Cowboy Life Simulator
Playing now
44+6 vs. yesterday
3.1%of peak
All-time peak
1,425Dec 2025
Playing now
44+6 vs. yesterday
All-time peak
1,425Dec 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Whispers in the Woods update Howdy Partners! The new update is here. It's called "Whispers in the Woods", and it's the final chapter in the mystical side of Cowboy Life Simulator. Ghosts, altars, midnight fern flowers, and a strange old peddler living across the river. After this one, we’re leaving the magical thingies behind and going back to the Wild West classics: horses and farming. This is THE major update we've been… | — | |
| Community | Update a little late, but coming! Guys, we are very sorry for the delay with the newest update :/ Our QA is coming back with more and more bugs to fix so it takes more and more days to track them down and then confirm they're gone... We are targeting next week (11 - 15th of May) for the release, hopefully Monday or Tuesday. Again, sorry for the delay, I hope you have some patience left We'll get there eventually! | — | |
| Community | New Roadmap incoming! We owe you an update, so here's a big one. It's been a while since we released a patch and engaged with you in any meaningful way. The reason for that is simple: we've been heads-down analysing the survey results and replanning Cowboy's entire release schedule. Over 1,150 of you filled out the Great Roadmap Survey. Wow! That's a lot of opinions, a lot of bug reports, and at least one person who… | — | |
| In-game event | New update: The Late Shift! + The Roadmap Survey! Howdy Partners! The new update is here! It’s called “The Late Shift”, and as we head towards April’s major update, we are starting to roll out some new stuff to do in Cowboy Life Simulator. Potions! Our vision of the Wild West is pretty laid back. We prefer fun and engaging mechanics rather than staying within historical constraints. So, we are adding some fun potion consumables and a herbalist… | — | |
| Game update | Hotfix #2 to Februrary update Howdy cowboys and cowgirls! It’s (hopefully) the last hotfix for the February update of Cowboy Life Simulator ! It’s been live on the unstable branch for a week now, and we’re rolling it out to everyone. List of fixes: Fix Animal droppings will de-spawn after a period of time, animals will not produce droppings if there are already 30 droppings present. Fix Incorrect “Clay Pit” names on deposit… | — | |
| Community | Fotfix online! Howdy Cowboys! We have a hotfix for you on the default branch. · Fix level stuck at 11 and not progressing if player has too much exp · Fix Fixed chickens stuck under the coop · Fix Landscape at farm - reverted lowering of the landscape · Fix Rabbit cage description · Fix Removed duplicated foliage around church and sheriffs office · Fix Manure composter · Fix Removed scattered light in hades ·… | — | |
| In-game event | New update: AUTOMATE IT! Howdy Partners! As promised, the update is here , full of automation, new late-game fun and quests! Tell us what you were waiting for the most! And of course, big thank you to the people who were playing on the unstable branch - your reports are irreplaceable and help us determine where the problems lay! Now, to the new Content: - Automatic Milking Machine, - Removable foliage, - Sprinklers, -… | — | |
| Community | What to do when my game crashes? This is something that we saw a lot on the Steam discussions, Discord and socials . We are mostly aware of the crashes and what causes them - but we don’t expect you to dig through all the posts here to get your answer. So the solution is here! All the most common crashes, what causes them and what to do in case they happen to you. Shader/graphic error - we know what causes the problem, Data pa… | — | |
| Community | ROADMAP! Howdy Partners! We have excellent news for yall, ones that you were waiting for! The Roadmap is here! This is our plan for the next 8 months (counting February!). You can see the main features for each one, but these are not the only things that you can expect in the updates. If you have any questions, feel free to ask us in the comments! Thank you for your patience. As always, you guys are ama… | — | |
| Community | HAPPY NEW YEAR!!! Howdy, Partners! End of the year is approaching fast. Just 7 hours left when (and where) we are writing this. We would like to wish you, and your families a happy, happy, HAPPY New Year! And wishes being wishes, we also want to thank you for being such an incredible community! Your feedback, bug reports, and all those shared save files help us make the game better every day. There is so many of… | — | |
| In-game event | The Christmas Update! HO-HO-Howdy Partners! Sorry to keep you waiting. We went quiet for a bit while figuring out what went wrong with the last patch and reworking parts of the code. Our first instinct was to hotfix and push ASAP, but since we already had a holiday patch planned , we decided to merge both into one bigger update ! That’s why it took a little longer. Some of you have already been playing the updated b… | — | |
| Community | We are reverting the patch. We’re reverting the latest patch. Some players started seeing disappearing buildings and a few new bugs that weren’t present before. That’s unacceptable on our side, so we’re rolling everything back to keep your saves and experience safe. We pushed this update because we genuinely wanted to fix several issues from launch as fast as possible. We hoped you’d get to enjoy a smoother game over the… | — | |
| In-game event | First Patch! Howdy Partners! As we promised, we are releasing our first patch! The most important things are: We added easy combat mode - for players that just want to chill! We added an anti-motion sickness mode! We fixed narrative-blocking bugs - listed below in critical fixes! And here is the full big list of fixes and repairs! CRITICAL FIXES: We fixed Cesar de la Fuente dialogue - the game breaking bug… | — | |
