Indivisible - Razmi's Challenges
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | 4-Player Couch Co-op and New Game Plus now available! Dearest Indivisible fans, today we have the juiciest of FREE updates for you! Certainly these updates are also free if you are Indivisible-ambivalent or even an Indivisible detractor, but they're not for you, then, really... IT'S FINALLY HERE! Upon updating your game today, you shall receive... 4-Player Couch Co-op and New Game Plus! As well has a boatload of fixes, additions, and balance adjus… | — | |
| Community | New Game+ and Couch Co-Op Launch Next Week! **UPDATE** April 1, 2020 Hey, everyone! We are going to have to push the release of New Game+ and Couch Co-Op to next week. Unfortunately, this isn't an April Fools' joke. We apologize for the inconvenience and appreciate your patience as we make the update as solid as it can be for release! We are excited to announce that our next game update will include two new game modes! New Game+ and Couc… | — | |
| Game update | Patch Notes - #40093 - おはよう! Title screen build number 40093 PCバージョンの言語設定に日本語を追加しました!大変お待たせ致しました! (Added Japanese text to the PC versions! Thank you for your patience. :^) Spoilers - Fixed the Manote's second summon group so it comes out even if the enemies from the first group are alive, again. Balance Spoilers - Updates to Frug and Paidal. Sorry, I'm unable to be more specific at this point. :^) | — | |
| Game update | Patch Notes - #39986 - Nov 25th, 2019 Title screen build number 39986 General · Added a 4th digit to the hits counter; new maximum is now 9999! · After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos. · Hitting a sprite that's being grabbed now correctly deals armored damage to the victim with… | — | |
| Game update | Patch Notes - #39810 - 11/13/2019 Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8 General · Fixed a few more issues where you could outrun the world loading and end up in walls or fall into the abyss (Ashwat, etc.) · Battle bugfixes: · Characters and enemies spread out from walls again, inadvertently removed after the last Backer Preview. · Sprites remember their last grounded position if they fall into a pit,… | — | |
| Game update | Patch Notes - #39504 - 11/7/2019 Title screen build number 39504 General · Added musical fanfare to all the "Get" screens. · Enabled better culling of sprites to improve framerate! Sprites that aren't onscreen are totally skipped. (If you encounter problems with sprites not displaying or flickering, tell me in the comments so I can instantly feel terrible. :^) · Improved shadow performance across all platforms; also improves f… | — | |
| Game update | Patch notes! Build #39320, October 23rd Title screen version number: 39320 This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon? If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay. General fixes: · Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have! · Updated the s… | — | |
| Game update | PSA: Indivisible and RivaTuner / MSI Afterburner don't get along! If your Windows version of Indivisible is crashing on startup - or when you press a key or use the joystick - please try disabling RivaTuner, MSI Afterburner, and any other 3rd-party programs that mess with the graphics card . We've fixed some crashes, but I've now helped several people whose game still crashed - all of them had RivaTuner installed, and exiting it fixed the problem in every cas… | — | |
| Game update | "Unstable" build update - Oct 17th - #39261 For those of you on the Unstable build , we've fixed some more things! For those of you on the regular version of the game, please wait patiently while those brave Unstable Build people verify some more fixes, so we can finally update the real game. :^) Changes: · FIXED possible random crash when collecting a Ringsel. · Fixed at least one more crash-on-load. · Yay, the change that made update s… | — | |
| Game update | Preorder bonuses fixed! - "Unstable" build update - Oct 15th - #39210 The preorder bonuses and Roti are now available! Because of the way we needed to fix it, they're available to everyone , even if you didn't preorder! ...as long as you buy the game before we fix that. :^) We've made some updates to the Unstable build! · Fixed crash-on-load on dual-core machines! · Fixed the buggy text in Korean, Chinese, and Russian on the Travel screen, in dialogue choices, an… | — | |
| Game update | Added "public_unstable" build for testing fixes! - Oct 12th Hello, everyone! We've created a special "public_unstable" test depot, where I can put up builds that might fix problems! ....they also might have new problems, so be aware of that and definitely back up your savedata before you try it. :^) If you don't need specific help with an issue, do not use this build! If you have problems while using this build, you were warned. Here's a list of fixes t… | — | |
| Game update | Patch Notes - Build #39125 - Oct 10th Patch Notes, build #39125: PC Keyboard Controls Update! · Enter and Esc are now always OK/Cancel, and will bring up the Pause menu. · The arrow keys are always available as directions. · F1 is now a shortcut to open Party Select. · You may also map additional keys to OK/Cancel/Pause or movement directions, if desired. · Default controls were moved up to W/A/S/D/Q/E. · New default world controls… | — | |
