Battle Map Studio
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
029 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
029 Oct 2026
| Published | Title | Build |
|---|---|---|
| Fixes to Noise Generator Hey all, I have been super busy with other projects as of late (Hewn Core, BitCraft, NSF grant writing), but I have fixed a few bugs related to the noise generator and have been collecting assets for a content update. Updates · Fixed a bug with the noise generator and image wizard gizmo where it was no longer draggable. · Fixed a bug with the noise generation where block components could not be… | 13696613 | |
| Fix to Missing Paint Elements in Column Mode Hey everyone, A player kindly brought it to my attention that all of the paint elements were missing when painting in Column mode. Sorry about that! It should be fixed now. -Bradley | 13362690 | |
| Voxel Mode!major Hi, I hope your 2024 is going well. I finished the first version of voxel mode, and I’m super excited for you to try it out! Voxel Mode When you create a new map, you now have the option to choose between column (original mode) and voxel modes. Voxel Mode Tools Painting tools unlock extra capabilities when in voxel mode. Voxel Brush When using the brush, hold X to start painting on the vertical… | — | |
| Cleanup & Upgrades Hi, I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages. Updates: · Brought in updates from my proprietary grid system package, which should increase performance a bit. · Updated Tilt Five SDK to 1.4.0. · Updated MixCast SDK to 2.5.2. · Spent a lot of time cleaning up the assets in the project, re… | 12667236 | |
| Patch Notes 230502 Got some of fixes for you! Polish · Fixed a Tilt Five bug where shared panels would only ever appear on Player 1's canvas. · Fixed a Tilt Five bug where the main menu tool manager was not initialized correctly, resulting in all tool selections affecting just Player 1. · Fixed a Tilt Five bug where only Player 1 had a landing window. · Fixed several network serialization issues with editing char… | 11139063 | |
| February-March Updatemajor Hey, happy Spring Equinox! So in the middle of preparing an update for February I had to switch focus onto adding support for Tilt Five® multi-headset support because Battle Map Studio is being demoed at the Tilt Five GDC booth (Booth #P1770) this week! Check out Tilt Five @ GDC ! For the last month or so, I’ve been incredibly busy reworking the Battle Map Studio codebase to allow for multiple… | — | |
| December Updatemajor Merry Christmas and happy holidays! I hope you are enjoying the season as much as I am. I have some awesome additions to share with you in this update, so let’s get started. Official Hero Forge® Support A little while ago I met with the folks at Sky Castle Studios about bringing Hero Forge® support to Battle Map Studio. They introduced me to their API and gave me the OK to integrate it to Battl… | — | |
| Patch Notes 2022.09.22 I’ve continued to test and refine the various job systems, and have a few nice updates to share! Updates · Improved grid updates for when a single layer is updated, so that only blocks and block components on that layer are marked as changed. · Restructured the codebase so that the base grid systems are not entwined with map editor tools. So much cleaner! This likely won't affect gameplay. Poli… | — | |
| Tilt Five Bug Fix I fixed a really strange bug that only appeared in built versions of Battle Map Studio that was caused by the Tilt Five 1.2.0 SDK update. Thanks to gadget on Discord for letting me know about it! -Bradley | — | |
| RPG Improvementsmajor Hey everyone, Since the last update I have been overhauling the character sheet, developing a D&D Beyond character importer, redesigning the dice roller, and improving the image wizard tool. Lots of fun stuff in this update! Character Sheet A while back – like a couple years probably – I created a really basic character sheet for Battle Map Studio that wasn't all that useful. In preparing for t… | — | |
| Patch Notes 220528 Happy Memorial Day weekend everyone (also happy birthday to me!). Since the Layers update went live, I have been testing layer features and fixing bugs. 🐜 Updates · Added a key combo where scrolling while holding Ctrl and Alt will cycle through each component on a selected block. · Toned down the layer highlight and increased the delay between hovering over a layer and the highlight appearing.… | — | |
| Layers!major Hey everyone! Hope you are doing well. I’ve been recovering from a COVID booster, but it’s my birthday this week, so things are good all things considered. Plus, I added multilayer support to Battle Map Studio! Also, I fixed so many issues that have come largely as a result of adding in layers. Seems like every time I’m about to press publish on this post another bug pops up! Layer Updates Wooh… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Mar 2025 | Wed | 23:47 | No patch notes · unannounced build | 17786677 | public | 2 | — |