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Indivisible - Razmi's ChallengesNewsPatch Notes - #39986 - Nov 25th, 2019
Game update

Patch Notes - #39986 - Nov 25th, 2019

Indivisible - Razmi's Challenges · published 25 Nov 2019, 23:44 UTC

All newsPlayers around this dateRead on Steam

Title screen build number 39986

General

  • Added a 4th digit to the hits counter; new maximum is now 9999!
  • After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.
  • Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.
  • Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.
  • More environment fixes!
  • More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!!
  • Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.

Spoilers


- Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them.
- Status effects now correctly apply when you hit armor.
- You can Hustle into Tanks again without starting a battle, because it was fun. :^)
- Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene.
- Fixed Garuda occasionally doing his flyby at the wrong height.
- Improved the Clean Block tutorial in Vimana.
- Removed Nuna from Hunoch's quest if she's not in your party yet.
- Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^)
- Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts.
- Corrected the attack indicator for Frug's roll.

Balance Spoilers


- Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only.
- Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies.
- Gremlin (gremlin :^) taunt increases their battle speed.
- Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring).
- Rompo now summons some friends by howling; only once per battle.
- Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time.
- Soldiers will now shoot at you from farther away during platforming.
- Makara (alligator) now has armor, instead of blocking.
- Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare!
- Late-game Hungry Ghost lick applies Slow, is Clean Block only.
- Re'em (goat/ram) is now 80% as big. Still 100% as adorable.
- Multiple updates to the Waieri (shaman sitting in a shell).

More from Indivisible - Razmi's Challenges

Other announcements

All news
Game update3 Aug 2020Patch Notes - #42940 - August 3, 2020After quite a while since the last update, we have a new patch with a bunch of bug fixes! General · Hunoch is now playable in co-op! · Hunoch’s additional attacks now cost ½ of a pip. · Baozhai and Kampan now have ammo displays. · Fixes for Phoebe battle AI. · Fixed Regional Delicacies icons showing up on the map before Kogi was recruited. · A bunch of Japanese localization updates. · New “ninj…Release7 May 2020Razmi’s Challenges DLC Available Now!We are excited to announce that Razmi’s Challenges, the first DLC for Indivisible, is launching today! Razmi’s Challenges consists of Forty specially crafted levels that will test your platforming and combat skills. Perfect your technique, and learn some new ones, as you use Ajna’s abilities to get through each cunning construct. Each level allows only pre-selected abilities, so you’ll need to…Community4 May 2020Razmi's Challenges DLC AnnouncementRazmi’s been hard at work inside Ajna’s brain! She’s crafted a series of fiendishly clever challenges that will require Ajna’s unique set of skills to complete. It’s Indivisible’s first official DLC and it’s available this Thursday, May 7th, on PS4, Xbox One and PC for $7.99! Constructed by everyone’s favorite shaman, Razmi’s Challenges features forty unique levels that will test Ajna’s platfor…