Dark Stone: The Lightseeker
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
029 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
029 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes #7 for November 7. Nov, 7 Patch Note (Ver.0.661) New Feature Unit upgrade Now players can upgrade units. One of following five upgrade icons appears at the shop. - Power: Gold 3, Power +1 - Defense: Gold 3, Defense +1 - Health: Gold 3, Health: +3 - Cost: Gold 10, Cost -1 - Range: Gold 5, Unit gains ranged. Units can be upgraded multiple times regardless of upgrade type. Localization - Corrected some Portuguese se… | — | |
| Game update | Hotfix Nov 2. Fixed "Mana Collector" creates additional mana for next turn whenever selected and canceled selection for battle even though it does not fight in the battle. Fixed allies create additional mana for current turn whenever they are selected, targeted by "Mana Destroyer" and canceled selection for battle. | — | |
| Game update | Hotfix Oct 31. Fixed units who have the petrification effect does not restore their health even when players initialize battle preview mode. | — | |
| Game update | Hotfix Oct 30. Fixed the game crashes when stage starts. | — | |
| In-game event | Patch Notes #6 for October 30. Oct, 30 Patch Note (Ver.0.655) Localization - Now support "Portuguese" language. Balance We removed keyword "Critical Strike (Deals X damage to the target. If the target is damaged this way, target's Health becomes 1.)" to maintain the consistency of the dwarven race characteristics and reduce complexity of the game. - Dwarf Sniper Skill: Critical Strike --> Hammering Stats: Power 1/ Defense 1/… | — | |
| Game update | Patch Notes #6 for October 23. Oct, 23 Patch Note (Ver.0.652) Balance Cost 3 units are too strong and efficient compared to 1 and 2 cost units. We nerfed them by lowering their Health and Defense in order to decrease survival rate. - Arcangel: Defense 2 --> 1 - Dwarf Cannoneer: Health 23 --> 21 - Goblin Alchemist: Health 21-->19 - Jinn: Defense 2-->1 - Mother Golem: Health 28-->26 - Musician: Health 23-->21 - Necromancer: He… | — | |
| Game update | Hotfix Oct 22. Fixed the game crashes whenever turns start in the Frozen Island stage. Fixed "Giant Syringe" effect lasts even after first battle. | — | |
| In-game event | Patch Notes #5 for October 22. Oct, 22 Patch Note (Ver.0.65) Added features. Many players find it difficult to choose units for battle because it is very hard to estimate fight orders and damages at a glance. We added following features in order to make it easier to predict the outcome of the battle. - Battle preview: Shows units stats changed in advance according to player's selection. - Target preview: Displays who is targ… | — | |
| Game update | Patch Notes #4 for October 17. Oct, 17 Patch Note (Ver.0.64) UI/UX Improvement Many players pointed out that it is not intuitive and hard to read unit descriptions. I made it clear and simple so that players can read it more easily. - Removed the text box for explaining "Ranged" and added Ranged icon at the end of skill name instead. - Removed the text box for explaining units' target(e.g. Target: xxxx) and included it in th… | — | |
| Game update | Patch Notes #3 for October 15. Oct, 15 Patch Note (Ver.0.635) Localization - Support "Traditional Chinese" language. Rework Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused. Their animations also changed. - Gatekeeper Skill: Aleatory Strike --> Strike Target: First enemy --> Random enemy Stats: Power 3/ Defense 0/ Health 9 --> 7/0/9 - Fortune Teller Skill:… | — | |
| In-game event | Patch Notes #2 for October 13. Oct, 13 Patch Note (Ver.0.63) I got some feedback from users that they want to start game with their own team. I just decide to let players choose make their starting team with unlocked units but limited to 4 units and 5 total cost. This change will let players start how they want to with small team. It also motivates players to find others source due to the limitation of the starting units to… | — | |
| In-game event | Patch Notes #1 for October 12. Oct, 12 Patch Note (Ver.0.62) I found many of user who played a couple of campaigns think that it is very easy to make a specific build. If you already edit your team like a “Dream team” from start, it can induce players to stay in their comfort zone. There is no reason to find units to make new combinations and synergy because they are already strong enough. (There is nothing lacking, so there… | — | |
| Steam news | Dark Stone: the Lightseeker Early Access is out now! Dark Stone: The Lightseeker is a rogue-like deck-building where you play as the Recruiter and it is launching TODAY! Discover over 100 units to recruit and weapons to make them strong. Add units to your deck to create a great synergy in the battle field. Find your own way to manage and control them to win the battle. Do you want to know more about Darks Stone: the Lightseeker? Check out this tr… | — | |
| Esports | Now broadcasting: Watch the developer play(Re-Broadcast) Now broadcasting: Watch the developer play(Re-Broadcast) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.