Time (UTC)SourceWhat changedAddedEditedRemovedReference
3 Sep 2026
NewsMU5 Beta Branch build out now!———Community
Community · published 3 Sep 2026, 18:00:23 UTC
MU5 Beta Branch build out now!
Hi everyone, With Major Update 5 approaching we’ve released what should be the final beta branch preview of it. To access version 0.91.29585, you’ll need to switch to a beta branch: · Find SENTRY in your Steam library and right-click on it, selecting “Properties” · In the menu that pops up, choose “Betas” · Select “Beta Branch” in the “Beta Participation” drop-down list · In your Library you sh…
NewsPrologue Playtest (and July Dev Transmission)———Community
Community · published 3 Aug 2026, 15:27:55 UTC
Prologue Playtest (and July Dev Transmission)
Hi everyone, We’ve got a beta branch available that is focused around our new Prologue, which is a narrative sequence showing the opening Collective attack, how the SENTRY Defense Program is initiated and how the jump gates that allow future escapes become activated. So that people can test this without losing any progress on their existing saves, we’ve made a new test branch that you’d need to…
Hi everyone, Major Update 5 is approaching! There have been loads of changes and your thoughts will be vital in helping us make adjustments, so we’d love to get your feedback on it. To access version 0.91.29073, you’ll need to switch to a beta branch: · Find SENTRY in your Steam library and right-click on it, selecting “Properties” · In the menu that pops up, choose “Betas” · Select “Beta Branc…
Hi everyone, While the Prologue is being tested we’ve been circling back to the main game this month and making some big changes. Before that though, just a quick update on our upcoming plans: originally we scheduled our next update to be the full release one, but some of the things we wanted to improve/revisit/add would ideally get community feedback first - which could then be incorporated in…
Hi everyone, We’ve added a new enemy this month; the Bile Pod. These aren’t traditional enemies that enter via breach points. Instead, these are spawned into levels as a hazard. They are positioned on the floor and ceilings and are fixed in place. If you get too close to them they enter an alert state – get even closer and they’ll detonate, causing damage within a radius. You can attack them, b…
Hi everyone, The main focus for March has been our new opening sequence. Our goals for this are creating something that is a fun/cool introduction, making people eager to dive into the rest of the game all whilst having learnt the core mechanics along the way. This prologue campaign is set during the initial moments of the Collective’s attack on Earth. You play a civilian engineer on an orbitin…
Hi everyone, There have been three main areas we’ve been progressing this month. The first is continued gamepad support and we now have full coverage across all of our menus. We’ve also implemented vibration, so along with our planned improvement of combat controls we’re on track to tick the “full controller support” option when we launch the next Major Update. The second area has been expandin…
Hi everyone, There have been two main focal points this month. The first is continuing the gamepad work we started in December, so nearly all menus now have controller support. Once we’ve finished the last couple we’ll revisit the combat controls so they feel a lot better than they currently do and once this has been validated by the community we’ll mark the store page as having full gamepad su…
NewsHappy Holidays (and December Dev Transmission)!———Community
Community · published 24 Dec 2025, 10:36:20 UTC
Happy Holidays (and December Dev Transmission)!
Hi everyone, the main priority this month was the release of MU4, which you can read about here: Thanks to everyone who has been playing the game and providing their feedback! As is usual after releasing a Major Update, we spent some time planning what our next areas of focus will be. We’ve got some cool things in the pipeline that we’re excited to move onto – and we’ll show more as that all st…
Hi everyone, our next Major Update has been released! This post will go through the latest additions and changes – but before that, I wanted to say a big thank-you to all our community members that helped playtest the beta branch. Once again the feedback has been invaluable in reproducing bugs and providing information that helps our balancing and polish passes. As with any Major Update, it’s w…
NewsThe Beta Branch for Major Update 4 is now available!———Community
Community · published 26 Nov 2025, 14:47:24 UTC
The Beta Branch for Major Update 4 is now available!
Hi everyone, Major Update 4 is on the way and there is a beta branch version of it available to play! As ever your feedback is crucial in helping us refine the latest set of additions, so please have a go and tell us your thoughts. To access version 0.9.27593, you’ll need to switch to a beta branch: · Find SENTRY in your Steam library and right-click on it, selecting “Properties” · In the menu…
Hi everyone, This month we’ve been primarily focusing on all of the associated tasks surrounding our Tech system, which is replacing Passive Gear. If you missed the post that describes what Tech is, you can catch up here: We’ve been working on a collection of Unique Tech – this is the purple ones that have a standalone and more powerful impact (previously we’d been working on the Stackable – i.…
Hi everyone, here’s what the team have been up to in September. Passives becomes “Tech”! Since the first Early Access version of SENTRY, we’ve been wrapping the original Passive Gear into other systems. The Jump Jets became a default ability, while armour became something you could spend resources on in the Crew Menu, leaving just the Bandolier behind. This is because we’re changing Passive Gea…
Hi everyone, In case you missed it, we planned out the remaining work for Early Access and posted up our new roadmap here: After the release of Major Update 3 in July, August was about diving into some of the work that is outlined in the new roadmap. New Enemy! We wanted our next new enemy to be one that had a big gameplay difference to any of the existing roster. The primary function for this…
Hi everyone, We’ve built out a plan for our remaining work on SENTRY, so we thought we’d create a new Roadmap post. First, if you haven’t been keeping updated on the changes thus far then you can read up on the Major Updates in these posts: The High Level Plan After deriving a list of new features, content and adjustments we’ve been splitting these into our planned remaining updates. The first…
