
New weapon added: the Breach Shotgun
Deserts have been reworked into snow biomes
Added new structures to discover
Introduced a Medieval Cult faction, with knight enemies that appear on the surface
Anomalies now follow terrain height
Anomalies have new damage sounds and no longer destroy their pedestal on death
Anomaly orbs have new sounds and graphics
Added a double jump
Reworked UI for the Beetle Breeder, Ritual Table, and Planter
Added new crops: peppers, blueberries, and tobacco
Added DLSS to the graphics settings
Air filters can now spawn in Supply Drops
Bio-hazard bags added as a rare loot item
New item Rad pills used to extend air filter duration
Generated loot now randomizes its position within containers
Items will now try rotating to find a fit if there's not enough space otherwise
You can now rename containers inside the bunker
Weather is now saved between sessions
Added weapon-specific attachment support
Added new attachment icons and sight reticles
New icon for the Warden
New suppressed gunshot sounds
New pickup/place sounds for ammo boxes
Added custom enter/exit announcements for the club
Nearby corpses now flash a radio icon on the minimap
Added right-click "use" for health items
Fixed cutscene transitions
Spirit Walkers no longer get stuck on spawn
Fixed visible seams on chunk borders
Fixed the minimap topology visuals
Fixed incorrect sound effects for adhesive and chemical items
Fixed sight misalignment when jumping while aiming
Fixed gaps between terrain chunks
Fixed air filters starting at half duration when waking up
Apple cores are now worth less
Fixed footstep sounds playing too quickly at high speeds
The sell artifact option now only shows if you're holding one
Fixed being unable to save inside your base
Lowered hitmarker volume
Fixed scope positions
Fixed some generated loot containing no items
Fixed waypoints rendering in front of the inventory instead of behind it
Loot markers are now visible at further distances
Increased the airlock light's range so it's easier to notice
The Planter now correctly says "1 Day" instead of "1 Days"
Terminal supply bars now show percentage change
Fixed hotbar slots not updating
Fixed shadow walking animations so hip direction rotates properly
Rebalanced item values: drinks are now worth more and food is worth less
Garbage now spawns more commonly as loot
Removed ultra volumetric fog setting
Lowered terminal fan volume
You'll now hear rain when indoors, and rain leaking through skylights
Fixed the sanitization spraying sound effect
Improved logging in the developer console
Improved loading times
c/o Leland (LethalLizard).