Neurodeck
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
67Mar 2021
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
67Mar 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Neurodeck 1.4.1 in beta branch & ready to test! Hello everyone, Neurodeck 1.4.1 is live on beta branch! This is the last stretch for us and to make sure that everything works fine and that we can fix issues before we push it on the main app, we need testers to help us get a better overview of these issues. See you on our Discord server if you'd like to lend a hand on testing! Thank you for supporting us and welcoming the new features! | — | |
| In-game event | Neurodeck 1.3 available in beta branch! Neurodeck 1.3 is available in the beta branch for now! It'll release in the Neurodeck app in two weeks. Things you can try · New stories (end of a fight or end of a session) · Unlocks (you can reset your save but it will delete it) · New phobias (Coulrophobia Cynophobia, Gnomophobia) · Cloud save · Inspecting pile of cards · Random survey generation should be better How to access Neurodeck Beta… | — | |
| In-game event | Neurodeck 1.3 preview Hello everyone, We are happy to see that many of you enjoyed Neurodeck 1.2 and its features! Update 1.3 is up ahead and after the changes brought by 1.2, let’s take a look at what 1.3 has to offer: 3 new phobias This means new faces, new attacks and new animations & sound effects! There will be one Rank 1 phobia and 2 Rank 2 phobias – a slight trigger warning for those who fear clowns . Those n… | — | |
| In-game event | Neurodeck 1.2 is now live! Hello everyone, Thank you for following the updates of Neurodeck! Gostique and Nemrod joined us last month to help with Neurodeck updates and did great work for this new patch. Victoria has also created new great art with a dozen new illustrations. We added around 15 cards, a new preview system, new unique effects and globally new content that add a lot of replayability to the game. Next month… | — | |
| In-game event | Neurodeck patch 1.2 preview Hello everyone, This update should go live around the end of the month. Here is a preview of what will change: On the gameplay side · Damage preview system (see the screenshot below) · 10+ more cards that belong to the "Balcony" room · New achievements · New card effect "Discover" · Player can gain Block · New modifier "Weakness" · One additional resilience level · New traits Others · Various b… | — | |
| Community | Neurodeck side plans - Modding Hello everyone, Modding has always sounded fun and challenging. Things are quite WIP for now but there's still room for modding that can be added to Neurodeck. Of course, we're putting all our focuses on updates right now , so this is not an urgent project, but the earlier we think about it, the faster we can put things in place. It's also worth mentioning that it doesn't take time on Neurodeck… | — | |
| In-game event | Update 1.1 is now available Before starting, a few important notes: · Some translations are still missing, but we wanted to update the game first and we can still patch the 1.1 version on Steam with new translations. · Gostique & Nemrod, our two new coders on the updates, will be working on the 1.2 version that’ll be pushed in beta once in a while – find how to activate Neurodeck Beta at the end of this post . It should b… | — | |
| In-game event | Neurodeck Patch 1.1 preview Hello everyone, Here is some information about Patch 1.1 that will release later this week or next week: · Pacing improvement : miniboss and boss are included. There are fewer levels but things are more compact. This new pacing has changed the balancing quite a lot; · New rooms are added to the pool : Kitchen room, Meditation room & Nursery room; · Integrating a nightmare phobia mode ; Another… | — | |
| Release | Neurodeck Supporter Pack available! Hello everyone, We are happy to announce that Neurodeck has a Supporter Edition ! It consists of: · A devbook in English , tracing the history of the game, including little stories from the Neurodeck development team as well as pictures, explanations about the game influences, its context and more; · Neurodeck's soundtrack , consisting of 18 tracks of the game, composed by Tilia Weevers . Once… | — | |
| Community | Neurodeck upcoming updates & improvement goals Dear Neurodeck players, Thank you for participating in the launch of Neurodeck. The game had a good start until we realized the quality was not high enough and disappointed some of you! We take this as a hint to keep working on it . Goblinz Studio & we have it in our DNA to not give up and provide updates to the game. That said, development is expensive and it’s hard to say when some issues are… | — | |
| News | Make your update suggestions for Neurodeck Hello everyone! We've seen the reviews are mixed and we understand that the game has some problems or that some features of the game are less appreciated by the players and reviewers. In the interest of making improvements, we would like to see what we can do for future updates. We love working with the community and we want to read your opinions and suggestions! Feel free to answer the followi… | — | |
| Community | Big announcements for Goblinz 5th Anniversary! Hello everyone, Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning! For the occasion, we have surprises for you including new games announcement and big sales on all our games! New published games: Diluvian Wind… | — | |
| News | Neurodeck is OUT NOW! Hello everyone, We are so excited to announce that NEURODECK IS OUT NOW! Features · Deckbuilding as you progress through the game (Slay The Spire like) · Meditate and choose personality traits that alter your gameplay profoundly · Explore a subconscious maze , full of cards and improvements that will help you defeat the monsters in your mind · Light RPG mechanics that allow you to customize you… | — | |
