Vincemus - Air Combat
Playing now
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0.0%of peak
All-time peak
321 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
321 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.3.1c | Hotfix A quick hotfix for the most recent patch. Changes - Updated some LODs to increase the maximum viewable distance Bug Fixes - Fixed a bug that stopped AI Aircraft and Ai Turrets from being able to aim vertically. - Fixed a bug that caused unit corpses to despawn prematurely. | 19021262 | |
| Major update | [LIVE] Patch 1.3.1b | Bug Fixes & Performance Changes \ Patch 1.3.1b | Bug Fixes & Performance Changes Hello Everyone, This patch altho may not look like alot on the front end, alot has changed behind the scenes to make it alot more compatible with Controllers/Joysticks, aswell as some new QOL for rebinding controls. It also comes with an overhaul on the settings panel to hopefully help with navigation and understanding of what each option in the… | — | |
| Game update | [Beta Branch] Patch 1.3.0c | Bug Fixes Patch 1.3.0c | Bug Fixes Small Bug fixes and some optimisations made to Vincemus. Changes - Re-Enabled Error Notifications, hopefully this should make spotting and reporting bugs a little easier Bug Fixes - An early upgrade node for the A6m suggested MG17’s can be equipped, this is incorrect and was fixed to display the Type97 instead. - Fixed an issue where SpitfireMK9 still had see-through en… | — | |
| Game update | [Beta Branch] Patch 1.3.0b | Hotfix patch Patch 1.3.0b | Hotfix patch New - More Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2km - Included Descriptions for Keybinds Changes - Updated Lead Trajectory Calculation to use a smoother logarithmic curve for better accuracy at longer distances - Tested with the M2 50cals and the 30mm MK108 both with 0 MOA Offset was able to hit a 1m target at 3.5km away - Compass is now tied to… | — | |
| Game update | [Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes I'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all e… | — | |
| In-game event | Patch 1.2.1c | Bug Fixes & QOL Changes Patch 1.2.1c | Bug Fixes & QOL Changes The Patch has now been moved to the public from the Beta Branch, please enjoy :D New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewar… | — | |
| Game update | Beta Branch* Patch 1.2.1c | Bug Fixes & QOL Changes New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firef… | — | |
| Game update | Patch 1.2.1b - Progression Fix Patch 1.2.1b - Progression Fix | Public + Beta Branch Another quick hotfix, shouldn't be much to download. Bug Fixes - Fixed Progression for Europe & Pacific missions not unlocking after completing a mission. | — | |
| Game update | Patch 1.2.1a | Overhaul Hotfix Patch 1.2.1a | Overhaul Hotfix A revised version of the previously rolled back patch, this should fix abit of the Controller/HOTAS compatibility problems and should fix issues with first time players when starting the game. If anyone is still having issues with blocky aircraft after this patch, try re-clicking "High" quality for the Graphics settings. New · New confirmation Prompt when Resettin… | 16835664 | |
| Game update | Patch V1.2.1 Public Roll back | Testers Branch availabe for public Hello everyone, In regards to the newest version, It appears there's a major bug that has appeared for people with newer versions of the game that caused Mouse Aim controls to mess up. I've moved v1.2.1 to the testers branch and have made it publically available for those that wish to use V1.2.1 with the added available inputs. I'll investigate the problem behind this, do some more testing and… | 16813673 | |
| Game update | Patch 1.2.1 | Overhaul Hotfix Patch 1.2.1 | Overhaul Hotfix New - Included a quick *Fallback Scene* solely made for the purpose of keybinding if the main menu doesn’t work for some reason - New toggle button that allows you to Lock the Aircraft’s free-look (Should help with manual flight when using a controller) Changes - Allowed for rebinding of most actions that have no key-bind by standard for mouse & controllers - More… | — | |
| Steam news | Prepare for Battle! - Vincemus V1.2 Total Overhaul Prepare for Battle! - Vincemus V1.2 Total Overhaul Vincemus V1.2 Overhaul is here! A Quick Summary of how the V1.2 Patch is going and an update on what to expect in it. In the V1.2 Overhaul of Vincemus immerse yourself in high-stakes WW2 aerial combat! V1.2 is a major update that brings forth the complete re-work of almost everything in Vincemus to bring out better gameplay, more aircraft, a br… | — | |
| Community | Dev Update - A New Vincemus on the horizon Hello everyone! I’m making this post to inform you all on what’s been happening since the long silence I had from almost anything social media related. First of all, I am going to apologise for the absence of any update on the development of Vincemus or the addition of any new content patch to Vincemus. Throughout the time spent away from social media I’ve been programming away designing new mo… | — | |
| Community | Dev Update Hello everyone, Taking a rest from the computer. I am writing to inform you that I will be going away for 3 weeks. During this time, development of the next patch will be slowed down. I’ll still be reachable through discord & steam, but you may expect a delayed response. I understand the importance of making Vincemus a fully released game. Rest assured, I will do my best to catch up on outstand… | — | |
