Together in Battle
Playing now
1+0 vs. yesterday
17%of peak
All-time peak
6Jul 2026
Playing now
1+0 vs. yesterday
All-time peak
6Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Happy Launch-iversary (and version 1.1.10)! Greetings, tactics fans! It may be hard to believe, but I launched Together in Battle to version 1.0 exactly one year ago today . To celebrate the game's one year anniversary outside of Early Access, I put together a little "laurels" trailer cramming together some of my favorite clips from reviews so far (these are obviously edited to keep it under 5 minutes--make sure to watch the full reviews… | 23111002 | |
| Game update | Version 1.1.01 Some minor fixes and improvements here, plus a nice new UI feature: · UI improvement : when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of health they stand to lose (or gain) flashing in white! · UI improvement : when mousing over a skill target that can counterattack, a health bar will be displayed beneath the att… | 22509854 | |
| Major update | Version 1.1: Multiplayer Arena, better UI, free exploration mode, and more! Greetings, tactics fans! It's been a little while since I pushed a real update, hasn't it? If you were the worrying sort, you might even have started to suspect that I'd stopped working on Together in Battle. But as Cher Horowitz, protagonist of the classic 90s film Clueless might say: as if! No, friends--after months of relative silence, I come to you with a major update to Together in Battle.… | 22423570 | |
| Game update | A small update! Hi all! This is a small update to fix an obscure bug and--since I was fixing a bug anyway--to also make a small improvement to gamepad controls while in the shop interface. This brings the game up to version 1.0.58. Here are the changes: · UI improvement: when in the shop, you can now move the gamepad cursor over the army overview, calendar, deck, and options buttons. · fixed : in rare circumst… | 21546690 | |
| Game update | Security update Hey there, tactics fans! A few days ago, Unity posted about a newly revealed security flaw that primarily affects Android apps but which could conceivably affect other platforms as well under specific circumstances. In Windows, the exploit seems to only affect games that use functionality not used in Together in Battle--but just to be on the safe side, I've rebuilt the game anyway in a patched… | 20288426 | |
| In-game event | Quick weapon switching, broken-weapon indicators, bug fixes, and more! Hey all! I've got another update for you with a bunch of UI improvements designed to make it easier to keep track of worn and broken weapons, as well as making weapon-swapping quicker and easier in battle. I also have some bug fixes focused primarily--but not exclusively--on gamepad. This brings us up to version 1.0.55. Without further ado... ...here are the UI improvements! · weapons now show… | 20110796 | |
| Game update | Yet more small fixes and improvements! I keep finding little things that need fixing, and so I continue to fix them! Here's what's new in version 1.0.53: UI and other improvements: · the game now gracefully handles weapon-switching while attack tiles remain visible onscreen. · added in version 1.0.53a: it's now harder to kill the kineticist who calls in reinforcements in the blacksmith rescue battle when playing on difficulties abov… | 19976931 | |
| Game update | Further fixes and improvements! I have another small update for you all: version 1.0.52! We have some more class balance tweaks, interface fixes, some extra capability for the item editor, and other miscellaneous bug fixes. Let's get right to the changes: First, miscellaneous balance tweaks and changes: · increased the salary and appetite of cavaliers somewhat for balance reasons. · reduced the energy gain on the Mant Lancer… | 19942598 | |
| Game update | More small fixes and improvements Greetings, tactics fans! This is another small update in which I continue to fix bugs and improve the experience in small ways. Changes to the Main Campaign First, we have a few changes designed to make it easier to keep lower-level characters caught up with the rest of the team without risking their lives in the arena, and to ensure that that remains possible throughout the campaign: · increas… | 19857573 | |
| Game update | Some small fixes and improvements Just a small update with improvements and some bug fixes: · added in version 1.0.50k: the procedural battle generation algorithm now applies a negative weight to spaces close to treasure chests, making it less likely that enemies will spawn within move-and-attack range of chests. · fixed in version 1.0.50k: two different move-clearing methods in the game's AI module were conflicting when an AI… | 19688531 | |
| Community | SRPG Micro-Campaign Contest: "Secret"! Hey all--I've decided to throw a two-month, custom mini-campaign contest ! The idea is simple: starting today (August 15th, 2025), you'll have 2 months to create a short custom campaign in Together in Battle 's SRPG campaign creator. All entries will be livestreamed and there will be hundreds of dollars* in cash prizes given out for the top 4 submissions! 🎊 *two hundred and fifty, to be exact.… | — | |
| Major update | Update #6: portrait art, save logic, UI, moddable campaign, and an SRPG contest! Greetings, tactics fans--I have a big free update for you! There is a lot to cover here--new assets for custom characters, AI improvements, interface improvements, an overhaul to the game's logic for manual save mode, and much more--but make sure to read the whole thing, because I am throwing a custom campaign contest , which I talk about that at the end of the post. Okay, enough prefacing: let… | 19640860 | |
| Esports | Painting with the developer! I'll be painting new portrait assets for Together in Battle tomorrow on Youtube at 2:00 PM Central Time. If you're free, come join me ! Visit the Stream Now admittedly, I'm not the world's greatest multi-tasker, but I will do my best to answer questions posted in chat as I go--and I just might even take a request or two. Anything I paint will get added to the game as part of this month's free u… | — | |
| In-game event | Update #5: new game plus, extended custom portrait support, AI improvement! Greetings, tactics fans! I'm back with more improvements to Together in Battle! New Game Plus is now in the game! When you get the good ending, at the conclusion of the game's end credits, you are now given the option to create a New Game Plus playthrough: " Custom Character Run ." Selecting Custom Character Run will prompt you to select a save slot; a new playthrough will then begin in the cho… | 18987646 | |
