Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Together in BattleNewsYet more small fixes and improvements!
Game update

Yet more small fixes and improvements!

Together in Battle · published 14 Sep 2025, 21:56 UTC · build 19976931

All newsPlayers around this dateRead on Steam

I keep finding little things that need fixing, and so I continue to fix them! Here's what's new in version 1.0.53:

UI and other improvements:

  • the game now gracefully handles weapon-switching while attack tiles remain visible onscreen.

  • added in version 1.0.53a: it's now harder to kill the kineticist who calls in reinforcements in the blacksmith rescue battle when playing on difficulties above Relaxed.

  • added in version 1.0.53b: a new unit appears in the last battle on difficulty levels above Relaxed.

Bug fixes:

  • fixed: a change to the game's code intended to let it gracefully handle missing dialogue lines in other contexts had caused it to stop generating missing response lines on the fly during camp, leading to a lot of "I don't know what to say" moments.

  • fixed: the Reinforcing Spine item was not adding to the target weapon's max uses correctly.

  • fixed: selecting a skill and then equipping a new weapon that retained access to the selected skill was not causing the game to update damage and to-hit-chance data reflected in the attack tiles based on the weapon's new stats.

  • fixed: selecting a skill and then equipping a new weapon that causes the character to lose access to the selected skill (or the base skill the selected skill depends upon) was not causing the game to deselect the skill and clear its attack tiles.

  • fixed: selecting a skill and then unequipping a weapon that grants the base skill the selected skill depends upon was not causing the game to deselect the skill and clear its attack tiles.

  • fixed:  the game was using an item's full, base value rather than its modification cost when charging the player for repairs and engravings at the blacksmith.

  • fixed: human female hairstyle 20 had somehow lost its formatting, causing it to no longer show up.

  • fixed:  one of the snow-chasm-transition terrain tiles (snow-chasm3TipTL, to be exact) had incorrect rotation data.

  • fixed: the game was not wiping its memory of old characters when starting a New Game Plus (as it was supposed to be), meaning that custom characters recruited in the prior playthrough would not show up again during recruitment.

  • fixed in version 1.0.53a: when playing with gamepad controls, selecting the dialogue option to return to the shop after clicking to exit was not returning gamepad focus to the shop interface.

  • fixed in version 1.0.53a: when playing with gamepad controls in roguelike mode, the game was inappropriately treating the gamepad as having focus on the save game button in the turn box at the start of each player turn in combat after the first.

  • fixed in version 1.0.53a: one of the camp activity narrations for wood carving was missing a special character necessary to account for characters without male pronouns.

  • fixed in version 1.0.53b: major plot events occurring in town in the morning (specifically those tied to the game's first bad ending) would get preempted and fail to appear if they coincided with a scheduled league match in the arena.

  • fixed in version 1.0.53b: one of the units in the last battle was mistakenly spawned at level 38 instead of level 20.

And for campaign creators:

  • updated the moddable version of the main Together in Battle campaign with scripting fixes from the last month of updates.

  • fixed: the character creator was overwriting character default facial expressions when filling in gaps at the conclusion of character creation.

  • fixed in version 1.0.53a: generic gasul units with Changing gender created in the campaign editor's character creator were not being displayed correctly when spawned in battle.

  • fixed in version 1.0.53a: the custom portrait button tooltip for generic characters in the campaign editor's character creator was being displayed on the wrong UI layer.

Until next time!

Tactically yours,

Craig

More from Together in Battle

Other announcements

All news
Major update14 Sep 2026Version 1.1.20: New classes, cross-path skills, speed improvements, and more!Greetings, tactics fans! It's been a few months since our last update , but the wait is over! As a certain SRPG juggernaut with an odd (one might say unbe Weave able) amount of overlap* with TIB bears down on us, the time seems right to drop some goodies for those of us presently without the means to acquire a Switch 2. Together in Battle may not have Functionally Infinite Gacha Money behind it…Game update10 Jul 2026Version 1.1.12A small patch today! This adds a long-awaited UI nicety, adds a couple of new customizable dialogue lines, and fixes some bugs: · UI improvement : health bars, energy bars, experience bars, morale bars, and the icons within targeting reticles now appear on top of 3D objects and level geometry. (Some of Unity's limitations made this much, much harder to implement than it should have been.) · add…Game update30 May 2026Version 1.1.11Just a small update here with a few new character traits and a couple of AI improvements! · AI improvement : fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary. · AI improvement : on its highest setting, the AI now takes into account tags that let a character act again after a sk…