HUMANKIND™
Playing now
785−18 vs. yesterday
1.4%of peak
All-time peak
55,232Aug 2021
Playing now
785−18 vs. yesterday
All-time peak
55,232Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | [1.30.4814] "War in the Pacific" AI Hotfix [1.30.4814] "War in the Pacific" AI Hotfix AI Fixes · Fixed an issue with AI taking too long to take its combat turns | 23181593 | |
| In-game event | War in the Pacific Scenario and AI Patch Hey everyone, We are proud to release a new Scenario for Humankind: The War in the Pacific Scenario. This scenario is based on Operation Cartwheel, the campaign for the Solomon Islands during World War 2. This will let you experience naval and amphibious warfare (with air support) at a scale you might not usually encounter during the course of a game of Humankind, including various custom eleme… | — | |
| Community | War in the Pacific Scenario Beta Hey everyone, At Amplified a few weeks ago, we gave you a first glimpse of a new Humankind scenario our designer Noah has been working on: War in the Pacific. We chose this theme because the Community Vote had picked the Contemporary as their preferred era, and we could create a situation in which you’d get to use all three types of units together, land, naval, and air. This scenario pushes som… | — | |
| Community | Sneak Peek: War in the Pacific Scenario Today we want to give you a little early look at the new Humankind scenario we are working on. Last summer, we asked you all to vote on which era you would like to see for the new scenario, and the overwhelming response was the Contemporary Era. And we get it: It’s rare to face an opponent on equal footing after going through five other ages before. After some brainstorming and consideration, w… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | "Freyja" Religion Balancing Hotfix - Version 1.29.4742 Gameplay Additions · Added "exclusive Tenets" option in the new game screen UI and Localization · Improved tooltip distinction of State-Religion Effects versus Territory Effects · Rephrased Raise Monuments, Sustain the Faithful, and Donate Generously effects to clarify the different between Religious Leader and Follower effects · Slightly adjusted dimensions of the tenet screen for better reada… | 20952165 |
| Game update | Freyja Hotfix - Version 1.29.4732 FIXES · Added missing localization · Fixed issue where picked tenets were not displayed after loading a game · Fixed issue where the wrong Faith was displayed in the the All Cities panel KNOWN ISSUES · The mod tools are not up to date yet | 20526248 |
| Game update | Freyja Hotfix #1 Humankind Version 1.29.4721 - "Freyja" Religion Changes General Changes · Tenets are no longer exclusive: multiple religions can share the same tenets · ADDED -2 Stability per non-State Religion Follower · CHANGED Religion Follower thresholds · Tier 3: 5+Min(#Players,8)*20 (Used to be *15) · Tier 4: 5+Min(#Players,8)*35 (Used to be *20) Tenets · Shamanism · CHANGED +2 Faith on Administrative Pl… | 20382240 |
| In-game event | Freyja Update - Religion Rebalance Hey everyone, If you’ve played Humankind since last Friday, you may have noticed a few things are different than they were just after the Dante update, particularly concerning the faith of your people, and many of you were wondering about these changes. Well, funny story: At the end of last week, we were made aware of a security vulnerability that had been found in the Unity engine. Obviously,… | 20273146 |
| Game update | [1.0.28.4665] "Dante Update" Version Notes CHANGES & ADDITIONS · Added a new "Dante" AI Persona. · Added food consumption on armies, meaning: Army Food Consumption is taken from cities based on their size. Nomads and Mounted Nomads do not consume food. Scouts upgraded from neolithic tribes do not consume food. · Reduced the additional food consumption for large population cities. · Removed the Challenges and gave their rewards to all pl… | 18583998 |
| In-game event | Dante Update Out Now Hey everyone, The Dante Update for Humankind is out now! This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players. Thanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release! · Dante Alighieri AI persona, as unlocked at the last Amplified… | — |
| News | Dante Update Beta Available Now Hey everybody, You may remember that during our last Amplified, our whole community together unlocked several stretch goals, including a new Humankind persona of Dante, author of the Divine Comedy. After a long trip through no less than nine circles, he's ready to join your game! Now, adding a persona wouldn't usually be worth a beta test, but while we were at it, our designers made some other… | — |
| Game update | Achilles Update - Hotfix (v1.0.28.4623) Fix for AIs not advancing out of the neolithic · Fix for AI not surrendering* · Fixed The Other Capital Punishment civic still giving stability on exploitations · Fixed a localization error with the Force Surrender button *An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly pus… | 17423584 |
| Major update | Achilles Update Hey everyone! After a couple of weeks in the beta branch, we are ready to release Achilles Update 🎉 The goal of this update is to address some of the frustrations that players encountered and expressed regarding War Support, War Score, and Surrender. We want to avoid players feeling surprised by a warm ending with little warning and create a clearer connection between demands, occupied territo… | — |
| News | Beta - Achilles Update Hey everyone, We’ve got a nice surprise for you today: A playable beta for the upcoming Humankind update, Achilles. Since the release of the game, we’ve received a lot of feedback about War Support, War Score, and surrender, and with this update we want to address some of the big frustrations . We want to avoid players feeling surprised by a warm ending with little warning, and create a clearer… | — |
