
Bunker supply bars now indicate change amount with arrows
Reduced terminal startup time
Added exit button to NPC convos
Refactored death screen
Changed the intro animation
Added Archeologist merchant and room in the club
More ambient nature sounds added near forests
Adjusted NPC dialogue to be instrument based
NPCs can now have tutorial pictures in dialogue
After 10 days end screen is now tinted black rather then red
Mirrored player now has rifle animations
Notifications can now have icons
Tasks now have a scratch out animation
Tasks display how many items are required
Terminal now has documents menu with findable journals
Player now has a shadow
Ammo reserve amount now shown beside the sling
Ammo must now be moved to the reserve to use
Zombies mode now has a unique loading screen indicator
Food count in the wrong position after first night
Changed pill selection hover animation
Fixed death screen back to menu button from keeping the player on zero health
Unaffordable items now properly display in red
Only allow native resolution on windowed Fullscreen to prevent rendering issues
Fixed the Spirit-Walkers scream from cutting off
Fixed merchant items sometimes not clearing after closing the window
Sounds now properly mute while loading
Fixed lag spikes while exploring the surface
Sleeping with low oxygen/health will no longer freeze the animation
Quick loot animation will no longer display when item type is invalid
Gasmask icon on sleep screen no longer causing crashes on hover
Weapon sway no longer cuts out
Spirits slain stat now accurate
Reloading while buying wall weapons in zombies no longer crashes
First gasmask body now always spawns
Shovels ambient occlusion darkened
Blackjack table properly closes when inventory is closed
The start of localization is done, within the following months full text translations for French and German will be released. Tutorial overhaul is also on the way to better explain some new features.
c/o Leland (LethalLizard).