Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BroodStar›Events›Fixes and Score Revamp - Update #4
Game update

Fixes and Score Revamp - Update #4

BroodStar · published 6 years ago

All eventsPlayers around this dateRead on Steam

Hi everyone,

Just deployed an update to the game that fixes several issues, introduces a bit of content and revamps some existing systems.

Here are the patch notes:
-Fixed an issue where some movement speed modifiers would override the focus ability.
-Fixed an issue where homing projectiles targeted invincible enemies.
-Fixed an issue where the Gatling Gun effect can stay active after the player loses control.
-Fixed an issue where module descriptions could cut off at the shop.
-Fixed an issue where the game would get stuck if the player dies at level transitions.
-Fixed an issue where the back to menu option wouldn't work during level transitions.
-Fixed an issue where attempting to go back to the menu during initial level loading can cause a crash.
-Fixed an issue where pausing the game could cause the audio track to be swapped after leaving the shop.
-Fixed an issue where projectiles with homing behaviour could occasionally have their visual direction swapped when losing a target.
-Fixed an issue where souls were not drawn in by Magnet.
-Fixed an issue where some enemies were marked incorrectly to be affected by specific effects.
-Fixed an issue where the menu Back function and Research Toggle function is mapped to the same key on controllers.
-Fixed an issue where Adjusting the BGM volume may cause stage/boss theme to play simultaneously.
-Fixed an issue where Electric Drones would target invincible enemies.
-Fixed an issue where level generation would fail to reset special levels.
-Fixed an issue where Coins could go offscreen and despawn.
-Added a new rare boss.
-Added many new enemy projectile types and effects.
-Adjusted the ship stat indicator to show up to 3 decimal values.
-Adjusted the Reanimator module, enemies will only become zombies if they're killed by the player. Cost is reduced by 100.
-Raised the maximum limit and lifetime of active projectiles and allowed the reuse of currently active projectiles.
-Revamped the Red Laser weapon to be an actual continuous laser beam instead of a standard projectile.
-Revamped the score system. Minor enemies during boss fights will no longer grant any score.
Introducing a score multiplier system, the maximum multiplier is 3X and the minimum is 1X. The multiplier increases by 0.1 every 10 kills and decreases by 0.2 on damage taken or completely resets to 1X on death.
-The scoreboard will be reset due to all the score related changes. This might happen several times over the course of the Early Access phase.

As always, if you run into any issues while playing or have any suggestions, feel free to post here on steam or hop onto our Discord server.

More from BroodStar

Other announcements

All events
Community29 Aug 2024New Game Announcement: Pit of Gerstan!Hi Everyone! I'm excited announce our newest game: Pit of Gerstan! It is an action roguelite dungeon-clearing game, with a similar upgrade system to BroodStar. We are planning to release a demo build for the upcoming Steam Next Fest, so I hope you'll check it out!Community20 Feb 2024Gameplay Update 1.6.0 - DetailsHi everyone, As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder! Gameplay · Added Dynamic difficulty for the campaign, Rank increases based on how efficiently and quickly you kill enemies, decreases upon taking damage, letting enemies leave the scree…Community12 Feb 2024Upcoming Gameplay UpdateHi everyone, Just a heads up that the game will receive a new patch featuring many gameplay updates on the 23rd of February, more details to come soon, along with another announcement.