Neurodeck
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
67Mar 2021
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
67Mar 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Make your update suggestions for Neurodeck Hello everyone! We've seen the reviews are mixed and we understand that the game has some problems or that some features of the game are less appreciated by the players and reviewers. In the interest of making improvements, we would like to see what we can do for future updates. We love working with the community and we want to read your opinions and suggestions! Feel free to answer the followi… | — | |
| Community | Big announcements for Goblinz 5th Anniversary! Hello everyone, Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning! For the occasion, we have surprises for you including new games announcement and big sales on all our games! New published games: Diluvian Wind… | — | |
| News | Neurodeck is OUT NOW! Hello everyone, We are so excited to announce that NEURODECK IS OUT NOW! Features · Deckbuilding as you progress through the game (Slay The Spire like) · Meditate and choose personality traits that alter your gameplay profoundly · Explore a subconscious maze , full of cards and improvements that will help you defeat the monsters in your mind · Light RPG mechanics that allow you to customize you… | — | |
| Community | Neurodeck creative direction statement by Tavrox Hello everyone, I’m Tavrox, CEO of TavroxGames and Creative Director of Neurodeck . Tomorrow, the game will be out on PC, and will be later on Switch. Neurodeck has been an extraordinary adventure. We made a game about mental health in the context of a global pandemic that has affected billions of people. Making a game is always difficult and it’s even harder when we cannot see people since int… | — | |
| Community | Neurodeck post-release plans Hello everyone, Neurodeck will release this Thursday, we are so excited about it! After the release, and if the game is a great hit , Neurodeck will know a few updates such as patches that will be provided on all platforms. Here are the planned features: · 2nd Jupiter Emotion "Disgust" · 21/9 & 4/3 screen support · Gameplay improvements ("nightmare phobias", "trait on session launch") · Fast Mo… | — | |
| Community | Sound design with Nicolas Gueguen Nicolas is never out of ideas when recording sound effects for video games. His know-how and his endless imagination allow him to use turn his environment into all the sounds he wants on Fmod . What part of your job do you like the most? Playing the game! And tweaking audio at the same time. Sometimes it’s hard to not get hooked and to stay focused on the audio. Which sound effect was the crazi… | — | |
| Community | Art direction with Victoria Guareschi Victoria is a freelance artist whose role was to give shape to Neurodeck's phobias, cards and UI. She worked hard to provide this colorful touch in this dark atmosphere when fighting phobias! How would you describe your job with your own words? I like to think that my job is basically to give life to all those amazing ideas, concepts, stories that come my way. What was the most challenging part… | — | |
| Community | Music composition with Tilia Weevers Tilia has an amazing musical sensibility and has a very good adaptation capacity. She composed and played the music for Neurodeck. How would you describe your job in your own words? I do lots of things actually! I give individual singing lessons, I use my voice for voice-over, logo jingles or other stuff, I compose music and write songs, I make photomontages of fantasy creatures that I stick on… | — | |
| Community | Game Design with Félix Moll Félix is a passionate Game Designer specialized in balancing and ergonomics. He has freshly taken up his position at Globlinz Studio . He used his technical knowledge in roguelikes and deckbuilders for the development of Neurodeck as a freelance Game Designer. What are the most important qualities for a Game Designer according to you? In my opinion, the ability to communicate efficiently with o… | — | |
| Community | Phobia animation with Jeanne Prigent Jeanne is a talented and dynamic freelance 2D animator who worked on Neurodeck's phobia animation. What is the part of your job that you like the most? The part of my job I like the most might be making the rough animations . That's the step of the workflow where you bring life to the character – for Neurodeck, they were phobias. That's the moment when you have to think about the movements you'… | — | |
| Community | Narrative Design with Léonard Bertos Léonard Bertos is a skilled and innovative Narrative Designer at Globlinz Studio . He also took part in the Neurodeck development. What is the experience that definitely made you fall in love with your job? I fell in love with the job before it was a job. This non-job was modding games . It started with Warcraft III , which was more like playing Playmobils at that age, then I discovered how pow… | — | |
| Community | Quick news regarding the game We're still hard at work on the game. Most of the content is now done, and we're entering the final versions of the game! We're debugging as much as possible, finish theophobia, the last phobia to be done, and add the translations. It's kind of tedious, but really needed work! The game will be released in full version on Q1 2021, with PC & Switch simultaneously, so we want it to be rock solid!… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.