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Vincemus - Air CombatNewsBeta Branch* Patch 1.2.1c | Bug Fixes & QOL Changes
Game update

Beta Branch* Patch 1.2.1c | Bug Fixes & QOL Changes

Vincemus - Air Combat · published 6 Jan 2025, 15:49 UTC

All newsPlayers around this dateRead on Steam

New
- Included an off screen marker for currently selected target
- Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state.

Changes
- Increased On-Kill bounty Rewards
- Aircraft from 50 to 100
- Vehicle 10 to 20
- Increased BG Music priority so it doesn’t cut out during intense firefights
- Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers
- Compass now follows aircraft directions rather the player’s camera
- AI Aircraft “Latecomer 831”
- Wings & Engine module health increased by 20%
- Increased Wing Lift & Engine Thrust
- This should help it with getting to the end Checkpoint on Mission 8 after receiving some damage
- Updated Unity Engine to Latest LTS version for extra stability
- Remade propeller texture, the previous looks wonky, so I’ve updated them to be more circular and higher quality
- When changing to Gunner View while using Locked Camera mode & FreeCam disabled, the camera will now no longer focus on the front of the aircraft allowing for 360 degree use of manual fire for the gunners
- Remove Max Target Modifier from upgrades and increased base spottable targets to 60, this should fix up any problems with targeting enemies.
- This is a stop-gap method for the time being, I’ll remove this from the game in the next major patch.
- Increased B-17 Thrust by 10% & Increased Max Throttle from 120% to 130%
- Updated TBD Weapon presets to be more accurate to it’s real life counterpart
- 3x 7.7mm
- 1x7.7mm + 2x12.7mm
- 3x12.7mm
- 2x20mm + 12.7mm
- Updated Mission E6 to no longer require the destruction of extra units outside of the Mission targets to complete the mission early.

Bug Fixes
- Fixed an issue of GamePad Key-binds overlapping and thus causing problems when trying to make custom key binds on a GamePad
- Fixed P2 next mission button not going to the next mission
- Fixed an issue with Mission E6 not completing when all units are destroyed
- E6 Bombers Also had trouble reaching the end waypoint so I’ve made the end waypoint trigger radius larger
- Fixed Mission E5 enemy scout diving into the ground as soon as the mission starts
- Fixed an issues for Database models wouldn’t render properly on screen
- P40E - Recenter’ed model
- LA-5 - Recenter’ed model
- Fw200(all variants) - replaced placeholder model
- A-26 model scale was 10x larger then it should be for some reason
- Cr42 Ai - Now have a DataBase model
- G55 ai - Now have a DataBase model
- Fixed a problem where when shooting and changing camera views, the Camera would stop moving towards its intended destination
- Fixed 3rd person camera position on the TBD
- Fixed a problem with Torpedo’s de-spawning as soon as they land in the water
- Fixed an issue with Fire effects on ships de-spawning early
- Fixed an issue with BB Alabama firing some AA guns despite sinking
- Fixed an issue with player record time incorrectly comparing Author Times from a seperate mission on Missions P8 & P7
- Fixed a problem with Tracers on bullets not appearing after firing for a period of time
- Fixed an issue of tracers looking like a lasers when doing long bursts of fire.
- Fixed a problem where the Spitfire MK9 prop nose wasn’t spinning with the blades

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