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SENTRYNewsDev Transmission (August 2025)
Community

Dev Transmission (August 2025)

SENTRY · published 2 Sep 2025, 14:36 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

In case you missed it, we planned out the remaining work for Early Access and posted up our new roadmap here:

https://store.steampowered.com/news/app/1252680/view/534359257319997678
After the release of Major Update 3 in July, August was about diving into some of the work that is outlined in the new roadmap.

New Enemy!


We wanted our next new enemy to be one that had a big gameplay difference to any of the existing roster.

The primary function for this enemy (codenamed ‘Ghost’) is that it can disable deployables within a radius, which allows nearby allies to move past those traps and turrets unhindered.


For its attack, it creates a homing projectile and once it receives damage it can turn incorporeal for a short period of time, blue flames on each hand dissipating to denote how long this Phase Shift lasts.


We had plans for this enemy for a while, even creating concept art that was shown previously, so it has been good to move to implementation.

MU3 Patches!


We released a couple of patches throughout the month, the first as a response to player feedback from the MU3 release, detailed here:

https://store.steampowered.com/news/app/1252680/view/534357354429286849
Once the translations for the new text arrived, we added those in as well.

Other Stuff!


We commenced work on a bunch of other stuff listed in our Roadmap post, including:

  • The new passives system. We often find that new systems like hazards, crew etc. have big ramifications for exiting menus and systems – so there’s a process of unpicking those first, creating concepts for new/changed UI, implementing the core system and then working on the individual passives.
  • Writing designs for how we’ll improve turrets, along with the a revised status effects system where they have greater gameplay differences between them
  • A new level. We’ll likely get two done before getting our Discord playtesters to have a go on these.

From the Community


Because the last few Dev Transmissions have been focused on new beta builds or Major Update launches we haven’t featured any fan contributions for a while, so here’s two to make up for the absence.

First up Discord user TheCartoon1st has sketched what they imagine delivers the ship loudspeaker announcements in a piece titled “Enemies have breached entry point delta”


This is an old one from Discord user Kyuirah back in March 2024, but it made me chuckle when going through my backlog of cool community submissions:

Watch on YouTube
Those who have been with us from the start may recognise that clip as the original Mess Hall, where the exit point was located back where the current E breach is placed – it was way too easy, hence the change.

Keep sharing anything cool with us!


You can reach us through various ways listed below. We always read any feedback, making a log of it in a big tracker we keep – so even if we don’t manage to respond to every comment, please know that it’s being added to this mega-list!

  • Steam forums
  • YouTube
  • Twitter
  • Facebook
  • TikTok
  • Instagram
  • Discord
  • Newsletter signup

Thanks for your continued support!

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