OUTBUDDIES DX
Playing now
1+1 vs. yesterday
50%of peak
All-time peak
2Playing now
1+1 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | OUTBUDDIES DX Update is live! Guys, be prepared! Today's post will be a personal one. And today is also a day to celebrate! After tireless seven years of development and over 7000 hours of work next to a regular daytime job I can finally call Outbuddies DONE. When I release the game here on Steam about 6 months ago it really wasn't ready in many aspects but I had desperately and finally wanted to get it out there and be pla… | — | |
| In-game event | OUTBUDDIES BUILD 1.58 IS LIVE! Hey Guys! We're currently porting Outbuddies to consoles and this update makes sure you get all the fixes and improvements too. Also, we now have a windowed build available in the beta tab (see below!). Change Log April 2020 updates (Build 1.57 & 1.58) New Features · Steam rolling in Homunculus form will now maintain the stance. If you also have the Spin Blade equipped (extra i-frames), you can… | — | |
| In-game event | OUTBUDDIES BUILD 1.55 IS LIVE! Hey Guys! Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES ' console ports. Those still need some tweaking and QA but they're not far away anymore! I would call this build the definitive edition of OUTBUDDIES , as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me… | — | |
| Major update | OUTBUDDIES BUILD 1.54 IS LIVE! Hey my Dudes, OUTBUDDIES build 1.54 just went live! And this is a really huge update! NEW FEATURES · Full localization of all in-game dialogues and tutorials as well as most of the menu texts to Chinese, French, German, Japanese, Korean and Russian. More languages will follow in the future, I hope the localization will bring more players on board and provide me the needed resources for this! ·… | — | |
| In-game event | OUTBUDDIES BUILD 1.53 IS LIVE! Hey Guys! I’m back with another update. Hope you like it. ːsteamhappyː New Features and Design Improvements · “Continue Session“ feature: You can now restore your last run without having saved. This feature will respawn you at the last gate you entered and allows quitting the game anytime. Please note that you‘ ll still need to activate save points to permanently store your game on its selected… | — | |
| In-game event | OUTBUDDIES BUILD 1.52 IS LIVE! Hey Guys! Build 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Nintendo Switch gamepad layouts. Please let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted… | — | |
| Community | WRAPPING-UP 2019, AND NEW THINGS TO COME! Hey Guys! First of all: Have a great start in 2020! I want to share a couple of lines with you, reflecting on Outbuddies ’ first months on Steam as well as our plans with the game this year. There’s a lot to come! As many of you know, Outbuddies still is a project of passion made by myself mainly in the evening hours or even at night. After nearly seven years of development, I was really thrill… | — | |
| In-game event | OUTBUDDIES Build 1.51 is Live! Hey my Buddies, This is this year’s last patch. I’ll post an additional update soon outlining our plans for OUTBUDDIES in 2020, so stay tuned! ːsteamhappyː DESIGN FIXES · Simplified hacking mechanics. Buddy will now just level up and will be able to hack enemies equal or lower his hacking level. The clunky key-chain mechanic with the need of aligning the right protocol with your aim-line was re… | — | |
| In-game event | OUTBUDDIES Build 1.50 is Live! Hey my buddies! Build 1.50 of OUTBUDDIES is live! ːsteamhappyː You may need to restart your Steam clients for this update to trigger! NEW FEATURES · Modified the game's color grading shader to allow more colors · Reworked the Buluc boss sprite · New option to choose a CRT shader with scaling interpolation Thank you all so much for your ongoing support! ❤️ Cheers! Julian | — | |
| In-game event | OUTBUDDIES Build 1.49 is Live! Hey Guys! I'm sure you'll have a lot of fun with this new version of OUTBUDDIES ! ːsteamhappyː You may need to restart your Steam clients for this update to trigger! NEW FEATURES · Getting the Jetpack upgrade will now also unlock a triple jump ability. · Performing a wall jump with the Spin Blade instantly refills the Steam Meter Next to the enhanced running speed (build 1.48), those changes wi… | — | |
| In-game event | OUTBUDDIES Build 1.48 is Live! Hey my buddies! Build 1.48 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. NEW FEATURES · Added over 40 new background assets and tile-variations to the game to provide more guidance and give each sub-biome and key room a look to remember. The assets were made by pixel artist Louis Zuno. I just recently started supporting him on Patreon: · The… | — | |
| In-game event | OUTBUDDIES Build 1.47 is Live! Hey my buddies! Build 1.47 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. NEW FEATURES · Gamepad rumble can now be turned off in the options menu · Map scrolling can now be inverted in the options menu. The default control was set back to regular DESIGN FIXES · The Moxan Boss now has a better visual clue how to beat it · Reworked object accel… | — | |
| In-game event | OUTBUDDIES Build 1.46 is Live! Hey my buddies! Build 1.46 of OUTBUDDIES is live! You may need to restart your Steam Clients for this update to be registered. DESIGN FIXES · New wall jump input: Close to a wall, any horizontal joystick input + jump will now execute the wall jump. So the common input most games use is now supported as well. · Improved early game tutorials: Adjusted some pictorials, especially the ones explaini… | — | |
| In-game event | OUTBUDDIES Build 1.45 is Live! Hey buddies! Build 1.45 of OUTBUDDIES is online now! You may need to restart your Steam Clients for this update to be registered. The first week for OUTBUDDIES on Steam is coming to an end and the experience has been marvelous! We may not have huge numbers, but a dedicated and very supportive community is growing. We've had great reviews overall, but some stuff with the control scheme turned ou… | — | |
