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Kevin's Path to WizdomEventsIn Pursuit of the Perfect Look
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In Pursuit of the Perfect Look

Kevin's Path to Wizdom · published 2 Sep 2020, 17:27 UTC

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Here is a current work-in-progress look at our efforts to find the right look for our turn-based dungeon puzzler:

With the upgrade to Unity 2019.4 came the new Universal Rendering Pipeline, shader graph and 2D lights. That's a lot of new toys to play around with! In addition to normal maps and emission maps, I've added bloom for a neat little glow effect and a lens distortion. Color adjustments and curves still allude me and unfortunately the experimental 2D shadows don't work with tilemap colliders out of the box.

Still I think we're making good progress towards a distinct and interesting look! We're currently having a bit of a debate whether it's still too dark for the lighthearted, quirky game we are making. What do you guys think?

Also, let us know if anyone is interested in a tutorial!

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Kevin's Path to WizdomGame update5 Apr 2026Update v1.1.4Hey there, again! It's been a while, I know. But I haven't forgotten good old Kevin. In this version I have added the complete remastered Soundtrack and fixed various issues! Thanks to everyone, who reported them. You are a great help! Here are the changes: · Added checks to prevent multiple button triggers · Added check to prevent player not spawning at start on level reset · Fixed enemies som…Kevin's Path to WizdomGame update2 Dec 2023Update v1.1.3Hello everyone, this is just a minor update after a major life change, that won't really affect any of you. This year I've closed down Hypnotic Owl UG, the company I co-founded 10 years ago. My former partner will continue his work under the name Hypnotic Owl, while I've created a new studio for myself, called Spell Loop . So, all I did was switching out the company logo and links and fixing a…In-game event18 Apr 2023Update v1.1.2Hello there! It has been a bit since the last update. What can I say? Life got in the way. And it looks like it will stay like that for some time, unfortunately. But rest assured, I will continue working on Kevin! Anyway, here is what changed: · Added tooltips for effects on enemies · Rewrote spell descriptions · Improved map scrolling when selecting a path · Increased upgrade button click area…