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NeurodeckEventsPatchnote 0.4.7 and news
In-game event

Patchnote 0.4.7 and news

Neurodeck · published 18 Jan 2021, 11:40 UTC

All eventsPlayers around this dateRead on Steam

Hello there!

We're close to the release and should have fixed all critical bugs. We still have a good list of things remaining, but the game looks stable. If it's not, don't hesitate to tell us!

Demo & Beta have been updated. The demo is still limited to one emotion, while the beta is open to the whole content.

Localization is still very WIP!

Patchnote


--------------

Gameplay

This update introduces the “Resilience” system, which constitutes an additional level of challenge for the runs. It works like the “ascension” system of other roguelike/deckbuilders such as Slay the Spire, and will give experienced players new difficulty levels to try out. In relation to these new difficulty levels, some cards in the game have slightly been buffed and/or reworked. This will help Neurodeck deliver a game experience with a better learning curve.
A new “Living Room” room has been added to the game, and will allow players to unlock new cards to play in subsequent runs. In consequence, some cards have been removed from the base pool for all emotions.

Gameplay changes

  • Writing Therapy (Jupiter card) has been reworked.
  • Play Jigsaw (Jupiter card) has been reworked.
  • The effect of the “Extraverted” trait has changed.

Balancing

  • Nyctophobia has been nerfed in several ways. Its power level should be closer from the power level of other phobias of this rank.
  • -> Phobia Sanity has been reduced.
  • -> Heat Flash (Nyctophobia) has been nerfed to an heal of 15 sanity.
  • Slight nerf on some of Blennophobia’s attacks.
  • Buffed the “Generous” trait.

Balancing - Cards

  • Slight buff on Comfort Food (all characters) : Sanity gain is now 5 points (instead of 4).
  • Slight buff on Flip a Coin (Lei - Joy)
  • Night Walk, Christmas Day and Old Uncle (Lei - Surprise) have been buffed.
  • Circle of Sadness, Hammock, Violin, Loneliness, Dog Petting (Jupiter - Sadness) has been buffed.
  • Family Photo, Deck of Cards, Camping Tent, Hot Bath, Baking Cake, Writing Therapy. (Jupiter - All) have been buffed.
  • Some phobia cards have been buffed.

Visual

  • Added animations for Nosophobia, Theophobia.
  • Added card illustrations for the “phobia cards”.
  • Phobia room illustrations have been updated.

UX

  • The Collection interface (main menu) has been improved ! It should be more aesthetic.
  • The Collection interface now also previews the phobias encountered in a run.

Team

Victoria and Killian have finished working on the game. Thank you very much for the work done on Neurodeck ! They worked a lot on the art direction and programming respectively, so kudos for this amazing work.
Teddy has joined the team ! He will help us work on additional development and bug fixing for the game for a few month.

Audio

Added additional sound effects to the game. Audio work on Neurodeck is approaching completion : new sounds and/or reworks for Tokophobia, Squalophobia, Herpetophobia, Phasmophobia, Nosophobia, Blennophobia, Haptophobia, Agoraphobia, Theophobia UI and special effects such as card lock have been added.

Bug fixing

  • Bugs tied to the Living Room (room that unlocks cards) have been fixed.
  • Fixed bugs tied to sounds and game music.
  • Fixed a bug tied to the damage counter of Helio/Nyctophobia.
  • Fixed a bug tied to controllers.
  • Fixed some bugs tied to phobia animations.
  • Fixed a problem on one of Nosophobia’s attacks.
  • Fixed a bug occuring at flor 29 (you could choose between two phobias).
  • Fixed a bug tied to Anxiety effects.
  • Fixed a bug tied to Kitchen effects.
  • Fixed a problem tied to the interaction of “Board Game Party” with Wrath effects.
  • Fixed a problem tied to the interaction between Spicy Food and Wrath effects.
  • Fixed a problem with “Introverted” when Jupiter was selected.
  • Fixed a bug tied to Item damage.
  • Fixed a bug tied to Egg Hunt
  • Fixed a bug occuring on Title Screen.
  • Fixed a bug occuring on the Library room
  • Fixed a bug on the Dependant/Independant survey
  • Fixed a sprite bug on Nyctophobia
  • Fixed a transition bug on Nyctophobia/Heliophobia
  • Fixed a bug on trials (hands were random)
  • Fixed a bug tied to the “Hug” card (Lei - Joy)
  • Fixed a freeze bug occuring when the game was closed.
  • Fixed a bug tied to traits.
  • Fixed a bug on the “Frown” card.
  • Fixed bugs tied to the “invincible” phase of Nyctophobia.

Other

We worked on optimisation, in order to help Neurodeck run on computer with smaller specs.

What is planned for the upcoming weeks ?

We are entering the last phase before the release of the game. We wil; focus on bug fixing and polishing the game experience, in order to deliver the best experience possible.
We are also working on translations for Neurodeck, in order to allow players from different countries to enjoy the game.

More from Neurodeck

Other announcements

All events
Esports24 Oct 2022Trailer for Creeping Deck, our new upcoming DeckbuilderWe're working on Creeping Deck, a new game in collaboration with Miju Games. We are using our experience from Neurodeck and adding new RPG mechanics into the mix. Check out the steam page to see all current details about the project. Our team will do beta-tests like on Neurodeck so make sure to follow the game!Community25 Nov 2021Neurodeck Switch & Steam Awards: Nominate Neurodeck!Steam Awards I love Neurodeck very much, but I didn't feel picking other categories for the game, so I would like to highlight Victoria & Jeanne's work with their cards & animations done for the game. Vote for it in the visual category! One thing we did right is indeed, making the game outstanding visually. Neurodeck Switch Thank you to everyone who played Neurodeck this year. The game is now o…Esports2 Sep 2021We're working on a new game!Hello, it's Tavrox, creative director of TavroxGames. I'm glad to announce we're working on a new project after finishing Neurodeck. There are still some few things left on Neurodeck, but we need to keep up the pace and work on something new. Here's a few concept from pre-production Here's a glimpse of the team working on this new project: Tavrox - Creative director, game designer, coder Jérémy…