| Game update | OUTBUDDIES Build 1.44 is Live! Hey buddies! Build 1.44 just went live. This hofix solves an issue with a broken room in the Toxic Swamps (late game). In case you encoutered this issue, here's how it looked like: You are able to progress at this point now! Also, here are some requested things that are hereby confirmed for the next updates: · Implementation of mouse + keyboard setup (currently only keyboard possible). · Adjust… | — | |
| Steam news | OUTBUDDIES is available NOW! Exactly from this moment on you can play OUTBUDDIES ! I am overjoyed to finally be able to show you the game I’ve been working on so hard for the last six years. I wish you lots of fun on your trip through Bahlam, the sunken city of the Old Gods! Before you set off on your journey deep into the South Atlantic Ocean take a short look on the brandnew OUTBUDDIES launch trailer to get an idea of wh… | — | |
| Esports | Watch Croffy & dev Julian discovering the City of the Old Gods! There is only one more hour to go till OUTBUDDIES is finally available! It's about time to take a look into Bahlam, the sunken city of the Old Gods. Following a shipwreck, adventurer and maritime archaeologist Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit... Join Streamer Croffy and single dev Juli… | — | |
| Community | Expedition Log #7: Final Touches before Launch Hey guys! It feels quite unreal, but tomorrow, on Tuesday 15th October, OUTBUDDIES will finally release here on Steam! I just recently implemented some cool quality of life stuff that I want to share with you today. Next to our Kickstarter backers, people from all over the world enjoyed the game on various conventions this year. OUTBUDDIES sticks to loved genre conventions when it comes to plat… | — | |
| Community | Expedition Log #6: Sidekick Buddy and the Co-Op Mode Hello buddies! Today I‘ll reveal some details about the game‘s sidekick droid Buddy and how he‘s implemented in both single player and Co-Op mode. Buddy has three basic abilities: Scanning , Telekinesis and Hacking . Scanning is a quality-of-life tool that avoids random wall-bombing to find secret areas and gives clues about how to interact with unknown objects and facilities. Telekinesis is us… | — | |
| Community | Expedition Log #5: Meet the Bosses! Hey guys! Today I will tell you about the boss encounters of OUTBUDDIES . The game in its core is crafted around a design philosophy that does not allow to improve player stats like health or damage output to overcome obstacles. Instead I went by a strictly gear X skill based approach, meaning upgrades will heavily expand your mobility but never overpower you in a way that statically shooting a… | — | |
| Announcement | Outbuddies' Release Date Announced! Hey everybody! The work on the PC version of OUTBUDDIES is nearly finished, the gold master is really close. Finally it's a very very great pleasure for me to announce the release date for OUTBUDDIES to you all! It's the 15th of October 2019 Then my 6 year journey as a single dev at night, fulltime employee at daytime, husband and (meanwhile) father is coming to an end. I can't believe it - and… | — | |
| Community | Expedition Log #4: Combat Mechanics & Weapon Systems Hey Guys! Today we'll have a look at OUTBUDDIES' combat mechanics and weapon systems. It uses ranged weapons and classic 4-way shooting, which was chosen by intention and forces the player to directly engage all types of foes. Poisonous bugs and spiky crawlers inflict contact damage while bigger enemies can be passed-by and use both ranged and melee-type attacks to kick your ass. All types of h… | — | |
| Community | Expedition Log #3: The Synthie Vibes of Bahlam Hey Guys! Today is a very exciting one for project OUTBUDDIES ! Our musician OGRE, formally known as Mr. Robin Edwin James Ogden, just released the game’s original soundtrack on Bandcamp ! Thoughts on the OUTBUDDIES sounstrack by Robin Ogden: "We wanted any retro audio touches to be an oblique suggestion rather than an obvious throwback, but I definitely wanted to keep a clandestine 16bit flavo… | — | |
| Community | Expedition Log #2: The Metroid-side of Things Hey Guys! Today I want to give you a quick rundown about OUTBUDDIES' world and its gear-based progression system. OUTBUDDIES follows a classic handrafted metroidvania design, that is very much on the Metroid-side of things. Unlike most titles, the Undercity of Bahlam can be explored with high freedom of movement like climbing, crawling and diving right from the start. Btw, unlimited oxygen is i… | — | |
| Community | Expedition Log #1: The Beginning of a Journey Greetings! In 2013 I started the journey of my life, the challenge to create a metroidvania in the spirit of Super Metroid as a single man, and I did this next to being a daytime employee, husband, and (meanwhile) father. The odds of finishing something that scope were all against me and I honestly was super naive back then and had no idea what I was getting myself into... I’ve sunken more than… | — | |
| Community | Play OUTBUDDIES at PAX West! gamescom is over and now PAX West is around the corner! There are just a few days to go! If you want to take a deeper look on our otherworldly non-linear Metroidvania adventure OUTBUDDIES , let's meet in Seattle at PAX West, Floor 6, Booth #7216! Come by, meet the nice guys of Headup, let's have a chat and get your hands on our other games as well: Vambrace: Cold Soul , Silver Chains , Colt Can… | — | |
| Community | Play OUTBUDDIES at gamescom! gamescom is around the corner, there is less than one week to go! If you want to take a deeper look on our otherworldly non-linear Metroidvania adventure OUTBUDDIES , let's meet in Cologne! You can find us in hall 10.2 at the Indie Arena Booth! Come by, meet the nice guys of Headup , let's have a chat and get your hands on four more gems of the Headup line-up: Vambrace: Cold Soul (developer on-… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.