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Apps›XSOverlay›Audience

XSOverlay

ApplicationApp ID 1,173,510by XiexeReleased 3 Mar 2020
WindowsEngine —
UtilitiesVREarly AccessSoftwareSingleplayerCasual+2
View on SteamCompareShare
App ID1,173,510
Release date3 Mar 2020
Engine—
Install size459 MB
TypeApplication
Last update6 Oct 2025
Steam DeckUnsupported
DLC0
DeveloperXiexe
Changenumber38,495,681
Price$9.99
Packages0
PublisherXiexe
SystemsWindows
Followers—
Depots1
XSOverlay
  • Xiexe
  • Released 3 Mar 2020·App 1173510

Steam user reviews

Very Positive

85.5%· 1.6K reviews

Recent Mostly Positive · 78%

SteamPeaks Rating

83.5 Positive

Recent 30 days —

How it works ›

Playing now

1,450

Sampling since 07:11 UTC

35%of peak

All-time peak

4,117

Dec 2025

Updated 3 minutes agoData by
Overview
Data
Price historyChartsPatchesEventsReviewsAudience
SteamPeaks.com
Estimates
Availability
Technical
MetadataPackagesDLCDepots1RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
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Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLCDepots1RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play XSOverlay

Every gameHow this is computedComputed 14 hours ago
Median hours
533 h
of 100 sampled reviewers, reviews since 3 Jan 2026
Middle half
130 h to 1,851 h
25th to 75th percentile; one in ten past 6,207 h
Under 2 hours
2.0%
reviews written inside the refund window; median 195 h at writing
Over 100 hours
80.0%
of the sampled reviewers, total playtime
Cost per hour
$0.02per hour
at today’s price, $9.99, over the median
Total hours of the sampled reviewers · share of 100 reviews
under 1 h2.0%
1–2 h0.0%
2–5 h0.0%
5–10 h1.0%
10–20 h5.0%
20–50 h5.0%
50–100 h7.0%
100 h and more80.0%
Finish funnel · achievements by global unlock share

No funnel yet

XSOverlay lists 11 achievements, but their global unlock shares have not been read yet; the achievements poller reaches every game with achievements in turn, and the funnel job orders them the next day.

Playtime is that of people who reviewed, from the 100 reviews SteamPeaks sampled for XSOverlay: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move XSOverlay?

Every gameHow this is computedNot sampled
XSOverlay is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (310 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.
Best Time to Play

When XSOverlay is busiest

How this is computedHourly sample 1 hour ago
Needs four weeks of hourly samples, 2 on file (25 hourly rows since 6 Sep 2026, 07:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How XSOverlay holds its players

Every gameHow this is computedComputed 35 hours ago

Holds better than 100% of utilities games at month 77.

Launch level
41
average players, best of the first three months from Mar 2020
Share now
4582%
of the launch level, Aug 2026, month 77
Half-life
not reached
still above half of launch after 78 months
Standing
100th
percentile among utilities games at month 77
Revivals
4
latest Jun 2021 at ×1.6 the prior six months
Share of the launch level by month since launch · utilities games · 35 games at launch
0% 100% 200% 300% 400% 500% Launch 12 24 36 48 60 72 half of launch half of launch
XSOverlayMiddle half of utilities gamesMedian utilities gameHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Mar 2020 to Aug 2026, each month divided by the launch level (41). The band is the 25th to 75th percentile of utilities games at each month since launch (35 games at launch); the half-life is the first month under half, counting from the month the launch level was set. No projection: the cohort has no curve twelve months beyond this game’s age. The axis is cut at 500% of launch; this game reached 4649%. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.