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Together in BattleNewsSecurity update
Game update

Security update

Together in Battle · published 7 Oct 2025, 15:00 UTC · build 20288426

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Hey there, tactics fans! A few days ago, Unity posted about a newly revealed security flaw that primarily affects Android apps but which could conceivably affect other platforms as well under specific circumstances. In Windows, the exploit seems to only affect games that use functionality not used in Together in Battle--but just to be on the safe side, I've rebuilt the game anyway in a patched version that does not have this vulnerability.

I'm normally loathe to switch editor versions like this, as doing so can break game functionality; however, I've tested the game and haven't seen anything misbehaving. As always, if you run into any issues, please post about it in the bug report forum and I'll get it fixed post-haste! Tactically yours, Craig

More from Together in Battle

Other announcements

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Major update14 Sep 2026Version 1.1.20: New classes, cross-path skills, speed improvements, and more!Greetings, tactics fans! It's been a few months since our last update , but the wait is over! As a certain SRPG juggernaut with an odd (one might say unbe Weave able) amount of overlap* with TIB bears down on us, the time seems right to drop some goodies for those of us presently without the means to acquire a Switch 2. Together in Battle may not have Functionally Infinite Gacha Money behind it…Game update10 Jul 2026Version 1.1.12A small patch today! This adds a long-awaited UI nicety, adds a couple of new customizable dialogue lines, and fixes some bugs: · UI improvement : health bars, energy bars, experience bars, morale bars, and the icons within targeting reticles now appear on top of 3D objects and level geometry. (Some of Unity's limitations made this much, much harder to implement than it should have been.) · add…Game update30 May 2026Version 1.1.11Just a small update here with a few new character traits and a couple of AI improvements! · AI improvement : fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary. · AI improvement : on its highest setting, the AI now takes into account tags that let a character act again after a sk…