Kevin's Path to Wizdom
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update v1.1.1 Here we go! As was promised in Update 1.1 we've added another 20 Achievements. Bringing the total count up to a nice 58 Achievements. You now get Achievements for completing the game on Strict, Demanding, Unforgiving and YOLO. We've also added a bunch of Achievements tied to specific actions, that you'll have to figure out yourselves 🤓 This will conclude our efforts adding Achievements. So, if… | 10576534 | |
| Major update | Update v1.1! Achievement Hunters this update is for you! We've added 19 new achievements for you to collect🤠✨ Finally, you get a proper achievement for each spellbook you find in the game and for each boss you are able to defeat. Check out the achievements list to see if you found any of the hidden ones as well 😉 These will not be the last achievements we're going to add! Our talented artist Lucy is worki… | 10472223 | |
| Game update | Patch v1.0.7 Patch v1.0.7 brings among various minor fixes and improvements, which you can read below, brand new achievement icons! They were all created by our talented intern and we jope you'll enjoy them as much as we do. She is currently working on the next set, so expect the next update to bring a set of new achievements for you all to collect. · Cool new achievement icons! · Added particle effect to s… | 10356416 | |
| Game update | Patch v1.0.6 Second week, second patch! Mostly minor fixes and improvements. Biggest change is the improved slot selection menu. It tells you now not only how much time was spent using that save slot, but also the active level and preset (fair, strict, demanding, etc.). The preset is now shown under the continue button as well, to remind you what setting you are playing on. If you haven't tried any of the o… | 10193445 | |
| Game update | Patch v1.0.5 It's week one after the launch and I can happily say we didn't run into any bigger issues! We got just 2 bug reports, which I was able to fix with this patch. There are still some minor things I want to fix and polish, before I start adding stuff like more achievements. Stay tuned! · Added missing level intros · Improved teleporter camera movement · Fixed typo in story · Fixed blocking of belt… | 10164387 | |
| Major update | Releasing v1.0! I'm gonna be honest, the last two months, especially the last couple of weeks, have been hectic. But it's all been worth it. We present to you the biggest and best update we've ever done! In fact, we've changed so much about the game, that it felt it deserves a new name as well. What once was "The Wizard: WizHarder Edition" is now "Kevin's Path to Wizdom"! And that is not all! There is still a… | 10105412 | |
| Game update | Update v0.5.1: Kevin Remarks & Usability Improvements Changes: · Added remarks for Kevin to say · Added ingame Tutorial toggle button · Improved Tutorial: Clearer & less restrictive · Improved Cinematics skip speed · Improved walking path selection · Improved camera to follow path selection · Made exit sprites into arrows · Made enemy infos visible on mouse over · Fixed some settings getting reset on load · Fixed ranged enemies don't act when they… | 9001918 | |
| Game update | Hotfix v0.5.0f6 - Fixed items despawning if you reload a level before taking a turn - Fixed enemies registering for the score multiple times if you reload a level before taking a turn - Fixed summoned enemies getting scored - Fixed effect counter text alignment - Fixed level 2 get's loaded if players try to get back to the main menu in level 1 | 8252420 | |
| Game update | Hotfix v0.5.0f5 Enabled Steam stats for the level scores report card! This means scores will now be collected and the score averages will be calculated and displayed on the score cards as soon as there have been enough submitted to do so. | 8230424 | |
| Game update | Hotfix v0.5.0f4 Fixed map drag bug in first levels when tutorial is enabled · Fixed possible deadlock withing the tutorial | 8208183 | |
| Game update | Hotfix v0.5.0f3 We had a game breaking bug, where you couldn't progress beyond the 2nd level when the tutorial was enabled. Sorry for the inconvenience, it's fixed now! | 8207129 | |
