the heart of SELINI . As a data collector , Cyrus doesn’t just record history but he helps you uncover it. Inspired by the myth of Icarus, Cyrus is drawn t… | — | |
| Announcement | SELINI Early Access - Coming Q1 2026 Hello everyone! Big news: SELINI is coming to Early Access in Q1 2026 ! The game has grown into a massive world, and to ensure it’s perfectly polished, we’re inviting you to join us on its development journey. 》 Wishlist now and follow the game to be notified on launch day! 》 Stay tuned as we will be announcing more info and the exact release date in our next post! P.S. I have just uploaded an… | — | |
| Community | SELINI New Demo Hey everyone, Andreas here, solo dev of SELINI ! The updated demo has been live for a few days now and, if you haven’t tried it yet, now’s the best moment to dive in! This demo is intentionally wordless and guidance-free. No text, no tutorials, just pure exploration. I’d love to hear if this approach works for you! Does it feel immersive, or is it too confusing? Your feedback and reviews on Ste… | — | |
| In-game event | SELINI: Launching Q1 2026 Hey everyone! After months of quiet work, SELINI is finally coming together. The game is now fully playable with 3 endings, all boss fights, menus, save slots, Steam achievements etc. We’re aiming to release in Q1 2026, possibly February , but there’s still some work left, mostly filling in empty rooms with graphics and testing everything thoroughly to make sure it’s as good as it can be. If yo… | — | |
| Community | GWB Game Awards 2024 - SILVER WINNER Very excited to share that SELINI has been awarded Silver at the GWB Game Awards 2024 ! This recognition means a lot to our tiny team and I'd like to take a moment to sincerely thank you all for your support all these years! ❤️ | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.