| Community | Neurodeck creative direction statement by Tavrox Hello everyone, I’m Tavrox, CEO of TavroxGames and Creative Director of Neurodeck . Tomorrow, the game will be out on PC, and will be later on Switch. Neurodeck has been an extraordinary adventure. We made a game about mental health in the context of a global pandemic that has affected billions of people. Making a game is always difficult and it’s even harder when we cannot see people since int… | — | |
| Community | Neurodeck post-release plans Hello everyone, Neurodeck will release this Thursday, we are so excited about it! After the release, and if the game is a great hit , Neurodeck will know a few updates such as patches that will be provided on all platforms. Here are the planned features: · 2nd Jupiter Emotion "Disgust" · 21/9 & 4/3 screen support · Gameplay improvements ("nightmare phobias", "trait on session launch") · Fast Mo… | — | |
| Community | Sound design with Nicolas Gueguen Nicolas is never out of ideas when recording sound effects for video games. His know-how and his endless imagination allow him to use turn his environment into all the sounds he wants on Fmod . What part of your job do you like the most? Playing the game! And tweaking audio at the same time. Sometimes it’s hard to not get hooked and to stay focused on the audio. Which sound effect was the crazi… | — | |
| Community | Art direction with Victoria Guareschi Victoria is a freelance artist whose role was to give shape to Neurodeck's phobias, cards and UI. She worked hard to provide this colorful touch in this dark atmosphere when fighting phobias! How would you describe your job with your own words? I like to think that my job is basically to give life to all those amazing ideas, concepts, stories that come my way. What was the most challenging part… | — | |
| Community | Music composition with Tilia Weevers Tilia has an amazing musical sensibility and has a very good adaptation capacity. She composed and played the music for Neurodeck. How would you describe your job in your own words? I do lots of things actually! I give individual singing lessons, I use my voice for voice-over, logo jingles or other stuff, I compose music and write songs, I make photomontages of fantasy creatures that I stick on… | — | |
| Community | Game Design with Félix Moll Félix is a passionate Game Designer specialized in balancing and ergonomics. He has freshly taken up his position at Globlinz Studio . He used his technical knowledge in roguelikes and deckbuilders for the development of Neurodeck as a freelance Game Designer. What are the most important qualities for a Game Designer according to you? In my opinion, the ability to communicate efficiently with o… | — | |
| Community | Phobia animation with Jeanne Prigent Jeanne is a talented and dynamic freelance 2D animator who worked on Neurodeck's phobia animation. What is the part of your job that you like the most? The part of my job I like the most might be making the rough animations . That's the step of the workflow where you bring life to the character – for Neurodeck, they were phobias. That's the moment when you have to think about the movements you'… | — | |
| Community | Narrative Design with Léonard Bertos Léonard Bertos is a skilled and innovative Narrative Designer at Globlinz Studio . He also took part in the Neurodeck development. What is the experience that definitely made you fall in love with your job? I fell in love with the job before it was a job. This non-job was modding games . It started with Warcraft III , which was more like playing Playmobils at that age, then I discovered how pow… | — | |
| Announcement | Neurodeck has a release date! Hello everyone, After more than two years of work, we are so glad to announce Neurodeck will release on March 18th! Discover without delay our latest trailer : We have never been so close to the goal. Thanks to our community for their feedback which helped us a lot throughout the development. 💜 And don't forget to add the game to your wishlist to be notified as soon as it's released! Cheers, -… | — | |
| In-game event | Patchnote 0.4.7 and news Hello there! We're close to the release and should have fixed all critical bugs. We still have a good list of things remaining, but the game looks stable. If it's not, don't hesitate to tell us! Demo & Beta have been updated. The demo is still limited to one emotion, while the beta is open to the whole content. Localization is still very WIP! Patchnote -------------- Gameplay This update introd… | — | |
| Community | Quick news regarding the game We're still hard at work on the game. Most of the content is now done, and we're entering the final versions of the game! We're debugging as much as possible, finish theophobia, the last phobia to be done, and add the translations. It's kind of tedious, but really needed work! The game will be released in full version on Q1 2021, with PC & Switch simultaneously, so we want it to be rock solid!… | — | |
| In-game event | Big Patch 0.3.8 This beginning of November brings us closer to release! There are a lot of new stuff, but we'll not start to differentiate the beta and public demo branch. Private Beta : ask for access on Discord. Features the whole content. Public Demo : play easily on Steam, but you can only play the first character and the first emotion. What changed : Gameplay · This update introduces Neurodeck’s new chara… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.