| Major update | Update v0.5.0: New Tutorial & Scores Hello and a happy new year, friends! After a long time of testing and improving on our Preview Branch, we are finally able to bring you the new, interactive tutorial and a completely rewritten scoring system ! Unfortunately this means we had to reset your saves. But don't worry! We saved a backup of the saves in your saves folder (e.g. C:\Users\ \AppData\LocalLow\Hypnotic Owl\The Wizard_ WizHar… | 8187272 | |
| Game update | Update v0.4.1: Animated Level Intros! Changes: · Added animated level intros · Added teleporting effect and sfx · Added cool parallax effect to main menu · Added pretty fireflies to the main menu · Added casting delay + sfx to enemies · Added more bloodmagic sfx · Improved fading in and out of scenes · Improve camera bounds and movement · Improved Text Bubble overlap handling · Improved loader and scene loading logic · Gave black r… | 7299867 | |
| Game update | Test v0.4.1 in the new Preview Branch! Hey folks! It's been a few weeks since the last update, hasn't it? Well, it'll probably be a few more until v0.4.1 will be released fully. The reason is simply that scripting individual intros to each level takes some time. Fortunately, we're introducing the new preview branch! The preview branch allows us to upload updates earlier without feeling bad about delivering an unfinished or potential… | — | |
| Major update | The Laboratory Welcome back, friends! We're happy to announce our first major update to The Wizard: WizHarder Edition! It's the Laboratory! The attentive students among you might be surprised that this wasn't even on the Early Access Roadmap, and that's right! We decided it would be a good idea to have an easily-accessible sandbox for all of you to play around in. This is also where new features and mechanics… | — | |
| Community | Early Access Roadmap Well hello there, friends! We wanted to take the time to give you an update on our current plans and roadmap going forward. As always, if you want to follow the development more closely, join us on our Discord server , where we regularly discuss new changes and requests! So, let's talk about the main features we have planned and the rough order in which we want to tackle these (rough, because s… | — | |
| Game update | Update v0.3.20 (Special Crabman Satisfaction Update!) - Improved camera drag to work on click outside of levels as well - Improved walking path selection to allow player to control exact path (right click to reset to shortest path) - Improved Enemy movement behaviour (as is custom) - Updated to Unity 2019.4.19f1 - Fixed duplicated resolutions in settings - Fixed Djinn freezes when it should attack - Tweaked Desk & Bookshelf positioning | — | |
| Game update | Update v0.3.19 - Added Release Notes to main menu! - Shock/Lightning Bolt now hits closest enemies first - Magic Missile is now blocked by immune targets - Portal doors are now teleporters - Rats, slimes, spiders, scorpions now aren't alerted by effects - Enemies now don't buff/summon if they can't reach player at all - Improved Main Menu (Title + Links) - Improved Tower 1 & 2 (Checkpoints, Spell Pages) - Imp… | — | |
| News | The Wizard: WizHarder Edition now in Early Access! The time has come! The Wizard is finally live in Early Access! That took only 6 years! So let's talk a bit about what that means, what we have done and what we plan to do: State of Affairs As you maybe saw in the Early Access notes, the game as it is right now is pretty much the original Wizard, with major visual upgrades, a remastered soundtrack, and a lot of small improvements that we'll keep… | — | |
| Community | Hypnotic Discord Milestone Reached! Hey, guess what! We made our first wishlist goal! Which means: Hypnotic Discord Server! Hooray! It'll be a space for you to hang out and chat with us, get some exclusive insights into development, get stream alerts, vote on new topics, and just all around have a great time! We're also planning some other fun shenanigans in the future, but mostly we look forward to building a nice and inclusive… | — | |
| Community | In Pursuit of the Perfect Look Here is a current work-in-progress look at our efforts to find the right look for our turn-based dungeon puzzler: With the upgrade to Unity 2019.4 came the new Universal Rendering Pipeline, shader graph and 2D lights. That's a lot of new toys to play around with! In addition to normal maps and emission maps, I've added bloom for a neat little glow effect and a lens distortion. Color adjustments… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.