Ash & Rust
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39 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
39 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v1.005 - Bug Fixes 04/25/2026 Patch v1.005: · Added a tooltip to the Hub's Gear Trader which informs the player that only Gear the player has picked up before appears in their options, not all Gear in the whole game. (The goal of this trader is for the player to be able to exchange pieces of Gear which are the right type or have the right fixed property, but rolled stats that aren't ideal.) · Fixed a bug where th… | 22912632 | |
| In-game event | Improvements and Bug Fixes 04/20/2026 Patch v1.004: Jumping, Gamepad, UI, and Dungeon bug fixes and improvements Jumping: · Fixed bug where player could jump off in an unexpected direction at particular Jump sites, such as from the Hub's Atlas. · Jumps now activate automatically when clicked. It used to be that the character would path to the jump zone, and then you'd have to press interact again to actually jump. Now it… | 22873099 | |
| Game update | Bug Fixes and Adjustments Adjustments: · All Dialogue has been reviewed and improved. Characters have more personality and the plot should be clearer. · The camera has been zoomed out about 10%. Bug Fixes: · Base Damage minor augments now work properly in the Strike Ability. · You can now add the Channel augment to any Healing ability version. · You can now pick up items that are right behind Waypoints. · Improved The C… | — | |
| Major update | VERSION 1.0 LAUNCH!!! Ash & Rust 1.0!!! I honestly can't believe we're here. Seven years in the making to bring this vision of a new ARPG to life. Like many of you, I often found myself saying, I really like X game but I wish it had this, or more of that. Way back in 2018, I whispered that familiar thought: I love \ but I wish it had a more creative and modular character build system, methodical strategic combat, an… | 22324204 | |
| Community | Leaving Early Access March 13! On March 13th, Ash & Rust is leaving early access and launching version 1.0! You'll find lots of new content and plenty of improvements, including: · Over a dozen new Dungeons attached to all the major regions to explore, with their own unique progression systems. · A new campaign progression system tied to all the decisions you make along your journey, accompanied by a rehaul of the Dialogue s… | — | |
| Community | Development Update Hey everyone! Three years ago I released into Early Access. Looking back, holy moly the game has evolved so much! I am not a game developer by trade and this was my first endeavor. I was only armed with a very specific vision and feeling that I was trying to experience but couldn't quite find in other games. Fortunately I was not alone: after a year or two of development, other studios announce… | — | |
| Major update | Controller/WASD support!!! Update v0.9200 Controller/Gamepad/WASD support and Directional Aim Strafing implemented Native controller support implemented for Xbox, Playstation, and Switch Controllers, as well as Steamdeck! If you have a different brand controller or the game simply doesn't recognize its type, just manually select the closest controller scheme in Settings -> Inputs. There you can also switch to WASD moveme… | — | |
| Game update | Patch v0.9124 - Bug Fixes Patch v0.9124 - Bug Fixes · Fixed WASD Issue where when the Camera was not set to default rotation, such as in some Freelance missions, WASD would not produce the correct directions. · Fixed new Bug created last patch where Unique Augments in the Strike Ability Inventory were having issues. · Fixed description of Proc Effectiveness. · Fixed Summon's Ritual Augment which was mistakenly increasin… | 16649775 | |
| In-game event | Update v0.9123 - Major Performance Improvements and WASD Improvements Major Performance Improvement: Pretty much all hardware should see a substantial gain in FPS, as much as 30 FPS on some of my test PCs. For those interested in the technicals: On the CPU bottleneck, I found that the engine's "Event System" was monitoring raycasts and inputs at times where it absolutely wasn't needed, causing a big CPU overhead every frame. I implemented a solution that disables… | — | |
| Game update | Patch v0.9100 - WASD Movement Implemented! [AND EMERGENCY FEATURE!] Patch v0.9100 New Feature: WASD Movement option implemented. (Not full gamepad/controller support yet, it's not ready. Lots of UI and Spell Indicator issues to work through.) Go to Settings -> Input -> change movement type dropdown to WASD. Then you can rebind the keys if you want to. Additionally , in Gameplay settings there is a new feature: "Enable Auto Target" , which makes it so that a tar… | 16574959 | |
| Game update | Patch v0.9015 - Improvements and Fixes Patch v0.9015 · Improved several tooltips and descriptions (all Minor Augments and some Gear). · Fixed some bugs around Crafting Items, such as Gear Maximizers not consuming Reforge Points. · Fixed some walkable areas in The Valley region. · Fixed a quest bug in The Valley (First quest: if you killed target from very far away it wouldn't proceed to the cinematic) · Fixed a bug created last patc… | 16530105 | |
| Game update | Patch v0.9014 - Bug fixes Patch v0.9014 · Fixed major Leap issue that would cause the player to get stuck in the jump animation and not able to move. (For those curious it was to do with the pathfinding system which if it didn't find a viable path to the destination, it would fallback to an alternate method, but I had inadvertently bricked the fallback method when I was working on another mechanic). · Large tooltips tha… | 16512430 | |
