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Vincemus - Air CombatNews[Beta Branch] Patch 1.3.0b | Hotfix patch
Game update

[Beta Branch] Patch 1.3.0b | Hotfix patch

Vincemus - Air Combat · published 1 Apr 2025, 00:44 UTC

All newsPlayers around this dateRead on Steam

Patch 1.3.0b | Hotfix patch

New
- More Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2km
- Included Descriptions for Keybinds

Changes
- Updated Lead Trajectory Calculation to use a smoother logarithmic curve for better accuracy at longer distances
- Tested with the M2 50cals and the 30mm MK108 both with 0 MOA Offset was able to hit a 1m target at 3.5km away
- Compass is now tied to camera direction instead of the aircraft direction
- Reduced the size of the Key press popup notification so it’s less in the way.

Bug Fixes
- Fixed an issue with warning coming up from decal MeshColliders
- Fixed a problem with the Weapon Convergence code causing the player bullets to aim at random directions.
- Fixed a DebugError popup when an AI Turret spawns
- Fixed Change Weapon Lead popup notification not displaying the currently selected weapon used for the Lead Indicator
- Fixed Change Weapon Lead for all 3 settings
- Selected Weapon
- Average Lead for all weapons
- Display Lead Indicators for all weapons
- Fixed an issue where the “MKIV” Lead Indicator was calculating the leading need to hit the player’s aircraft instead of the selected enemy.
- Changed the name of the Breda20-35 cannons to Breda20-35 instead of using Hispanos MKII
- Fixed an issues with Lighting on some aircraft
- Fixed the Zero in the Ai weapons

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