Hello Everyone! This is the second small update with several important improvements. The goal of these changes was mainly to make the beginning more engaging and better paced.
Version 0.1.2
-Flash Ability is now obtainable much earlier
-Flashing Companion (firing orb) is now obtained earlier
-Removed an NPC from the Whistle Ability room to narrow the path and reduce early game confusion/backtracking
-Added a short cinematic event a couple of rooms before the first boss encounter
-Introduced an Untamed Companion in the new Companion Ability room
-Added a blocked door in the Whistle Ability room to introduce the Following Cube Keys mechanic
-Added an elevator near the Flash Ability to quickly showcase its purpose
-In the Injured Infan room, added a hittable button platform to introduce the use of the newly obtained Flashing Companion
-Repositioned several Dying Fabers to more strategic and helpful locations
-Repositioned early game Blocks and Unlockers for clearer progression
-Repositioned a Black Hole in the early area and updated the map accordingly
-Removed one breakable wall that was not serving a meaningful gameplay purpose
-Repositioned several crates to support the above layout changes -Slightly rearranged the order of tasks given by the Dying Fabers (map-revealing robots) for smoother progression
If you encounter any bugs yourself feel free to let me know:
[email protected]
Thank you all for the support and looking forward to hearing your thoughts! Andreas.