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SENTRYNewsDev Transmission (February 2025)
Community

Dev Transmission (February 2025)

SENTRY · published 28 Feb 2025, 17:06 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

Here's a recap of February - obviously dominated by the release of our latest Major Update earlier this month!

The Co-op Update


The first half of February was spent fixing bugs from the latest build on the Beta Branch Update. Once we’d ironed out a few issues we released Major Update 2. The main feature was co-op, but it included a bunch of new levels, revisions based on popular requests and more.

If you’d like to read all of the latest additions in Major Update 2, check out this post:

https://store.steampowered.com/news/app/1252680/view/526460937466544207

MU2 Patch


With translations of the new text in progress, we set about working on a patch that fixed a few bugs that cropped up, along with refining some of the balancing based on your comments. You can read about those changes here:

https://store.steampowered.com/news/app/1252680/view/534343407476146376

Major Update 3 Planning


Whilst we were working on the patch, we were also able to set up plans for what we’ll be doing next (i.e. Major Update 3). We’ve got a huge backlog of work based on our own ideas plus feedback from the community, and while we have a rough structure of when we’ll tackle certain items, it’s always good at times like this to revisit the plan, make necessary adjustments and put everything in place to commence the next phase.

I’ll avoid going into too much detail right now, but the headline feature will be improving the replayability of the core game loop, combined with a bunch of new content (some of which we’ve previewed before), tackling some of the feedback you’ve provided, a bunch of polish/bug-fixes/balancing and more!

Guildford Games Festival


One other thing that happened this month was a personal side-project that SENTRY participated in.

If you keep a close eye on the Steam front page you may have spotted this appearing from the 13th to 17th February:


In 2020 I thought it’d be cool to have a Steam event page that ran alongside a local convention called the Guildford Games Festival, and I’ve been doing it every year since. Why? Because Fireblade HQ is located in that small town in the south of the UK and the local area has an unusually high amount of game studios. Physical events are great, but I felt that having a Steam page would help put a global spotlight on the area and also provide some bonus visibility to games both big and small.

It shows every game on Steam developed (or co-developed) in the GU postcode area – and while the discounts have ended, check out the event here:

https://store.steampowered.com/sale/guildfordgamesfestival2025

It’s funny to think how all of these games are within 25 miles of Fireblade HQ, many within walking distance and tracing their heritage back to Bullfrog.

Keep an eye out for future iterations!

From the Community!


With Valentine’s Day falling this month it felt appropriate to post this unexpected image from Discord user CN_Blackraven, who was back creating female-themed versions of weapons:


Keep sending your fan art, funny/impressive clips and screenshots to us!


Please continue providing feedback via our channels below – we try to respond as much as we can, but even if we don’t personally reply we do read and note everything. Here’s a bunch of links to where we can be reached:

  • Steam forums
  • YouTube
  • Twitter
  • Facebook
  • TikTok
  • Instagram
  • Discord
  • Newsletter signup

Major Update 3 should be back to the cadence we set for MU1, and we can’t wait to show you what’s in the pipeline.

Don’t forget if you like what we’re doing please leave a Steam review – I know developers bang on about them a lot, but they do help :)

Thanks for your continued support!

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