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SANCTIONNewsMinor Update (V0.6.6)
In-game event

Minor Update (V0.6.6)

SANCTION · published 8 Sep 2026, 03:22 UTC · build 25178706

All newsPlayers around this dateRead on Steam

Updates

  • New weapon added: the Breach Shotgun

  • Deserts have been reworked into snow biomes

  • Added new structures to discover

  • Introduced a Medieval Cult faction, with knight enemies that appear on the surface

  • Anomalies now follow terrain height

  • Anomalies have new damage sounds and no longer destroy their pedestal on death

  • Anomaly orbs have new sounds and graphics

  • Added a double jump

  • Reworked UI for the Beetle Breeder, Ritual Table, and Planter

  • Added new crops: peppers, blueberries, and tobacco

  • Added DLSS to the graphics settings

  • Air filters can now spawn in Supply Drops

  • Bio-hazard bags added as a rare loot item

  • New item Rad pills used to extend air filter duration

  • Generated loot now randomizes its position within containers

  • Items will now try rotating to find a fit if there's not enough space otherwise

  • You can now rename containers inside the bunker

  • Weather is now saved between sessions

  • Added weapon-specific attachment support

  • Added new attachment icons and sight reticles

  • New icon for the Warden

  • New suppressed gunshot sounds

  • New pickup/place sounds for ammo boxes

  • Added custom enter/exit announcements for the club

  • Nearby corpses now flash a radio icon on the minimap

  • Added right-click "use" for health items

Patches

  • Fixed cutscene transitions

  • Spirit Walkers no longer get stuck on spawn

  • Fixed visible seams on chunk borders

  • Fixed the minimap topology visuals

  • Fixed incorrect sound effects for adhesive and chemical items

  • Fixed sight misalignment when jumping while aiming

  • Fixed gaps between terrain chunks

  • Fixed air filters starting at half duration when waking up

  • Apple cores are now worth less

  • Fixed footstep sounds playing too quickly at high speeds

  • The sell artifact option now only shows if you're holding one

  • Fixed being unable to save inside your base

  • Lowered hitmarker volume

  • Fixed scope positions

  • Fixed some generated loot containing no items

  • Fixed waypoints rendering in front of the inventory instead of behind it

  • Loot markers are now visible at further distances

  • Increased the airlock light's range so it's easier to notice

  • The Planter now correctly says "1 Day" instead of "1 Days"

  • Terminal supply bars now show percentage change

  • Fixed hotbar slots not updating

  • Fixed shadow walking animations so hip direction rotates properly

  • Rebalanced item values: drinks are now worth more and food is worth less

  • Garbage now spawns more commonly as loot

  • Removed ultra volumetric fog setting

  • Lowered terminal fan volume

  • You'll now hear rain when indoors, and rain leaking through skylights

  • Fixed the sanitization spraying sound effect

  • Improved logging in the developer console

  • Improved loading times

c/o Leland (LethalLizard).

YouTube/Discord

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