Hi everyone, we're busy working away on MU4 but the translations for the previous Major Update have arrived, so we've updated the text file for build version 0.8.26715 to include them. Because the text files are outside of the packaged game this means the build version number hasn't been updated from the last patch. Steam should auto-update, but if you're running the game in any language other…
NewsUpdate notes for Build Version Number 0.8.26715———19470412
Game update · published 4 Aug 2025, 16:44:39 UTC
Update notes for Build Version Number 0.8.26715
Hi everyone, Thanks for your feedback and bug reports on the latest Major Update. This patch (version 0.8.26715) has the following changes: · Fixed an issue in co-op where if there was extreme lag the host machine would have moved the pursuer to its next node before the client had even started, resulting in it getting stuck in this state. · Changed hazards so that they no longer accumulate over…
Major update · published 31 Jul 2025, 10:24:46 UTC
The Hazards and Crew Update
Hi everyone, our next Major Update has been released and there’s a bunch of new systems which improve the variety and replayability of the campaigns, along with some changes to existing systems which lift the entire experience. I’ll cover everything in detail below, but first I wanted to extend a huge thank-you to all our community members that helped playtest the beta branch updates we’ve been…
Hi everyone, Major Update 3 is close now, so we’ve uploaded the final beta for testing – and there’s a lot of big and positive changes! The latest version is 0.8.26631 and to gain access you’ll need to switch to a beta branch. The instructions to do so are as follows: · Find SENTRY in your Steam library and right-click on it, selecting “Properties” · In the menu that pops up, choose “Betas” · S…
NewsNew Major Update 3 Beta Test (and June Dev Transmission)———Community
Community · published 2 Jul 2025, 16:02:43 UTC
New Major Update 3 Beta Test (and June Dev Transmission)
Hi everyone, We’ve made an updated beta build available, which we’d like your feedback on so we can incorporate it into Major Update 3! I’ll list everything new below, but first some important logistical information about playing beta versions: · The correct version is 0.8.26435 and to gain access you’ll need to switch to the beta branch · Find SENTRY in your Steam library and right-click on it…
NewsCrew Menu and Getting Your Name in the Game!———Community
Community · published 27 Jun 2025, 20:54:21 UTC
Crew Menu and Getting Your Name in the Game!
Hi everyone, I thought I’d write a post that covers the new Crew Menu as it’s an addition that doesn’t deserve to be buried in a monthly Dev Transmission. It also relates to how you can get your own name in the game, something which we’ll detail below. First, a bit of context: We had a rough plan for what Major Updates 3 and 4 would entail, fleshing out the core loop of the game and providing g…
NewsMajor Update 3 Beta Test (and May Dev Transmission)———Community
Community · published 4 Jun 2025, 14:53:20 UTC
Major Update 3 Beta Test (and May Dev Transmission)
Hi everyone, A beta version of Major Update 3 is now available! The new hazards and rewards feature has exponentially increased the various gameplay systems so we’d massively appreciate you letting us know your thoughts, along with any bugs you may find. To gain access to version 0.8.26211, you’ll need to switch to a beta branch: · Find SENTRY in your Steam library and right-click on it, select…
Hi everyone, Our current main focus is on what will be the headline addition for Major Update 3. This aims to give a greater amount of variety and ‘spikiness’ in campaigns and individual battles. To elaborate on that, enemy boarding parties will be infected with randomised Combat Hazards, something that will pass to you when you engage them in battle and stack up throughout a campaign. To offse…
Hi everyone, we've made another Devlog that delves into the details of our last Major Update and explains some of the thinking behind our approach. Check it out: And don't forget to smash that like button :)
Hi everyone, Our main priority in March has been working on what we’re considering to be the headline feature of Major Update 3. While we won’t spoil the details now, the idea of this addition would be to provide much greater variety when playing campaigns. How we present this new feature ended up combining with some other areas we’ve been working on, such as showing more information in the Dep…
We've updated the translations for build version 0.7.25599 Because the text files are outside of the packaged game this means the build version number hasn't been updated from the last patch. Steam should auto-update, but if you're running the game in any language other than English and you're still seeing non-translated text, try validating your files to nudge Steam into downloading them.
Hi everyone, Here's a recap of February - obviously dominated by the release of our latest Major Update earlier this month! The Co-op Update The first half of February was spent fixing bugs from the latest build on the Beta Branch Update. Once we’d ironed out a few issues we released Major Update 2. The main feature was co-op, but it included a bunch of new levels, revisions based on popular re…
NewsUpdate notes for Build Version Number 0.7.25599———17439308
Game update · published 27 Feb 2025, 10:03:45 UTC
Update notes for Build Version Number 0.7.25599
Generally speaking, this patch makes the balancing feel more refined and we've fixed some issues that people had reported. Specifically: · Fixed a seam in the door collision that meant there was a (very small) chance that Grub enemies would get stuck just below the ground if the door was destroyed. If this happened it would seem like the level couldn't complete because of this rogue enemy that…
Major update · published 13 Feb 2025, 14:20:09 UTC
The Co-op Update
Hi everyone, our second Major Update is out now! The headline feature is co-op, but there are plenty of additions and improvements on top of that – something this post will cover. Before we dive in, we’d like to say a huge thank-you to all our community members that helped playtest the game. The extra feedback has been invaluable helping us track down bugs and shaping our polish and balancing p…
NewsMajor Update 2 Beta Test (and January Dev Transmission)———Community
Community · published 3 Feb 2025, 16:52:44 UTC
Major Update 2 Beta Test (and January Dev Transmission)
Hi everyone, You can now play a preview of Major Update 2! Any feedback or bugs you tell us about really help us put the finishing touches to the upcoming release and are therefore greatly appreciated. To gain access, you’ll need to switch to a beta branch: · Find SENTRY in your Steam library and right-click on it, selecting “Properties” · In the menu that pops up, choose “Betas” · Select “Beta…