BroodStar
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Fixes, Small QOL, Demo Updated! Hi everyone! We have issued a few small fixes for some leaderboard related issues and other small inconsistencies. Other than that, the Demo has also been updated to the latest version to better reflect the current version of the full game. Thank you for enjoying and supporting the game. :) | — | |
| Major update | New Update, Global Leaderboards, Switch version Hi everyone! The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret? The update will go live along with the Switch version on the 28th of June. We still have a couple more updates planned for the future, but until then, see you guys on the leaderboards! | — | |
| Community | Upcoming Updates Hi everyone! We've been a bit silent lately, so I wanted to share a few things of what's to be expected in future updates. First of all, the game will be available on other platforms in the near(ish) future, notably Switch and Xbox. With their release the game will also have a new Global Cross-platform Leaderboard! Other than that we are working hard on polishing up all the graphical assets of… | — | |
| Release | A Spooky Update Hi everyone! We're back with a few spooky Halloween themed additions to the game. Including a new Challenge mode with new themed and adjusted enemies, modules and cosmetic rewards if you can beat it! Apart from that the update will include several minor bug fixes and some adjustments to the item appearance rates, that should hopefully help the somewhat less seen modules to be more frequent. The… | — | |
| Major update | Major Update #4 - Version 1.4.0 - Full Release Hi everyone! Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below: Gameplay · Reworked and rebalanced several existing Modules · Rebalanced some of the Weapons/Subweapons · Added many new Bosses · Added new Enemies · Added new Modules · Reworked and adjusted several enemy behaviour… | — | |
| Major update | Major Update #3 - Version 1.3.0 Hi everyone! Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET. The patch notes are as follows: Gameplay · Added Final Stage - The Core · Added many new Modules, we now have reached our target of 200 Modules! · Reworked and rebalanced several existing Modules · Rebalanced some of the weap… | — | |
| Major update | Major Update #2 - Version 1.2.0 Hi everyone! We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game. The notes are as follows: Gameplay · Added 3 new Bosses. · Added a new Stage. · Added 25 new Modules. · Rebalanced several existing modules. · Switcheroo has been reworked into an Active Module. · Several Enemy and Boss behaviour… | — | |
| Game update | Small Balance Patch #1 Hi everyone. Just a small patch full of tweaks and adjustments and a few fixes. Here are the notes: Gameplay · Some Research nodes will give slightly less stats. · Slightly adjusted the behaviour of some enemies. · Non-projectile based drones will now convert increased firing rate to movespeed. · Kamikaze Drone deals slightly higher damage. · Adjusted the cost and effects of some Modules. · Rew… | — | |
| Game update | Small Update #9 Hi everyone. Another small update containing tweaks and a bit of content before we start working on the new levels. The notes are: Gameplay · Added new waves. · Adjusted Explosive Deals - the modules given will be installed immediately. · Adjusted Weaponry Overcharge - the player must have greater HP than what using the item would remove. · Added a new event. · Adjusted the price of some module… | — | |
| Game update | Small Update #8 Hi everyone. Back with another small content update and some QoL fixes. Here are the notes: Gameplay · Added 10 new modules. · Adjusted the Blaze Fly's patterns and behaviour slightly. · Adjusted the EMP Drone's projectile. This should make this specific drone a lot more useful. · The Ambushed shop will now have slightly more health. · Score Multiplier will no longer lower on negligible instanc… | — | |
| Game update | Small Update #7 Hi everyone. Back with a small update again, here are the notes: Gameplay · Added a new event. · Gold Mantis will now scale with the stages properly. · Added more campaign restart options. UI · The Research Tree will now indicate which prerequisite you're missing when trying to upgrade a node. Bug Fixes · Fixed some bosses granting score during their death sequence. We have a lot more content i… | — | |
| Game update | Small Update #6 Hi everyone. Back with a small update. The notes are as follows: Gameplay · Player Ship base Shields and Fuel reduced by 25% · Added a new rare enemy. · Added Swap indicators on the HUD for Active Items, Weapons and Subweapons. · Slightly increased the speed of basic enemy projectiles. SFX · Added many new SFX. Bug Fixes · Fixed an input binding related issue. · Unique modules that have appeare… | — | |
