Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dark Stone: The LightseekerNewsPatch Notes #1 for October 12.
In-game event

Patch Notes #1 for October 12.

Dark Stone: The Lightseeker · published 12 Oct 2020, 07:31 UTC

All newsPlayers around this dateRead on Steam

Oct, 12 Patch Note (Ver.0.62)

I found many of user who played a couple of campaigns think that it is very easy to make a specific build. If you already edit your team like a “Dream team” from start, it can induce players to stay in their comfort zone. There is no reason to find units to make new combinations and synergy because they are already strong enough. (There is nothing lacking, so there is nothing more to do)

As s consequence the game will become repetitive and boring. The stronger the initial characters are, more the game becomes repetitive. So I decide to make starting units unchangeable. I hope user to experience a different play each campaign with different team.

But I also have a plan to make team editable with a different mode or different way in the near future.

Changes
- Decreased number of starting units from 7 to 4.
- Starting units are not changeable.
- At trial level 0, only 2 kinds of enemies show up for each stage and the number of kinds of units increase as trial level goes up.
- Increased default reward for stage clear from 4 to 5.
- The price of units at the shop is equal to their costs(e.g. Cost 3 unit = Gold 3).
- Reward units are limited to enemies who were opponents in the previous stage.
- Replaced the word "Skill" for unit to "Power".
The number of starting enemy units no more increase by trial level.
- Trial Level 1: The number of starting enemy units increases.(4) --> Stage clear reward decreases.(4)
- Trial Level 7: The number of starting enemy units increases.(5) --> The Health recovery of the hero decreases.(4)
- Trial Level 13: The number of starting enemy units increases.(6) --> The Health recovery of the hero decreases.(2)
- Trial Level 19: The number of starting enemy units increases.(7) --> Stage clear reward decreases.(2)

Improvement
- Made tutorial simple and easy to clear.

Localization
- Updated Russian localization for several expressions and words.

Balance
Units
- Chief: Health 21 -->19
- Cupid: Power 5 -->7
- Fish Keeper: Health 14 -->12
- Healer: Power 3 -->4
Item
- Devil's Amulet: Gold 4 --> 7

More from Dark Stone: The Lightseeker

Other announcements

All news
Esports25 Nov 2020Big Boss update!Now Broadcasting!Major update24 Nov 2020Patch Notes #9 for November 24. Big Bosses updated!Nov, 24 Patch Note (Ver.0.7) Big boss update - Big bosses will appear for the first time in the last stage at the tower of trial Lv.2 and will appear more often as the level goes up. - They are huge and strong. They also have multiple skills - Players can clear the stage only when they defeat Big bosses. Visual update - Modified icon images for Devil's staff, Double-edged Sword and Long Bow Imp…In-game event14 Nov 2020Patch Notes #8 for November 13.Nov, 13 Patch Note (Ver.0.665) Visual update - Added bottle icons for Unit upgrades. Improvement - Reduced file size by 33% (1.2GB --> 800MB) Localization - Updated Russian and Portuguese. Balance Unit upgrade - Power: Gold 3-->5 - Range: Gold 5-->4 Necromancer: Power 3 --> 2 Bug Fix - Fixed Unit upgrade items are not displayed in the shop when players continue to play.