| Game update | DLC Key and Keyboard Layout Issues Pre-Order Rewards and Backer Keys First off, a big apology to all of our Backers and pre-orderers! We accidentally ordered the incorrect type of DLC codes to send you. The code(s) you received would only work if the DLC items were being sold on the Steam Store, which obviously isn't the case. So we need to request a whoooooole new batch of codes and then send them out to all of you exceptionall… | — | |
| Community | Indivisible - Combat and Character Trailer The latest trailer of Indivisible is here! Pre-order now to get the "Follow me, Roti" and exclusive Valve skins! | — | |
| Community | Indivisible Animated Opening Revealed Check out the FULL animated opening for Indivisible created by Studio TRIGGER and Titmouse with music by Hiroki Kikuta! We are deeply honored to have these titans of the anime and game music industry be a part of Indivisible. Indivisible releases on October 8th, 2019! Get the latest Indivisible news: Website - Discord - Twitter - Facebook - Reddit - Instagram - Tumblr - | — | |
| Community | Pre-Order Discount & Regional Pricing Changes Hey everyone, We received a lot of feedback on regional pricing for the game following yesterday’s pre-order. The main complaint was that prices in some regions were much higher than expected. After an exhaustive review, we’ve significantly lowered the price across multiple regions. These changes are currently live but please keep in mind not every region received a price adjustment. There were… | — | |
| Community | Indivisible Release Date and Pre-Order Info Indivisible releases on Steam on October 8th, 2019 ! Pre-orders for PC on Steam are now available! Console pre-orders are coming soon. You want a pre-order bonus? You got it. Pre-order now to receive the “Follow Me Roti!” bonus and have Ajna’s lovable pet tapir, Roti, follow along on their adventure to save the world of Loka! Pre-orders on Steam will also unlock character skins in the theme of… | — | |
| Community | New Indivisible Discord Server, Kushi & Altun Gameplay Hey, everyone! Some updates for you. First, we have a brand new Official Indivisible Discord server and it's great. come over and join the conversation. discord.gg/indivisible Secondly, there's a new post detailing Kushi & Altun's unique gameplay over on indivisiblegame.com Enjoy! And thanks for being fans of Indivisible! | — | |
| Community | Backers! Today is the last day to update your surveys with address and platform info! This is it, folks – things are starting to get serious. Indivisible's launch (date still to be announced) is rapidly approaching. The game is more or less playable from beginning to end, albeit with some bugs and placeholder. With the game’s release in sight, it’s time to start wrapping things up and lock down orders. Today is the deadline to update your survey, change your address, or change y… | — | |
| Community | Thorani Animation and Gameplay After a long hiatus, we’re back! Between E3, Anime Expo, GamesCom, PAX West, and, of course, making the game, we’ve been really busy. With those events out of the way, we’ll be working to provide regular updates again. Today’s update focuses on Thorani, a deva whose cool waters can calm even the most wrathful souls. Thorani’s hair constantly produces a magical, healing water. She leaves puddles… | — | |
| Community | Lead Level Designer Blog Post Today we have an update from Mathew, Indivisible's lead level designer! Read to learn more about what he has planned for the game! Indivisible's Level Design | — | |
| Community | Sneak Preview: Indivisible Animated Opening! We've released the first ~30 second of our beautiful animated opening from Studio Trigger! Check it out! Animated Opening Sneak Peek | — | |
| Community | Indivisible's Lanshi Coming To a Physical Reality Near You! At our Anime Expo panel, we announced that Indivisible's Lanshi would be physically realized by our friends at Sanshee! His final size and price are currently unknown. But he's incredibly soft and cuddly, and we plan to release him alongside the game next year! | — | |
| Community | Writing Indivisible's Story Today's update comes from Indivisible's lead writer, Brandon, and discusses the story and dialog writing process! Hope you'll check it out! | — | |
| Community | Indivisible @ Anime Expo 2018! Lab Zero will have booth #3711 and will be showing the latest version of the game! We will also be hosting our annual panel! LP2 / JW Platinum Thursday, July 5th, 4:00 PM - 5:30 PM For fans of the game's music, we'll be giving away a sampler soundtrack CD featuring ELEVEN tracks from the game. Legendary game composer Hiroki Kikuta will be our guest of honor, and will have two autograph sessions… | — | |
| Community | E3 Trailer and Backer Preview Updated! Today we've updated the Backer Preview - if you have access to that, be sure to check it out and give feedback on all the changes and additions! For everyone else, please take a look at our E3 trailer! | — | |
| Community | Naga Rider: Animated Opening Pre-production Art We've been releasing pre-production art from the animated opening being working on by none other than Studio Trigger! Today we've got some Naga Rider art for you today. Art By: Yoh Yoshinari Producer: Naoko Tsutsumi Production: Studio TRIGGER You can see the rest of it here: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.