Dark Stone: The Lightseeker
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes #9 for November 24. Big Bosses updated!major Nov, 24 Patch Note (Ver.0.7) Big boss update - Big bosses will appear for the first time in the last stage at the tower of trial Lv.2 and will appear more often as the level goes up. - They are huge and strong. They also have multiple skills - Players can clear the stage only when they defeat Big bosses. Visual update - Modified icon images for Devil's staff, Double-edged Sword and Long Bow Imp… | — | |
| Hotfix Nov 2. Fixed "Mana Collector" creates additional mana for next turn whenever selected and canceled selection for battle even though it does not fight in the battle. Fixed allies create additional mana for current turn whenever they are selected, targeted by "Mana Destroyer" and canceled selection for battle. | — | |
| Hotfix Oct 31. Fixed units who have the petrification effect does not restore their health even when players initialize battle preview mode. | — | |
| Hotfix Oct 30. Fixed the game crashes when stage starts. | — | |
| Patch Notes #6 for October 23. Oct, 23 Patch Note (Ver.0.652) Balance Cost 3 units are too strong and efficient compared to 1 and 2 cost units. We nerfed them by lowering their Health and Defense in order to decrease survival rate. - Arcangel: Defense 2 --> 1 - Dwarf Cannoneer: Health 23 --> 21 - Goblin Alchemist: Health 21-->19 - Jinn: Defense 2-->1 - Mother Golem: Health 28-->26 - Musician: Health 23-->21 - Necromancer: He… | — | |
| Hotfix Oct 22. Fixed the game crashes whenever turns start in the Frozen Island stage. Fixed "Giant Syringe" effect lasts even after first battle. | — | |
| Patch Notes #4 for October 17. Oct, 17 Patch Note (Ver.0.64) UI/UX Improvement Many players pointed out that it is not intuitive and hard to read unit descriptions. I made it clear and simple so that players can read it more easily. - Removed the text box for explaining "Ranged" and added Ranged icon at the end of skill name instead. - Removed the text box for explaining units' target(e.g. Target: xxxx) and included it in th… | — | |
| Patch Notes #3 for October 15. Oct, 15 Patch Note (Ver.0.635) Localization - Support "Traditional Chinese" language. Rework Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused. Their animations also changed. - Gatekeeper Skill: Aleatory Strike --> Strike Target: First enemy --> Random enemy Stats: Power 3/ Defense 0/ Health 9 --> 7/0/9 - Fortune Teller Skill:… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 Nov 2020 | Wed | 16:23 | No patch notes · unannounced build | 5881338 | public | 1 | — |