SANCTION
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Minor Update (V0.6.5) Hey everyone, this update includes all the important changes in versions v0.6.1.4 to v0.6.5. I've created a new tool to help me track and make update posts so expect all future updates and patches to have individual posts from now on. A lot of work has been done in the backend to make Steam Workshop support possible with mods that don't require any programming. More info on this soon to come! U… | — | |
| Game update | Patch Update (V0.6.1.3) Updates · Guards added to the club that shoot the player if hostile · Developer cheat menu now uses buttons rather then commands · Club interior revamped · NPCs now ragdoll when shot · New room added to the club with a music control terminal · Changed mini-map warning indicator Patches · Fixed baked lighting errors on some props · Elevator AK pickup no longer appears after reloading the save ·… | — | |
| Game update | Patch Update (V0.6.1) Updates · Thunderstorm weather event · Spirit-Walkers now drop anomalous hearts · Volumetric Fog quality now defaults to low · Field of View slider added to gameplay settings · Structures are now taller and easier to spot · Spirit-Walkers now have a mask · Multiple Spirit-Walkers can be spawned at once now · Majority of beetle variants now have unique textures · Added paintings and decorations… | — | |
| Game update | Minor Update (V0.6.1) Updates · Thunderstorm weather event · Spirit-Walkers now drop anomalous hearts · Volumetric Fog quality now defaults to low · Field of View slider added to gameplay settings · Structures are now taller and easier to spot · Spirit-Walkers now have a mask · Multiple Spirit-Walkers can be spawned at once now · Majority of beetle variants now have unique textures Patches · Settings performance rat… | — | |
| In-game event | Update (V0.6) Updates · Bunker supply bars now indicate change amount with arrows · Reduced terminal startup time · Added exit button to NPC convos · Refactored death screen · Changed the intro animation · Added Archeologist merchant and room in the club · More ambient nature sounds added near forests · Adjusted NPC dialogue to be instrument based · NPCs can now have tutorial pictures in dialogue · After 10… | — | |
| Game update | Minor Update (V0.5.6) Updates · Reworked main-menu UI · Added new shooting target in bunker · Reworked zombies perk icons · Added invisible boundaries to zombies map · Reworked the notification system Patches · Fixed settings button inverting when hovered over · Fixed soft-lock if weapon picked up before elevator | 19617848 | |
| Game update | Minor Update (V0.5.5) Updates · Added mini-map · Added NPC dialogue · Replaced bunker stats screen with a terminal · Reworked intro quest · Added Club location · Added Blackjack and other casino games · New bartender NPC · Removed compass · Item icons reworked · GUI complete overhaul · Removed player hunger & thirst · Added exploding limbs to Spirit-Walker death · Added effects when you ping for loot · Spirit-Walker… | — | |
| Major update | Beetle Breeding & Artifacts - Update (V0.4.9) Beetle Breeding A new Beetle Habitat has been added to your bunker. This device allows you to mix and match beetle species to create new ones. When you breed two of the same species they will gather specific liked items corresponding to their species, Anomalous Artifacts Anomaly Orbs now protect an Artifact which will be used in the future to power ancient machinery. Each Artifact will have a c… | — | |
| Game update | Minor Update (V0.4.5) Updates · New scorpion enemy added to the wasteland · White Suits (Corpses) now only have one lootable spot · Anomaly pulsating sound readded · Outside forest ambience added · Menu selector icons changed · Added context text to timer · Added more detailed colliders to trees · Removed beginners guide · Added glowsticks to stairs to make them more visible · Intro timer is now 45 seconds (was 30)… | 14357195 | |
| Game update | Minor Update (V0.4.4.7) Updates · Dialogue and captions added in the intro · Skills UI remade · Skills now properly get visualized in bars · Main menu buttons changed · Subtitles now have a contrasting background Patches · Timer only now starts after letting go of Q · Fixed sleeping only showing skill cards c/o Leland (LethalLizard). YouTube / Discord / Twitter | 14153248 | |
| Game update | Update (V0.4.4.6) Just a minor update to the inventory UI and intro. Updates · Added Timer to intro of game · Added possibility to fail the game in intro · Item borders are now 2 pixels wide (was 1) · Item rotating is now snappier and faster Patches · Fixed weapons attachments from resetting on Quick Loot | — | |
| Game update | Update (V0.4.4.5) Quick update which lays out the groundwork for overhauling how the intro of the game plays out. Instead of selecting a starting kit like before you now spawn in a locker room at the bottom of the elevator which you can loot. This area is only accessible during the beginning of a new game. It will soon have a timer (~30 seconds), making you rush to get the loot you want. Such as in games like '6… | 14127023 | |
| Game update | Update (V0.4.4) Thank you to everyone who has bought the game during the FPS Fest. Hopefully, you have all had a good experience and I look forward to any feedback. Updates · Skills now added · Selectable skill cards on sleep · Sleep screen revamped · Revamped merchant trading · Attachments added per weapon now · Attachments shown on hover · Experimental controller support · Kobra reflex sight added · Ammo is… | — | |
| Game update | Minor Patch #12 (V0.4.1.5) Sleep UI has been overhauled · Outside lighting has been overhauled · HD Volumetric fog toggle added to settings · Hand clipping out of gloves fixed · Trader bug fixed · Crash while trying to sprint on death is fixed · Added SFX to splash screen · Fixed health lowering after sleeping bug | 13765637 | |