| Game update | Patch 1.0.2e | Rebinding fix Patch 1.0.2e | Rebinding fix Summary: Hello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well. Details Below __ New - New descriptions for locked content so people don’t get stuck with how to unlock anyt… | 12183310 | |
| Game update | Patch 1.0.2a A hot fix for the hotfix A hot fix for the hotfix, I’m very sorry for this, Due to my impulse with pushing a patch before it was fully tested, Some bugs have still gone through. This is to fix those problems Details Below __ New - The missile knows where it is at all times - New Achievement available - Kill 1000 aircraft with no allies present - More AI aircraft added into the Custom aircraft spawning pool - Me262 - Me… | 11828907 | |
| Game update | Patch 1.0.1a - A maybe working hotfix Patch 1.0.1a Maybe Working Hotfix Summary: Putting out a hot fix to for the problems everyone is having with Times and unlocking achievements. I’ve also reduced the amount of all bullets fired from AI by 50% while upping tracer fire. it should look the same visually, but DPS of AI will be reduced & objects in the scene will be less by 50% so while AI are in combat it should reduce the amount of… | 11818549 | |
| Major update | Patch 1.0 Pacific Expansion Summary: Hello everyone, after rather a long wait V1.0a is out finally! This patch took bit more then usually mainly due to the amount of technical changes to the games underlying code for extra performance. I had to modify close to 90% of the models in some way to reduce the amount of Tris that needed rendering. The AI had some overhauls and the game scripts in general as well. I hope you have… | — | |
| In-game event | Patch V0.14.1 QOL additions Patch 0.14.1 - QOL Additions New update to add some extra stuff New - Steam Cloud Saving - Gunner AI mode | Press Z to activate after 4 seconds it’ll come online, press again to disable - Turret mode has been added for aircraft that have a turret - B17 - SwordFish New loading screen animation to make it more suited to aviation Changes - Default Controller scheme has been changed to mimic someth… | — | |
| Game update | Patch 0.14.0e - hotfix Sorry for another update, it was reported there was a Shader error that caused the game to crash when playing a mission Changes - Unity engine updated - Reflections on the Spitfire MK5 has been updated - Recalculated normals on the Yak9 Bug Fixes - Database weapons list was overflowing - KeyHistogram PPS2 Shader error is fixed(WindowsOS) - 20mm Hispano & 12.7mm M2 browning was marked to be 7.7m… | 10969436 | |
| Game update | Patch V0.14.0d Small update to fix up some problems. New - Markers on the Aircraft panel to show what's equipped & unlocked - Updated Database to include new aircraft Changes - Updated image aspect for Africa Mission 1 - Increased audio priority on player calibers 30mm and above - Rewards for Tutorial has been reduced to 1500 from 2000 - Rewards for Mission 1 Africa has been reduced to 3000 from 4000 - Normal… | 10955146 | |
| Game update | Patch 0.14.0c - hotfix Patch 0.14.0c - hotfix Changes - Recalculated normals for existing player aircraft - Updated Mission 1 & 2 panel image Bug Fixes - Mission 4 Africa wasn’t able to be played - Me262 HG & P51d inverted ailerons fixed - Me262 HG price wasn’t being displayed after unlocking it - B17 elevators were inverted - KPH & MPH measurements failed to update while in missions | 10908311 | |
| Game update | Patch 0.14.0b - hotfix I'm doing another quick hotfix due to a bug not rewarding new players the P51c Bug Fixes - Fullscreen settings resetting every mission - AI difficulty wouldn’t assign itself on some AI’s causing infinite errors - Infinite PPS2 shader errors on Ventura (MacOS) - P51c wasn’t unlocking on tutorial - B17 wouldn’t be bought when the the B17 survival mission was completed Known Bugs - Me262 HG doesn'… | 10890456 | |
| Game update | V0.14.0a Hotfix Patch 0.14a - hot fix Some new bugs have been introduced with the new patch, This hotfix should fix them up. Changes - Contrails have decreased opacity and higher particle count - Reduced upgrade costs for the Swordfish - Updated lighting calculations on the Swordfish Bug Fixes - Swordfish newly bought weapons couldn't be equiped - B17 when equiped couldn't be spawned in missions - B17 turrets… | 10862677 | |
| Major update | Patch 0.14 - UI Overhaul Hello Everyone! 🥳 The latest patch has finally come out after 2 months, There was abit that prolonged the patch from coming out but it's here! Please enjoy! Zer0 ---- Patch 0.14 - UI Overhaul Summary: - 3 new missions - 2 new planes - 2 new weapons + 3 new bombs - UI Overhaul - Engine Update - Bug Fixes —— NEW - The UI has had a complete overhaul to have a war like style - 3 new missions - 2 n… | — | |
| Game update | Patch 0.13.3 - Hotfix Changes Increased fidelity of the edges for the Storm Bringer mission Decreased distance of enemy spawns on the Storm Bringer mission Europe Mission 6 & 10 author time has been reduced by 10 seconds Lowered player spawn point on mission 1 so you have to climb to allies Bug Fixes Fixed some UI typos Bombs dropped from the B-17 would explode in the air and deal 0 damage to enemies Europe mission… | 10324086 | |
| Game update | Patch 0.13.2a This is a small patch to fix some issues with unlocking the new aircraft introduced in Patch V0.13. Sorry for the inconvenience with having to re-download. Changes Europe Mission 8 & 9 can now be completed when all enemies are killed Bug Fixes Fixed Purchase of CR42 not unlocking and taking 15550 | 10259856 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.