| Game update | Patch v0.9013 - Bug Fixes Patch v0.9013 · Fixed bug on Head Gear, The Defiler's Helm, which made it unusable and caused a crash. · Temporarily adjusted the size of Gear Tooltips to be a bit smaller to not go off screen as much. A better implementation is in the works. · Adjusted some tooltip descriptions to explain themselves better. | 16441561 | |
| Game update | Patch v0.9012 - Quest Fixes Patch v0.9012 · Fixed Corporation Guide not spawning one of the choices. · Fixed Hag quest not progressing through cinematic. | 16432937 | |
| Game update | Patch v0.9010 - New Feature and lots of fixes and improvements New Feature! As requested by several players, all item tooltips now have a preview of the item shape! Especially useful for comparing items from the ground. Improvements: · Assigning targets to your summons is easier now. Just press whatever hotkey you've set for "Minion Target" (default Left Shift), while hovering over a target and your summons will try to prioritize them if possible. I also a… | 16269789 | |
| Game update | Patch v0.9009 - The Gates endgame mode fixes and improvements Gates Mode: · Fixed a bug where the Gates door in the Hub had a mouse-hover cursor error and audio issue. · Adjusted position of Gates Score HUD to not overlap other UI. · Fixed Gates mode end buttons (Retry and Return to Hub) which both had various issues. · Added more shrine celebration vfx. · Fixed Gates Camera parameters and minimap not orienting correctly. Other: If an Item is rebalanced a… | 16161382 | |
| Game update | Patch v0.9008 - Crafting Bug Fixes and Lighting/Environment fixes Fixed certain recipes that weren't generating in the player's Craft Panel. · Fixed player's Craft Panel not having all Minor Traits available. · Fixed bug where if you created a new ability, your Red Gear augments would not apply to that new ability until reload. · Fixed lighting in Faewood Freelance, Zenith Keep Campaign. · Fixed terrain and lighting in The Off. · Changed the shape of the Univ… | 16153792 | |
| Game update | Patch v0.9007 - Bug Fixes and Improvements Notice: · Removed a couple broken Gear items that were not supposed to be droppable. If you have one of these and try to use it will likely cause your character to stop responding. Just uneqeuip it to the ground and reload the character. · The Appearance Vendor in the Hub that lets you change your character's looks has been temporarily disabled. It caused a ton of visual bugs and needs a bit of… | 16046716 | |
| Game update | Patch v0.9006 - Vfx fixes and Freelance Fixes Various weapon vfx fixes. several were rendering too small. · Freelance Mode Zenith Keep region tons of fixes. | 15958322 | |
| Game update | Patch v0.9005 - Ultrawidescreen fixes and Quest state bug fixes Fixed the Title screen main menu rendering off screen on certain ultrawide resolutions, as well as some other UI such as dialogue. · Added more robustness to The Height's region quest state, so that if you leave mid-quest and come back you can continue on easier. | 15947279 | |
| Game update | Patch v0.9004 - Improvements and Bug Fixes Improvements: · Optional quests that are not required to progress through the campaign are now noted as such in the quest HUD and Log. · The Exploration/Shrine quest in all regions now saves your completion progress, so if you leave the region in the middle of the quest you don't have to redo all shrines. · Improved the shape colors and outlines of Crafting Items. Bugs: · Fixed a bug where if y… | 15935435 | |
| Game update | Patch v0.9003 - Quest Bug Fixes Fixed several quest bugs in The Heights region, including a major one that prevented the player from going to the next region if certain dialogue decisions were made. Also updated the cliff texture in The Waste region to a much better one. | 15907131 | |
| Game update | Update v0.9002 - Feature and Fixes NEW! Added Practice Dummies to the Hub and changed the Hub layout a bit to accommodate. (They are on the far right). · Fixed bug where Gear would not show the Reforge Point icon even if it had available Reforge Points. · Fixed bug where equipping a new a Augment in certain circumstances would incorrectly change the vfx of the ability to the wrong one. · Fixed bugs in Freelance mode in certain r… | 15894752 | |
| Game update | Patch v0.9001 Major Performance Bug Fix! If you had low framerate on decent hardware, there was a sneaky dx3d 12 bug that was tanking GPU usage on certain hardware, that should all fixed now! | 15864044 | |
| Major update | Complete Game Overhaul and New Content, Massive Update! v0.9 Version 0.9 New Content: · Check out this post for a more detailed breakdown of all the major new changes (gifs included!) · Gear! So much new Gear of every type, and a complete redesign of their stats and values. · New Augments and Traits, especially related to the three new Universal Augments: Agile, Charge, and Channel, so that there are tons of new builds and playstyles around them. · New M… | — | |
| Community | 2024 Update and Plans Since the last update, I took a hard look at all the various systems and experiences of the game, considering all the great feedback I've received, and organized my future plans into three categories: 1) Good system, just needs more content. 2) Good bones, but needs iteration. 3) Uninspired, needs a full redesign. So here is the progress I've made in each category and what items still remain be… | — | |
| Major update | Combat and Strike overhaul, and many QoL improvements Patch 0.8900 Notes: Strike 3.0: Complete overhaul of Strike. For my third major iteration of the Strike/Weapon system, these are the major changes: · Strike now uses a "combo" system. Every weapon type has their own unique attack pattern consisting of 3 or 4 animations. Moving or casting other abilities instantly cancels the combo. The final attack of each combo has increased damage and applies… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.