| In-game event | Update #4: easy character sharing, custom portrait modding, and more! Greetings, tactics fans! Did you think I was done making improvements to Together in Battle? I hope not, 'cause I wasn't! I'm still out here, running myself ragged to get requested new features into the game. Let's start with the first big improvement: easy sharing of custom characters! · custom characters can now be exported as text , allowing easy sharing between players! No more having to em… | 18847718 | |
| In-game event | Update #3: nets, calendar saves, custom character opponents, new palettes! Greetings, tactics fans! I'm here with another update full of balance improvements, fun new stuff, some extra quality of life, and some important bug fixes. This is a much meatier update than the past two (which were fairly minor), so I've taken the liberty of jumping the version number ahead to v. 1.0.10. Without further ado, let's get to the changes! Let's start with a big quality-of-life fea… | 18633684 | |
| In-game event | Post-launch update #2: more fixes, tweaks, and QOL! Greetings, tactics fans! It's now been 8 days since we hit version 1.0; I've been dutifully collecting your bug reports and squishing them all (the bugs, not the reports) one by one. The result: we have a second patch! First, let's talk UI improvements: · as a convenience, the shop now accounts for units temporarily absent from the group when showing what equipment your characters can use, who… | 18492032 | |
| In-game event | Post-launch patch #1: version 1.0.01! Greetings, tactics fans! Lest you think I've been anything less than extremely busy following the launch of Together in Battle to version 1.0 these four days past, allow me to dispel the notion. With an influx of new players has come an influx of new feedback (and an influx of bug reports), so I've been working quite hard to push out a quick initial update to address those bugs, tweak balance,… | 18415524 | |
| Steam news | Together in Battle is now out of early access! After many years of hard work, it's finally done: Together in Battle is now out of early access and released to version 1.0! I could wax poetic about how long I've been wanting to make this game--about how it's based on a design doc I wrote nearly 13 years ago, all the way back in 2012, and based on design principles I first wrote about all the way back in 2010 (!)--but that's all academic. The… | — | |
| In-game event | One month until version 1.0! Greetings, tactics fans! Today is April 6, 2025: and that means we are exactly one month away from Together in Battle's version 1.0 release! I originally wanted to avoid doing a monthly update this month, but I found and fixed some rather nasty bugs and I just couldn't bring myself to leave you all hanging for 30 whole days. 😉 But before we get to the bug fixes... ...here are the changes, impr… | 18002764 | |
| Game update | A few fixes and improvements A small update with some hotfixes and improvements, pushed now only due to a rather nasty bug reported by one of our players. Miscellaneous improvements: · for all combat difficulty levels below Brutal, removed fog of war from potential arena fight conditions prior to Monkey League, as it was causing a big difficulty spike for so early in the game. · wrote 3 new loading screen tips: one about t… | 17630134 | |
| In-game event | Version 0.9.60: Old friends/lovers, glossary, special orders and release date! Greetings, tactics fans! It is as I foretold : over this past month, I moved and had to spend a bunch of time both prepping for that and then, post-move, unpacking and setting things back up. But I'm back and I have some cool new stuff for you all! I also have some big news-- the final release date! Make sure to read to the end on this one. But first, let's go over all the new stuff now in the… | 16953945 | |
| In-game event | Version 0.9.30: custom character dialogue, relationships screen, and more! Greetings, tactics fans! I'm dropping this month's update super early because--on the day I'd usually push the monthly update--I will instead be moving (and probably not have internet, or my computer set up, or even a bed put together). And I've got to get ready for that move. This update contains a new event, a new character class, a new skill, UI improvements, and so on--but there are a coupl… | — | |
| In-game event | Version 0.9.10: battle MVPs, Steamdeck improvements, bug fixes and more! Happy holidays, tactics fans! As I predicted last month , this month was extremely busy for me with real-life stuff--and I wanted to get this latest patch out before the year-end holidays hit so that players trying out the game for the first time could enjoy it in the most stable, complete state possible. As a result of all that, this update was pushed out on a tighter time frame than usual; as… | — | |
| In-game event | Version 0.9.00: new investigation, battle, events, match types, and upgrades! Greetings, tactics fans! I'm pleased to report that I showed Together in Battle at the first-ever Chicago Indie Game Showcase on November 2nd, where it was well-received by SRPG enthusiasts. Apart from that, I finally got to have a relatively quiet month this month, so I took advantage of the lull and pushed hard to get a lot of things done in as short a time span as possible. My main focus thi… | — | |
| In-game event | Version 0.7.90: new balancing, new investigation, new battle, new ending! Greetings, tactics fans! As October draws to a close, I've updated Together in Battle with another month's worth of progress. There are new investigation scenes, a new plot battle, a new ending, balance improvements, AI improvements, bug fixes, and more. There's a fair bit to cover, so let's get into all the changes! First up, here's the new content: · created a new investigation scene where yo… | — | |
| In-game event | Version 0.7.50: new investigation scenes, new character dialogue, and more! Hey there, tactics fans! This month's update is a little on the short side because (drum roll, please)...I'm getting married this Saturday! Still, I've got some good stuff here that I hope you enjoy. The two biggest additions are simply new investigation cutscenes: · wrote a new interrogation scene with Malatose. · wrote a new interrogation scene with Wailling. Both of these scenes provide info… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.