| Game update | Another Hotfix! Howdy Partners! We have another hotfix for you! Many people reported that the workers near the bridge are not showing up, which is stopping them from progressing in the game’s story. So, in this hotfix: We fixed construction/bridge workers spawning - this is a solution for a narrative blocker that many of you had encountered, where the workers were nowhere to be seen and the quest couldn’t be f… | — | |
| Community | Steam Awards! Howdy Partners! This was truly a wonderful year for us. Cowboy Life Simulator is something that definitely defined 2025 (and the last three years ;D) for our studio. Not only did we release it, but we gained a massive, wonderful community! We know we are thanking you guys a lot, but you are truly amazing! And what is a better way to celebrate the release of Cowboy Life Simulator than with a nom… | — | |
| Game update | Hotfix 0.5.222-5 Howdy, cowboys. ⚙️🔧 We bring to you our first hotfix ! In this little patch, we: · fixed the dialogue line skipping feature · removed the ominous black blob in the sky · introduced some minor tweaks to HLODs And that’s hotfix 0.5.222-5 for ya. Cheers! | — | |
| Community | Tickets, Questions, and Feedback: We Hear You! Howdy, friends! Just 24 hours ago we released “Cowboy Life Simulator”, and since then, we’ve reached a peak of over 1000 players during peak , as well as been graced with a whopping 95% of positive reviews . Thank you! We have also received a large number of tickets and questions about the game, along with a ton of constructive feedback. As much as we’d love to answer everyone’s queries, the ex… | — | |
| Community | RELEASE! Howdy Partners! We did it! Cowboy Life Simulator is live on Steam! Sure, it took us only 3 years… But we did it! Cowboy Life Simulator releases as Odd Qubit’s first game, and we are equally proud and humbled! We want to thank everyone who helped us along the way. Playtesters, developer friends, family members (lots of love <3 ), streamers, youtubers, our Discord community, everyone. We especial… | — | |
| Community | 100K Wishlists threshold passed! Howdy Partners! We recently passed the threshold of 100K wishlists! This is an amazing milestone to hit just before the release. Big thanks goes to (of course) everyone who wishlisted, but also streamers, youtubers, testers, and our Discord members! And if you haven't wishlisted yet... well, the button waits for you! Speaking of Discord… We have 500 Cowboys on our Discord server!!! We are amaze… | — | |
| Community | Release date announcement! Howdy Cowboys! We have a big announcement! drumroll please… COWBOY LIFE SIMULATOR IS RELEASING ON 26TH OF NOVEMBER! We also prepared a trailer - you can watch it here or click the link to move to YouTube! Well, after 3 years of development it is finally happening. We are super excited and a little bit nervous - it is OddQubit’s first game! We are still in disbelief how fast it went by. Just lik… | — | |
| Community | Devlog #19 - VFX Update! Howdy partners! Today we want to showcase our brand new VFX! We decided to finally update them, and honestly, we love them. Right now we mostly have animal-related ones, but there is also a cactus and smoke of absolute deception. Enjoy! 1. Animal reactions They show up when animals react to their surroundings and states, like sleeping, eating or being herded. The icons were hand-drawn on a card… | — | |
| Community | Cowboy Life Simulator – Playtest Closed! Thank You for Your Feedback! Howdy, partners! We’ve just wrapped up the playtest for Cowboy Life Simulator and we want to say a huge THANK YOU to everyone who participated. Your time, feedback, and bug reports are incredibly valuable to us. From cozy ranch building to epic Wild West adventures, we’ve seen players dive deep into the world we’re creating – and your insights are already shaping the next steps of development.… | — | |
| Community | Final Playtest Before Launch! Howdy, Cowboys! We’re getting real close to the release of Cowboy Life Simulator – and before we let you ride off into the Wild West, we’ve got one last chance for you to saddle up and test the game before launch. That’s right: Final Playtests are live! This is your last opportunity to: · Build and manage your ranch from the ground up · Experience the early chapters of your cowboy journey · Sha… | — | |
| Community | DEVLOG #18 – BUGS & OTHER BLOOPERS Howdy, partners! After a few years of development, we are getting closer and closer to release! Therefore, we wanted to share with you our favorite bugs in Cowboy Life Simulator, and how we managed to fix them. Sometimes, bugs are annoying, but at other times they can bring a smile to your face after hours of hard work. Here they are, in no particular order. We brought pics and we brought gifs.… | — | |
| Community | DEVLOG #17 – OPTIMIZATION Howdy, partners! Every game starts rough. At first, we’re focused on gameplay and visuals, not performance. It’s all prototypes, heavy assets, wild ideas… and suddenly, it’s running at 15 FPS. Yep, we’ve been there too. But now we’re on a mission to hit 60. We optimize two big areas: CPU , meaning game logic, collisions, movement, AI, and GPU , so everything visual. Optimization means finding s… | — | |
| Community | DEVLOG #16 – GAME LOOP Howdy, partners! Cowboy Life is a game where time matters. Days and weeks pass, and each morning brings a new mix of farming chores, crafting, exploring, and wild west trouble. Daily Routine Most days start on your farm . You’ll water crops, feed animals, and do all the work needed to keep things growing. It’s not just for fun, you and your animals need food! But farming isn’t only for survival… | — | |
| Community | DEVLOG #15 – CHARACTERS Howdy, partners! Hello, friends! Thank you so much for appreciating our last devlog on reworked progression! Today’s topic is… characters ! What makes a game like Stardew Valley so cozy and familiar? The characters! The ones we trade with, the ones we get to know and explore their world. It’s a big deal for us while working on “Cowboy Life”, making our characters likeable and memorable . 1. Sha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.