| In-game event | Sound & Optimization Update (V0.4) Hello again, recently I have been working on the backend and small details in the game. This includes reworking the entire audio system to work with FMOD and Steam Audio. With these changes, many things in the game had to be done from scratch which delayed some gameplay improvements. I will now shift focus onto gameplay and replayability to make up for this update's focus. Thanks and hope you e… | — | |
| Game update | Minor Patch #11 (V0.3.8) Terrain tessellation is now fixed · Tessellation option now affects terrain · Loading screen progress tweaked · Loot Vision added to guide · Made weapon wall collision more responsive · Added more garbage prefabs to be pooled · Fixed lighting error inside the bunker · Made bullet casings disable physics after timer | — | |
| Game update | Minor Patch #10 (V0.3.6) Patches · Stopped AI from crashing game on spawn · Optimized airlock transition · Fixed foliage from disappearing · Fixed foliage from getting exponentially larger | — | |
| Major update | All New Content & Patch Notes (V0.1.6-V0.3.5) I am sorry for the lack of communication from me throughout the past year I was busy with school and work. Although I continued to work on and update the game, I never posted any update notes. So prepare for many changes, and most won't be listed because I forgot about many changes. Major Updates · Total biome and world gen rework · Added new desert biome · MP5 added · Settings rework · Added c… | — | |
| Game update | Game Feel Update (V0.1.5) This update list may seem small but the general feel of the game is coming along nicely and the gameplay experience should be less buggy and more solid than before. New Features · More procedural animations added to weapon sway & shooting · Overall movement & animations changes to feel more fluid & responsive Changes · Many more details added to starting bunker · Spirit-Walker Ragdolls now matc… | 9298768 | |
| Game update | Major Patch #9 (V0.1.4.5) New Features · Actual reload animation now added · Deleting saves now has a popup warning · Loading screen now has tips (only a few for now) · New footstep sounds added when outside Changes · Anomalies now pulse the player's screen instead of a constant shake · Anomalies sound is now changed to sound more organic · Gun sounds have now changed to sound more realistic · Fade out to the loading sc… | 9219695 | |
| In-game event | Merchants & Mirrors Update (V0.1.4) Merchants The first merchant has been added, the Squatting Merchant. He is the lowest tier merchant planned but is right inside your bunker allowing you to get food, water, and crafting materials quickly. All items now have a sell value and can be sold at any merchant. Mirrors A non-raytracing mirror has been added to the bunker that reflects the player. In later updates the mirror will be used… | — | |
| Game update | Minor Patch #8 (V0.1.3.4) Changes · You can now quickly store items in Crates with shift · The loading screen now has a progress bar Fixes · Sleep screen post-processing bug fixed | 9092747 | |
| Game update | Major Patch #7 (V0.1.3.3) Changes · You can now hold Shift to quickly move items · Items now outline when hovered over Fixes · You no longer spawn part way into the elevator roof · Texture sizes are now smaller · Other optimizations of code were made (mainly future proofing) Coming Soon · First buy & sell merchant · Foundation of the reputation system · Picklocks & locked chests · Repairing the Scooter with items · Full… | 9075226 | |
| In-game event | Moped & Safebox Update (V0.1.3) New Vehicle You no longer have to walk now with the Moped which comes fully repaired and drivable at the start of any save. In the future, you will have to repair it yourself making it a more end-game tool. The Moped has a trunk that can be used to store items while out exploring. The location of the vehicle will always be displayed on your compass. How the Safebox Works The Safebox is a large… | — | |
| Game update | Major Patch #6 (V0.1.2.2) Decided to also drop a Patch today since I got a lot done. Changes · You now slowly die of hunger or thirst instead of instantly · Warnings are shown if you are dying or about to die in your inventory · Totally Revamped Beginner's Guide · Added close button to loot · Beginner's Guide now closes with your inventory Fixes · Barrel SFX is now not a Garbage bag · Save causing Out Of Bounds error wh… | 8980905 | |
| Game update | Enviroment & Graphics Update (V0.1.2) In this patch, I worked on the ambiance and environment art along with fixing some major bugs. Environment · Added Biomes (Wasteland, Forest, Withering Forest) · Wind Added (Grass & Trees Now Sway) · Added Biome Specific Unique Structures · Biomes Have Unique Ambiance (SFX, Sky, Particles) · Lootable Barrels (Contain Nails, Tape, Planks & Other Items) · Anomaly Orbs Now Move & Look Different Ch… | 8979854 | |
| Game update | Minor Patch #5 (V0.1.1.1) Fixes major bug which could cause the AI to go under the map depending on the seed. Changes: · Gasmask inventory SFX is now quieter Fixes: · Planks not rotating · Zombies/Spirit-Walkers no longer clip into the floor or air | 8938188 | |
| Game update | Major Patch #4 (V0.1.1) Zombies/Spirit-Walkers have been completely redone due to community feedback. They will no longer float and now run at the player. New Features: · Zombies/Spirit-Walkers now run on the ground · Spirit-Walkers have audible footsteps · Spirit-Walkers now dodge obstacles instead of going through Changes: · Current quest now highlights · No longer need to shoot each limb to kill Spirit-Walkers · Sk… | 8938018 | |
| Game update | Minor Patch #3 (V0.1.0.3) Settings will reset due to the save file being altered. New Features: · Intro is now skippable · Added lootable items (Planks, Nails, Ruin Map) · Additions to the Tutorial to make it easier to follow · Main Menu Settings now has everything like in-game · Audio Setting now added Changes: · Inventory open & close sounds · Gasmask loot sounds · New particles added to Spirit-Walkers · Everything no… | 8937100 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.