Racingmaybe
Playing now
0+0 vs. yesterday
—of peak
All-time peak
010 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 54.1 Fixed two small bugs :) | 21956830 | |
| Major update | Update 54: Graphical goodies and viewing other players Added lots of graphical goodies like: · Showing unlocks like dog-box and guarenteed tireboost and explainations if you hover over them. · New ready button · New undo and redo buttons · Button indicators for controller controls · Crosses on tiles that you cannot place tiles on · Random car when choosing a car · Instance rendering of the city when driving (so the game lags less on weak PCs) Other… | 21892035 | |
| Game update | Update 53.1 Fixed some additional small bugs, forget about it | 21671716 | |
| Game update | Update 53 Fixed so the TotalMode gamemode actually ends when there is 1 race left, instead of ending when there are 0 races left. · Adjusted the tracklength calculation algorithm so that it doesn't cut down on the tracklength so aggressively if someone is slow. Instead of cutting up to 75% it now cuts up to only 25%. · Fixed a bug where 1 tile would lose its timesmod x? if you clicked undo. · Added a for… | 21670574 | |
| Game update | Update 52 Made tiles animate when you click ready or hover over the ready button · Improved crash message on silent crashes · Added a "report bug" button · Fixed an array access bug when the hyper-board is activating | 21470306 | |
| Game update | Update 51 Added an automatic crash-reporting system. Now it will be much easier for me to fix all the crashing bugs at least. (In the future I will add a bug reporting button for when you experience a bug that doesn't cause the game to crash.) · Fixed a nullptr bug relating to right-clicking on the board without hovering over any tiles. ːcoffeeː | 21461533 | |
| Game update | Update 50 Improved multiplayer stability (unsure if it completely fixed, but should be better at least) · Improved stability of finish-race information (no longer sometimes doesn't show how much players earn) · Fixed bugs related to changing the audio output (now switches smoothly) · Fixed listing of lan-lobbies (no longer disappear) · Made it so that you can hear your friends cars revving · Added a rand… | 21389918 | |
| Community | Source code release! Just made the source code for Racingmaybe open source here in case anyone would want to mod or contribute to the project!! Instructions are included 😁 Enjoy! | — | |
| Major update | Update 49: It's animated Added some smooth background animations. · Made upgrade tiles now have animations when you hover or click them. · Added a hand animation for when you buy stuff. · Added a resign button to multiplayer. · Improved distinction in the win scene. · Added a udp scanner which now automatically adds local hosted games to the multiplayer lobby browser. · Added placement weight to Turbo, Supercharger, an… | 17122537 | |
| Game update | Update 48 Fixed an exploit found by DX and Anime Michael where by placing a Neighbor Tunnel and a Dilator they would get billions of dollars. · Fixed Neighbor Collector being able to scale turbo blow strength way more than intentional. · Added a discord button to the start screen. · Added a show replays in explorer button to the replays list. | 16319263 | |
| Game update | Update 47.1 Fixed stability of the algorithm for calculating max LVLs · Made Neighbor Tunnel also transfer LVLs to the max LVL algorithm. Although upgrades passing through the tunnel only transfer 25% of their LVL. | 16220306 | |
| In-game event | Update 47 Better beginner introduction/tutorial. · Fixed some more multiplayer issues like ghost lobbies. · Made neighboring tiles more visually understandable. · Fixed money issues with leadout and especially hardcore-leadout. · Added more first-to gamemodes. · Made Mattress, Punctured Tire and Cracked Manifold worse. · Changed Decentra from 133 HP -> 135 HP and reduced their Turbo Blow Strength from 30… | 16209079 | |
| Game update | Update 46 Now you get to DRIVE with actual hands and a steering wheel (GRAPHICS!!!! Not an actual real physical steering wheel... That wouldn't even make any sense since you never need to steer your car in this game), and with animations when you shift gears! · Now when you look behind you in a race, you look through a ugly mirror instead of nothing. · Fixed the gearbox so that now if you shift down and… | 16057823 | |
| Game update | Update 45 Buffed Seeper, Neighbor Collector and rotators. · Added new tiles Left Rotator and Tireboost Heater. · Added new element called "heat" which can be gained through the new tile Tireboost Heater. Heat basically scales your tireboost, but is expended each turn based on how much tireboost was active and yellow. · Added sandbox mode to singleplayer. · Fixed bug where small percentages rounded to clo… | 15168310 | |