| Esports | Schedule Amplified 2025 Hey everyone! As every January, it is a moment of celebration as it is the moment to celebrate the anniversary of the studio. In this case, it will be the 13th one 🙀 Also, it will be the first one after our independence from Sega! Save the date! Thursday 23 January at 19:00 CET / 1 PM EST / 10 AM PST Friday 24 January at 17:00 CET / 11 AM EST / 8 AM PST Where you can see it? Our twitch Channel… | — |
| In-game event | Enheduanna Update Hey everyone, The Enheduanna patch is now officially out across Steam, EGS, and GamePass! This Update contains many quality of life changes and a bunch of balancing (especially on the Civics), but we don't want to keep you for long, since we're sure you're eager to get playing. ✨ Community Inspired Ideas Patch Summary · [✨ Idea ] Custom Local AI Opponents : You can now create your own local se… | — |
| News | Enheduanna Beta Available Now Hey everyone, Today we want to share a first look at the upcoming Enheduanna Update for HUMANKIND with you. We know you’ve been waiting for this patch for a while, and we’re sorry for the wait. Sadly, a few factors stacked up to keep us from releasing this as quickly as we would have liked, but it is finally almost ready for release. Enheduanna will release next week , but you can already try… | — |
| Community | Returning to our Roots Hello everybody! We have big news to share with you today: Amplitude is going indie again 🎉 Retrospective Our journey with SEGA over the last 8 years has been amazing, and we have learned so much working with them, but now we are returning to our roots as an independent studio. With ownership of the studio returning to some of our original founders and members of the team, the creative vision… | — |
| Game update | [1.0.26.4449] "George Sand Update Patch 1" Version Notes CHANGES & ADDITIONS · Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall". · Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait. · Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty. · Added a different name for Independent People… | 13236200 |
| In-game event | George Sand Update Out Now Hey everyone! Just in time for our studio anniversary this week, we've got a new Humankind Update for you! Some of you have already been trying it, but if you haven't heard about the George Sand Update yet, here are some highlights (full list at the bottom): · Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked · Added a Dev Mode Menu: To help… | — |
| Game update | [1.0.26.4437] "George Sand Update" - Version Notes CHANGES & ADDITIONS · Added the possibility to access a Dev Mode version (F1 Menu), and the ability to chose your starting Era, through a Command Line. · Added an option to use non-exclusive Cultures during a game. · Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. · Added new stackable Neolithic Legacy Traits, one for each Era Sta… | 13134311 |
| Esports | Amplified 2024 - Save the Date! Hey everyone! It is January, which means that apart from the arrival of the "Three Wise Men", it is time to celebrate our Studio Anniversary. It has already been 13 years since the beginning of this wonderful adventure (more concretely the 21st of January). Amplified 2024 For any newcomers, Amplified is a moment each year where we celebrate with our community, which usually means freebies, prom… | — |
| News | George Sand Beta Hello everyone! We've got some cool news for you today, as we have a preview of the next update, and it's playable right now . With the George Sand Update, arriving in January, we want to give you more ways to customize your experience, from new map settings and personas to non-exclusive cultures and debug tools for our diligent modders. So, what have we got for you? · Culture Rebalancing : Man… | — |
| Game update | [1.0.25.4263] "Anne Bonny Update Patch 2" Version Notes CHANGES & ADDITIONS · Added Trade and Naval Combat Tutorial Videos. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) · Fixed an issue where the Resources Pin click in the Trade View was missing. · Fixed an issue where Artist's Studio or Academy of Arts could not be built. · Fixed an issue where Marae's tooltip did not mention it does not need to be attached to the main borough. · Fixed an iss… | — |
| Community | Scenario Challenge 12: Capital Customs Trade in Humankind has seen some significant changes in the recent Bonny Update, so now’s a great time to find the greatest traders among our players. The new upkeep costs mean you need to invest much more to keep the goods flowing, but if you play your cards right, you can still reap the rewards. The Capital Customs Scenario Challenge Trade has fueled relations and rivalries throughout human h… | — |
| Game update | [1.0.25.4236] "Anne Bonny Update Patch 1" Version Notes Fixes · Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action. · Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures. · Fixed an issue where Resources summary pin was missing when poaching with naval units. · Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone s… | 12176955 |
| Major update | Release of Cultures of Oceania and Bonny Update Hey everyone ! We hope you’re ready to sail to new shores, because today we are releasing the Bonny Update and the Cultures of Oceania DLC! What treasures can you expect to find in these? Let’s start with a quick summary of the changes and additions in the Bonny Update: · Reworked Resources: Deposits yield more than one copy, but only a single copy is needed to begin any construction · Reworked… | — |