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Cowboy Life Simulator›Events›DEVLOG #18 – BUGS & OTHER BLOOPERS
Community

DEVLOG #18 – BUGS & OTHER BLOOPERS

Cowboy Life Simulator · published 14 months ago

All eventsPlayers around this dateRead on Steam

Howdy, partners!

After a few years of development, we are getting closer and closer to release! Therefore, we wanted to share with you our favorite bugs in Cowboy Life Simulator, and how we managed to fix them. Sometimes, bugs are annoying, but at other times they can bring a smile to your face after hours of hard work.Here they are, in no particular order. We brought pics and we brought gifs.

Absolutely Enormous Crops

We were changing the way crops update in size over time – plants’ scale gets updated as they age. Because of the system change, the plant scale was absolutely enormous, so during spawn we were setting the mesh scale to some absurd values. After fixing the scale, crops are no longer so giant (but what a blast it was, for a time).

Bandit Monstrosity

This cursed God-knows-what is connected to combat. Our bandits at one point would just kind of do whatever this is whenever they got shot. Yeah.

You Cannot Sit Here!

That was a recurring problem. Let’s be honest, anyone even remotely familiar with making games knows what a pain NPCs and their AIs are.

Slice of Cow

One of us, while testing a quest, decided to see what would happen if they shot a cow not belonging to them. The effect? The cow’s body would get sliced with every shot. The cow? Unphased.

Mr. Hen Head

We got the animal-buying panel and the inventory panel a little mixed up. Peak Wild West fashion though.

Mysterious Explosion


To be honest, we still do not know what happened there. Nobody has seen it either before or again, and the only person who ever was able to capture it was our Project Lead, while filming something completely unrelated. Maybe you will be the one to witness it again?

You Spin Me Right Round, Baby, Right Round…

This character you’re seeing here has a very custom way of moving, as she’s a wheelchair user. We kind of forgot about that when implementing the way NPCs are to move between different actionpoints.

Cow Boogie

We were implementing some new animal animations. During the import a message showed up, saying that the rig bones used on the imported mesh and rig bones on the skeletal mesh linked to it are mismatched. It asked if we wanted to change it, so (obviously) we clicked “yes”.

Well, that was a mistake – nearly every cow animation imploded. Thankfully, during further tweaks, we managed to reset the local rotation of the mesh. Finally, reverting the import and fixing the skeletons outside the engine helped.

Ruff Getting Folded Like Fresh Sheets

This one was connected to combat, and how bandits are to fall when killed. However, we applied this mechanic to every kind of NPC by accident, not only bandits… Yikes. Heatstroke from the Wild West sun?

A Truly Startling Bandit Ambush

I mean, your head can start spinning from a sudden adrenaline rush, but this much…?

So what do you think? Don’t hesitate to reach out, comment, suggest, or share a laugh! Follow us and shoot us a message at our Instagram – @odd.qubit. We’d also love to have you over on our growing Discord server – here’s the [link]. Happy trails, friend.

Wishlist “Cowboy Life Simulator” today!

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