| Game update | Small Content Update #1 Hi everyone. Back with a small content update. The notes are as follows: Gameplay · Added 3 new bosses. This should help the run variety a tiny bit. · Added a new rare module. · Very slightly increased the health scaling of enemies. · Added a Time bonus for killing bosses fast. Bug Fixes · Fixed an issue where with Luck of the Draw and Charge pattern the Lazer weapon wouldn't get initialized pr… | — | |
| Community | Leaderboard Reset Hi everyone. Just a heads up that the Leaderboard has been reset due to the score gain discrepancy between the current and previous patch. Have fun hunting those bugs! | — | |
| Game update | Fixes and Adjustments for the Latest Major Update Hi everyone. Just a small update with some fixes and suggested adjustments. Gameplay · Slightly reduced the difficulty governed health scaling of enemies. · Slightly increased the collider size and projectile speed of the Plasma weapon. · Slightly reduced the damage of the Flamethrower weapon. · Increased the damage dealt by the Bow Module. · Increased the damage dealt by the EMP weapon. · Adde… | — | |
| Major update | Major Update #1 Hey everyone. We're back with the first major update of the game. The patch will go live tomorrow at around 5:30 PM CET. This update consists mostly of balance changes, fixes, reworks and adjustments. A lot of it was suggested by the community and we really appreciate all the help, testing, bug reports and suggestions that we have received. The notes are as follows: Gameplay · The health of som… | — | |
| Community | Steam Controller Config Compatibility Issue Hey everyone. It has come to our attention that a lot of new controller issues popped up lately. Upon further investigation this is caused by a known compatibility issue in Unity's recent versions and Steamworks. Unfortunately at this point there's no known fix for this issue. There are a few things you can try however: · Connect the controller before starting the game. · Reconnect the controll… | — | |
| Game update | Small Update #5 Hey everyone. We're back with more fixes and a bit more content. · The notes are as follows: · Fixed an issue where the Seed text in the menu would reset when transitioning between menu points. · Fixed an issue where Open Fire wouldn't fire properly. · Fixed an issue resetting the shop may fail in some cases. · Fixed an issue where when acquiring drones during drone overdrive, they wouldn't rep… | — | |
| Game update | Hotfixes for the latest patch Hey everyone. Just deployed a few hotfixes and adjustments that are related to the latest patch. The notes are as follows: Fixed: -Freezing some enemies may cause unintended behaviour. -Projectile performance has worsened. -Red Laser weapon will stay active after swapping out weapons. -Tutorial may end abruptly or not at all. -Some boss components failing to grant score to the player. Adjusted:… | — | |
| Game update | Fixes and Score Revamp - Update #4 Hi everyone, Just deployed an update to the game that fixes several issues, introduces a bit of content and revamps some existing systems. Here are the patch notes: -Fixed an issue where some movement speed modifiers would override the focus ability. -Fixed an issue where homing projectiles targeted invincible enemies. -Fixed an issue where the Gatling Gun effect can stay active after the playe… | — | |
| Game update | Small Update #3 Hi everyone. Another small update incoming! · Fixed an issue where some movement modifier effects could override the focus ability. · Fixed an issue where homing projectiles could target hidden enemies. · Fixed an issue where the Reaper module could bring the damage of the ship below what it was originally. · Fixed an issue where some effects could override the invulnerability granted by others… | — | |
| In-game event | Hotfixes And Feature Additions Hey everyone. We are deploying fixes and feature additions that our initial burst of players found and suggested. Here is the complete list of the changes: · Fixed an issue where some modules could reduce the ship's shields below 0, causing the player to become invincible. · Fixed an issue where flashing pickup texts could overlap. · Fixed an issue where names on the leaderboard wouldn't get re… | — | |
| Community | BroodStar Early Access Release Hey everyone. With the release of the game we've also opened up our discord server to the public. Feel free to join and share your thoughts about the game, any suggestions that might come to mind or any problem you might have ran into. Not many people around just yet, but we're hoping that will change over time. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.