
Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8
- Polished various Incarnation quests.
- Fixed a progression issue in destroyed Lhan.
- Fixed position of effects on Ajna's real cool pose late in the game.
- Added extra checkpoint saves after completing various quests.
- Removed the ability to trigger Kaanul totem cutscenes while in battle.
- Fixed another bug with wind in the desert.
- Wootz no longer gets an unavoidable first attack if you skip the pre-fight cutscene...thought you were real sneaky, didn't ya, Wootz? :^P
- Put Maha Ravannavar in his place. Literally and figuratively.
- Cihuateteo (useful birds) for platforming will now respawn without requiring you to leave the screen and come back.
- Relocated a Kabandha from Kaanul where you often got knocked onto spikes.
- Fixed up some Nature's Retribution shortcut spots in Mid Sumeru.
- Iron Kingdom Soldier pitched battle now uses the correct type of Soldier.
- Fixed a potential softlock, and other bugs, during Garuda's fight.
- Fixed Nature's Retribution's text on the Abilities screen.
- The Maha Ajna fight now will only fill your party with Incarnations you are currently able to play as. :^P It will also correctly fill your whole party, instead of leaving a blank spot if Dhar was already in the party.
- If Ajna is alone in battle, she's always in the "first" position. Fixes various bugs.
- Dhar dhoesn't take dhamage, or grunt, if you enter battle with the first Hungry Ghost without attacking it.
- Removed the ability to remove Dhar from the party before he has come out the first time, so he actually comes out at that point. :^)
- Added a Clean Block tutorial in Vimana.
- Various enemies now behave properly when tangled, instead of looking around anyway.
- Fixed a bug where you could get irrevocably stuck in terrain with a pixel-perfect slide into a tunnel.
- Improved that new cutscene we added before the last boss.
- Late-game Belu regular slash is Clean Block only.
- Belu's swan dive attack, Belu Flop (of course!), is now Clean Block only.
- Ahools (bats) in desert now fight in groups. Grr! Reduced HP/XP/damage to compensate.
- Ahp (hair ghost) has the correct chance to Drain.
- Boss Ren actually does stuff, and no longer dies in one hit. He spent the last few years building up an immunity to iocane powder, you see...
- Updated HP of Paidal (sword guards) guarding Yan.
- Various Paidal can do various attacks they couldn't before.
- Fixed battle indicators on the Oont (wizard).
- Rakshasa (big demon) slash and bite are now Clean Block only; other balance adjustments; fixed a bug where it would occasionally disappear while still onscreen.
- Nerfed midgame Bandit (bandit :^) HP.
- Re-added a removed Frug (coconut frog) attack.
- Kinnari (extremely poised horse creature) tail stab is now Clean Block only.
- Preta (bipedal Hungry Ghost) can now slap ya face again.
- Yahui (snake lady) balance adjustments, improved the telegraph for swipe.
- Iron Kingdom Tanks will now attempt to start battles with you when hit, instead of never.
- The gold Paidal very late in the game now does a sane amount of damage. :^P
- Added an extra attack for the Manote.
- Allowed you to reach Ren in Tai Krung properly even if you sequence break to get there.
- Tzitzi balance adjustments; Dash attack is now Clean Block only.
- Unknown Meownster (????) can no longer miss with melee attacks when it gets bigger. Rawr!