| Game update | Update 44 Made timesmod or the x? thing have a stronger color blending, because colors are nice. Added a "sales mechanic" where now there will be a randomly placed -25% sale on the board which means that tiles placed here and improved here will cost 25% less. This should make the gameplay a little deeper and interesting, maybe. | 12882609 | |
| Game update | Update 43.3 Fixed some bugs · Nerfed neighbor bonus of Weight Reduction and increased Lighter Pistons neighbor bonus. · Split LVL 10 bonus into LVL 7 and 10 for Tireboost. · Moved LVL 10 bonus to LVL 7 and reduced price from $1200 to $1000 for Lighter Pistons. · Made Mega Unfair more difficult. | 12809824 | |
| Game update | Update 43.2 Nerfed "Seeper"'s attitude towards percentages where now it initially spreads 2% and increases by 1% instead of 10% and 5%. · Improved explaination or tooltip for "Seeper." · Added a button where you can run or activate the tool "Rotator" for $200. There might be some situations where this would be useful. | 12739936 | |
| Game update | Update 43.1 Fixed a bug where the store tiles are wrong in Classic game-mode. · Added a Medium Total mode. · Made Total and Leadout have the same price every game so it's easier to think out strategies. · Balanced singleplayer challenges a bit more, especially Mega Unfair. · Made tireboost effect during races now visualize the amount of time left of the boost similarly to nos bottles. · Improved singleplay… | 12725765 | |
| Major update | Update 43 Made the background of the lobby/store more pleasant. · And made open tiles nicer to look at. · Replaced the graphics for the tiles Tireboost and NOS. · Replaced the sound effect for weight reduction. · Replaced the sound effect for rotating your car selection. · Added sound effects for using your nos bottles. · Now you earn more money from going fast and beat-time is always increased maximally… | — | |
| Major update | Update 42 Remade networking backend. Should be way more stable now, but of course this code is brand new so there may be some ninja bugs hiding. · Improved graphics and tried to make racing more beautiful. · Nerfed NOS, Lighter Pistons, and Seeper. · Fixed many bugs like braking while in neutral. · Made a custom board for Master, Nightmarish, Unfair and Mega Unfair. · Made tutorial/information about the… | — | |
| Community | Bugs bugs bugs The game was kinda running bad here in this stream. I'm on it! Gonna fix it within 50 years AT LEAST! Here's where it went bad: | — | |
| In-game event | Update 41 Improved tooltips and corrected wrong information. · Introduced new singleplayer challenge called Master because there was a kink in the percentage of players finishing Hard and Expert. · Dark corners when traveling fast will no longer suddenly appear at like 230 kmh but gradually appear. · Tachometer will now show the right numbers. For instance, it presented the Thoroughbred as having 6000 RP… | 11061338 | |
| Major update | Update 40 Added 3 modes of Coop to play with your friends! · Added support for controllers! Just plug it in and enjoy! · Made it possible to look at opponents boards when playing by hovering over their icons! · Hotkeys can now be edited and specified! · Better performance! · It's now easier to rejoin a game as any current game will be listed in the game lobby with a STARTED prefix. · For LAN, the game wi… | 10820653 | |
| Community | Official Uncompressed OST Release As per the request of someone named Mr. Alu, I have released the uncompressed versions and unreleased versions of the Racingmaybe soundtrack to Bandcamp. Soon it will be available on Steam also. But in the meantime, for anyone whom it may interest, here is the link to the album: Sorting order is based on when it was made where the oldest comes first and newest last. The last track "winds blowin… | — | |
| Game update | Update 39a Hotfix: · Fixed scoring algorithm. · Fixed tools not showing proper values in the replay. · Added achieved money and points to replay. | 10326130 | |
| In-game event | Update 39 Added a frame-limiter and a fuse for 1285 error and vsync. Default setting is now 300 fps and no vsync instead of unlimited fps and vsync. · Added tool Permanentifier which removes values from neighboring tiles so that you lose less when selling them. Removes 10% each turn. · Made racing hints more dynamic and helpful. · Reintroduced game-rules to car-choice-scene in beginner mode. · Forgot to… | 10324279 | |
| In-game event | Update 38 Fixed infinite money bug in Leadout-mode and Time-mode · Fixed a rare bug regarding a multiplayer mismatch. · Improved chatbox by making it possible to write long messages and have it automatically go to the next line. · Made OpenGL not make any calls while the window is resizing. · Added a taunt | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.