Hello again, recently I have been working on the backend and small details in the game. This includes reworking the entire audio system to work with FMOD and Steam Audio. With these changes, many things in the game had to be done from scratch which delayed some gameplay improvements. I will now shift focus onto gameplay and replayability to make up for this update's focus. Thanks and hope you enjoy the changes!
Changes
- Made additions to the Tutorial
- Reverted Tuna Can texture to original
- Highlight shader effect changed
- Wall hiding ammo crate added to your bunker
- Glow sticks added around the ammo crate
- Cistern added to your bunker
- Water now needs to be put in the Cistern
- Certain lootable objects have item type restrictions
- Splash screen adjusted
- Button hover & press sounds/effects
- Music added to bunker and surface
- Scope reticle changed to UI element
- Jumping added
- Invisible walls in bunker removed
- Spirit-Walkers damage model changed
- Enemies now only spawn when you are travelling
- New food items Jar of Pickles, Jar of Honey
- Reworked sleep screen
- Added calories and nutrition to food items
- Reworked trade screen
- Lowered poly count to many objects
- Added procedural LOD system
- Reworked foliage models and textures
Fixes
- Repeating foliage patterns
- Tree/Foliage sway looking unrealistic
- Bunker Mirror effects removed from surface
- Sway not working after reloading
- Limbs of Spirit-Walker can be shot off again
- Loot tooltip now shows correct closing keys
Thanks for playing!
- Leland