BroodStar
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| New Update, Global Leaderboards, Switch versionmajor Hi everyone! The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret? The update will go live along with the Switch version on the 28th of June. We still have a couple more updates planned for the future, but until then, see you guys on the leaderboards! | — | |
| Major Update #4 - Version 1.4.0 - Full Releasemajor Hi everyone! Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below: Gameplay · Reworked and rebalanced several existing Modules · Rebalanced some of the Weapons/Subweapons · Added many new Bosses · Added new Enemies · Added new Modules · Reworked and adjusted several enemy behaviour… | — | |
| Major Update #3 - Version 1.3.0major Hi everyone! Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET. The patch notes are as follows: Gameplay · Added Final Stage - The Core · Added many new Modules, we now have reached our target of 200 Modules! · Reworked and rebalanced several existing Modules · Rebalanced some of the weap… | — | |
| Major Update #2 - Version 1.2.0major Hi everyone! We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game. The notes are as follows: Gameplay · Added 3 new Bosses. · Added a new Stage. · Added 25 new Modules. · Rebalanced several existing modules. · Switcheroo has been reworked into an Active Module. · Several Enemy and Boss behaviour… | — | |
| Small Balance Patch #1 Hi everyone. Just a small patch full of tweaks and adjustments and a few fixes. Here are the notes: Gameplay · Some Research nodes will give slightly less stats. · Slightly adjusted the behaviour of some enemies. · Non-projectile based drones will now convert increased firing rate to movespeed. · Kamikaze Drone deals slightly higher damage. · Adjusted the cost and effects of some Modules. · Rew… | — | |
| Small Update #9 Hi everyone. Another small update containing tweaks and a bit of content before we start working on the new levels. The notes are: Gameplay · Added new waves. · Adjusted Explosive Deals - the modules given will be installed immediately. · Adjusted Weaponry Overcharge - the player must have greater HP than what using the item would remove. · Added a new event. · Adjusted the price of some module… | — | |
| Small Update #8 Hi everyone. Back with another small content update and some QoL fixes. Here are the notes: Gameplay · Added 10 new modules. · Adjusted the Blaze Fly's patterns and behaviour slightly. · Adjusted the EMP Drone's projectile. This should make this specific drone a lot more useful. · The Ambushed shop will now have slightly more health. · Score Multiplier will no longer lower on negligible instanc… | — | |
| Small Update #7 Hi everyone. Back with a small update again, here are the notes: Gameplay · Added a new event. · Gold Mantis will now scale with the stages properly. · Added more campaign restart options. UI · The Research Tree will now indicate which prerequisite you're missing when trying to upgrade a node. Bug Fixes · Fixed some bosses granting score during their death sequence. We have a lot more content i… | — | |
| Small Update #6 Hi everyone. Back with a small update. The notes are as follows: Gameplay · Player Ship base Shields and Fuel reduced by 25% · Added a new rare enemy. · Added Swap indicators on the HUD for Active Items, Weapons and Subweapons. · Slightly increased the speed of basic enemy projectiles. SFX · Added many new SFX. Bug Fixes · Fixed an input binding related issue. · Unique modules that have appeare… | — | |
| Small Content Update #1 Hi everyone. Back with a small content update. The notes are as follows: Gameplay · Added 3 new bosses. This should help the run variety a tiny bit. · Added a new rare module. · Very slightly increased the health scaling of enemies. · Added a Time bonus for killing bosses fast. Bug Fixes · Fixed an issue where with Luck of the Draw and Charge pattern the Lazer weapon wouldn't get initialized pr… | — | |
| Fixes and Adjustments for the Latest Major Update Hi everyone. Just a small update with some fixes and suggested adjustments. Gameplay · Slightly reduced the difficulty governed health scaling of enemies. · Slightly increased the collider size and projectile speed of the Plasma weapon. · Slightly reduced the damage of the Flamethrower weapon. · Increased the damage dealt by the Bow Module. · Increased the damage dealt by the EMP weapon. · Adde… | — | |
| Major Update #1major Hey everyone. We're back with the first major update of the game. The patch will go live tomorrow at around 5:30 PM CET. This update consists mostly of balance changes, fixes, reworks and adjustments. A lot of it was suggested by the community and we really appreciate all the help, testing, bug reports and suggestions that we have received. The notes are as follows: Gameplay · The health of som… | — | |
| Small Update #5 Hey everyone. We're back with more fixes and a bit more content. · The notes are as follows: · Fixed an issue where the Seed text in the menu would reset when transitioning between menu points. · Fixed an issue where Open Fire wouldn't fire properly. · Fixed an issue resetting the shop may fail in some cases. · Fixed an issue where when acquiring drones during drone overdrive, they wouldn't rep… | — | |
| Hotfixes for the latest patch Hey everyone. Just deployed a few hotfixes and adjustments that are related to the latest patch. The notes are as follows: Fixed: -Freezing some enemies may cause unintended behaviour. -Projectile performance has worsened. -Red Laser weapon will stay active after swapping out weapons. -Tutorial may end abruptly or not at all. -Some boss components failing to grant score to the player. Adjusted:… | — | |
| Fixes and Score Revamp - Update #4 Hi everyone, Just deployed an update to the game that fixes several issues, introduces a bit of content and revamps some existing systems. Here are the patch notes: -Fixed an issue where some movement speed modifiers would override the focus ability. -Fixed an issue where homing projectiles targeted invincible enemies. -Fixed an issue where the Gatling Gun effect can stay active after the playe… | — | |
| Small Update #3 Hi everyone. Another small update incoming! · Fixed an issue where some movement modifier effects could override the focus ability. · Fixed an issue where homing projectiles could target hidden enemies. · Fixed an issue where the Reaper module could bring the damage of the ship below what it was originally. · Fixed an issue where some effects could override the invulnerability granted by others… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Jan 2026 | Wed | 14:13 | No patch notes · unannounced build | 21586569 | public | 3 | — |