HUMANKIND™
Playing now
576−37 vs. yesterday
1.0%of peak
All-time peak
55,232Aug 2021
Playing now
576−37 vs. yesterday
All-time peak
55,232Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Freyja Hotfix - Version 1.29.4732 FIXES · Added missing localization · Fixed issue where picked tenets were not displayed after loading a game · Fixed issue where the wrong Faith was displayed in the the All Cities panel KNOWN ISSUES · The mod tools are not up to date yet | 20526248 | |
| Game update | Freyja Hotfix #1 Humankind Version 1.29.4721 - "Freyja" Religion Changes General Changes · Tenets are no longer exclusive: multiple religions can share the same tenets · ADDED -2 Stability per non-State Religion Follower · CHANGED Religion Follower thresholds · Tier 3: 5+Min(#Players,8)*20 (Used to be *15) · Tier 4: 5+Min(#Players,8)*35 (Used to be *20) Tenets · Shamanism · CHANGED +2 Faith on Administrative Pl… | 20382240 | |
| Game update | [1.0.28.4665] "Dante Update" Version Notes CHANGES & ADDITIONS · Added a new "Dante" AI Persona. · Added food consumption on armies, meaning: Army Food Consumption is taken from cities based on their size. Nomads and Mounted Nomads do not consume food. Scouts upgraded from neolithic tribes do not consume food. · Reduced the additional food consumption for large population cities. · Removed the Challenges and gave their rewards to all pl… | 18583998 | |
| Game update | Achilles Update - Hotfix (v1.0.28.4623) Fix for AIs not advancing out of the neolithic · Fix for AI not surrendering* · Fixed The Other Capital Punishment civic still giving stability on exploitations · Fixed a localization error with the Force Surrender button *An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly pus… | 17423584 | |
| Major update | Achilles Update Hey everyone! After a couple of weeks in the beta branch, we are ready to release Achilles Update 🎉 The goal of this update is to address some of the frustrations that players encountered and expressed regarding War Support, War Score, and Surrender. We want to avoid players feeling surprised by a warm ending with little warning and create a clearer connection between demands, occupied territo… | — | |
| Game update | [1.0.26.4449] "George Sand Update Patch 1" Version Notes CHANGES & ADDITIONS · Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall". · Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait. · Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty. · Added a different name for Independent People… | 13236200 | |
| Game update | [1.0.26.4437] "George Sand Update" - Version Notes CHANGES & ADDITIONS · Added the possibility to access a Dev Mode version (F1 Menu), and the ability to chose your starting Era, through a Command Line. · Added an option to use non-exclusive Cultures during a game. · Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. · Added new stackable Neolithic Legacy Traits, one for each Era Sta… | 13134311 | |
| Game update | [1.0.25.4263] "Anne Bonny Update Patch 2" Version Notes CHANGES & ADDITIONS · Added Trade and Naval Combat Tutorial Videos. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) · Fixed an issue where the Resources Pin click in the Trade View was missing. · Fixed an issue where Artist's Studio or Academy of Arts could not be built. · Fixed an issue where Marae's tooltip did not mention it does not need to be attached to the main borough. · Fixed an iss… | — | |
| Game update | [1.0.25.4236] "Anne Bonny Update Patch 1" Version Notes Fixes · Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action. · Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures. · Fixed an issue where Resources summary pin was missing when poaching with naval units. · Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone s… | 12176955 | |
| Major update | Release of Cultures of Oceania and Bonny Update Hey everyone ! We hope you’re ready to sail to new shores, because today we are releasing the Bonny Update and the Cultures of Oceania DLC! What treasures can you expect to find in these? Let’s start with a quick summary of the changes and additions in the Bonny Update: · Reworked Resources: Deposits yield more than one copy, but only a single copy is needed to begin any construction · Reworked… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.